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tyler1906

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Everything posted by tyler1906

  1. For some reason the Mistweaver Siah, along with her lore fits the Cypher Lords. I thought of using her as an extra luminate
  2. Yeah so Combining abilities is going to be nasty with Corvus. Using the leaders ability with Shrike Talons ability, can potentialy lead to 3 attck actions with 6 attacks each with 2/4damage. Nasty
  3. Also I am hearing some people talk about horde warbands. I am a firm believer in this game u should not go all horde nor all elite but a mixture of each. I played against a horde LoN, and I wiped out three skellies in one turn. Much like you suggested he tried to keep his elite back but I started getting objectives and he could not keep up. Also one thing that kind of goes against the horde advantage is the dagger shield and hammer placement. Yes it can work, but the horde players I played and watch are not doing to well in my store, but on the flip side neither are the all elite warbands.
  4. I thought match play does use battleplan cards just the ones that are symmetrical. Also, I play the objective. To many people I play against have been trying to go for kills and not playbthe objective. When I sense it I just dictate the battle and take obj. ( I play cypher lords) now 4-0 with them..lol
  5. The movement and 4 attacks 2/4 for 80pts is not bad. Yeah they may only be str 3, but they can hurt if they crit.
  6. I see your point, I think they are great against higher strengths. Maybe they should have had a 2inch range to make them a little better
  7. Honestly, I played a horde guy who tried that very same strategy, and I beat him fairly easily. I did play as the cypher lords. I would not go full elite though because this is an objective game. Plan your movements and make use of your abilities. Most models that make up the hordes are easily taken out. For example, the skeletons only have 8 wounds. When I played them, against a known power gamer at my store. He listen to the video reviews/batrep..and decided to horde with LoN. My luminate wipe out three skellies in one turn. With the quad ability. All because he tried to tie me up...lol. I ended up winning the battle qnd it was very one side.
  8. I don't know man, I watched a game at my store those str 5 toughness 5 brutes were pretty nasty. I get the mathhammer, I like the higher toughness and stregnth.
  9. Acrobatic leap is nice. But usually I use my wild dice on a double to make a triple. Teleport and -1 to attack is just more valuable..lol. But the are good. The melee rage of 2 is a big deal especially when using the somersault quad ability with the luminate..I move bonus move to opp staying at 2inches. Bonus attack 5 dice and if I am luck to get two crits that is 10 damage off that back. Now I can either secure the kill or move 5 inch away. Too good. I did this a couple of times today.
  10. The Cypher Lords are the real deal. I am now 2 and 0 with them. I love the play style. Hit and run. Pros: Great movement, Great damage potential, 2inch on some mele attacks, Outstanding Quad and triple abilities. Cons: Very Squishy, require serious tactics. (Old wood elf, and beastmen players will love them), The double abilities not so good.
  11. So they appear to be a tricksy style warband. They move quick. They hit you then get teleported out. I see them being great at capturing objectives. I like their abilities, and the leaders ability to subtract 1 from every fighter attack within six inches is going to be brutal. So my thoughts is this warband is going to want to try to dictate where fights are going to happen. They are not a a get up in your face a duke it out. They seem to be more hit and run.
  12. They added the teleport etc in the cost. As a Sylvaneth player hate the cost for some of our units but I understand it.
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