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tyler1906

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Posts posted by tyler1906

  1. On 8/9/2019 at 9:23 PM, flamingwalnut said:

    I picked up the Cypher Lords because they were the Warband I liked the most that others didn't already have plans for. I love the models, and the playstyle has been fun and challenging, but... I have NO idea how I could fill out the warband. While I appreciate the simplicity of just multiple boxes of the warband fitting together so well, I think I would have preferred the Leader of each warband to be a character instead of part of the unit. Having more than 1 Thrallmaster, especially with that grandiose and hard to convert pose, just doesn't appeal. 

    The Kairic Acolytes feel like the closest connection to the Cypher Lords, but the different helmets would feel off, and the more static poses also are kinda lame compared to the dynamic poses of the Cypher lords. BUT, the dynamic poses of the Cypher lords make them hard to build other than how the box demands, meaning...multiples just look meh. A big problem I've come to with new GW stuff more and more.....hmm...

    So, my Cypher Lords may just stay in the "base" mode, though currently there aren't a lot of builds to bother with other than different mixes of goons, so perhaps not that big of a deal? 

    BTW, can you just take Furies/Raptoryxes in Matched Play? That'd be a nice addition and other conversion opportunity. 

    For some reason the Mistweaver Siah, along with her lore fits the Cypher Lords. I thought of using her as an extra luminate

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  2. Also I am hearing some people talk about horde warbands. I am a firm believer in this game u should not go all horde nor all elite but a mixture of each. I played against a horde LoN, and I wiped out three skellies in one turn. Much like you suggested he tried to keep his elite back but I started getting objectives and he could not keep up. Also one thing that kind of goes against the horde advantage is the dagger shield and hammer placement. Yes it can work, but the horde players I played and watch are not doing to well in my store, but on the flip side neither are the all elite warbands.

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  3. 5 hours ago, tom_gore said:

    Yes it's definitely not the only unpredictable part. Hence I was considering the competitive side. Matched Play games don't use the battleplan cards, which takes that out of the equation, but the reliance on 6s still remains something that you cannot really predict.

    I thought match play does use battleplan cards just the ones that are symmetrical. Also,  I play the objective. To many people I play against have been trying to go for kills and not playbthe objective. When I sense it I just dictate the battle and take obj. ( I play cypher lords) now 4-0 with them..lol

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  4. 35 minutes ago, Deepkin said:

    How are Thralls the best 80 pt unit in the game? 8 wounds and T/S3 makes them seem pretty weedy to me. Same stats as goblins, more or less, for almost twice the points. 

    I am honestly curious, because I definitely want them to be the best 80 pt unit in the game :D

    The movement and  4 attacks 2/4 for 80pts is not bad. Yeah they may only be str 3, but they can hurt if they crit.

  5. 4 minutes ago, tom_gore said:

    I mean comparing to the brute with 2 choppas. They both have 5 toughness, but the one with 2 choppas has 1 extra attack and the one with the gore-hacka has 1 extra strength.

    The gore-hacka looks cooler maybe, but it's inferior in all situations to the 2 choppas.

    I see your point, I think they are great against higher strengths. Maybe  they should have had a 2inch range to make them  a little better

  6. On 8/3/2019 at 4:16 PM, ageofpaddsmar said:

    Hordes are tough especially legions of nagash. I played against them with a 7 man nighthaunt warband (15 models in the legion list. I got lucky by having 2 rounds with quad 5s for reap like corn with my grimghast. As he was so bunched up it hit nearly every Skeleton. Had it not been for that I would have no way to win. Don't let the 3 inch move fool you they can be quick with van hels ability

    Honestly, I played a horde guy who tried that very same strategy, and I beat him fairly easily. I did play as the cypher lords. I would not go full elite though because this is an objective game. Plan your movements and make use of your abilities. Most models that make up the hordes are easily taken out. For example, the skeletons only have 8 wounds. When I played them, against a known power gamer at my store. He listen to the video reviews/batrep..and decided to horde with LoN. My luminate wipe out three  skellies in one turn. With the quad ability. All because he tried to tie me up...lol. I ended up winning the battle  qnd it was very one side.

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  7. On 8/2/2019 at 3:54 AM, tom_gore said:

    GW dropped the ball on this one (same with the preytakers on the Beasts).

    Against any toughness value, the two choppas do more damage on average than the gore-hacka, unless my math fails me really bad.

    6,66 wounds average against T3 or less with the 2 choppas vs 5 with the gore-hacka.

    5,33 vs. 5 against T4

    4 vs 4 against T5

    If there would be a T6 model it would be 4 vs. 3 for the 2 choppas again.

     

    So don't waste your money buying brutes and giving them gore-hackas. No one uses them in AoS either.

    I don't know man, I watched a game at my store those str 5 toughness 5 brutes were pretty nasty. I get the mathhammer, I like the higher toughness and stregnth.

  8. Acrobatic leap is nice. But usually I use my wild dice on a double to make a triple. Teleport and  -1 to attack is just more valuable..lol. But the are good. The melee rage of 2 is a big deal especially when using the somersault quad ability with the luminate..I move bonus move to opp staying at 2inches. Bonus attack 5 dice and if I am luck to get two crits that is 10 damage off that back. Now I can either secure the kill or move 5 inch away. Too good. I did this a couple of times today.

  9. The Cypher Lords are the real deal. I am now 2 and 0 with them. I love the play style. Hit and run. 

    Pros:  Great movement, Great damage potential, 2inch on some mele attacks, Outstanding Quad and triple abilities.

    Cons: Very Squishy, require serious tactics. (Old wood elf, and beastmen players will love them), The double abilities not so good.

     

  10. 3 hours ago, RaiderX said:

    Bummer they didn't had any abilities that allow them to dodge attack.

     

    So they appear to be a tricksy style warband. They move quick. They  hit you then get teleported out. I see them being great at capturing objectives. I like their abilities, and the leaders ability to subtract 1 from every fighter attack within six inches is going to be brutal.  So my thoughts is this warband is going to want to try to dictate where fights are going to happen. They are not a a get up in your face a duke it out. They seem to be more hit and run.

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  11. 8 hours ago, Hairojin said:

    The sylvaneth book seems to be a little bit off in internal balance, I'm especially thinking about Tree/Spite Revenants and Branchwraiths cost too much for what they do and Kurnoth Hunters might cost too little.

    I would like to see a discount for taking larger battle line units. Having a base cost that goes down when the unit gets larger. Example,  Tree revenants cost 100p for 5 today, make the unit size 5/10/15/20 and cost 100/180/250/310

    They added the teleport etc in the cost. As a Sylvaneth player hate the cost for some of our units but I understand it. 

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