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About Gokken

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  1. They are still a contender sure, I have yet to win against KO but nice that its doable. I don't know what there is to agree about? if you have no rend having fighting against a 2+ armor save with RR 1s will give an average of 3 damage per 100 attack if you have many attacks throwing -1 or -2 can remove many attacks there is a huge difference between 3+ and 5+ when you make many attacks. shooting is tough if your armor save is 5+ or 6+
  2. I play them myself, they are not as great as they used to be, and alot of other armies are very strong compared to what they used to be. They are not bad. I don't know what setup you play but my cauldren and witches are almost always gone when I face off against KO or other shooting armies, and from there it goes to ****** fast, specially with the skaven spell in a bottle. DOK are easy to kill with movement impearing things, shooting and minusses to hit, we are sorta forced to take Morathi to deal with those things now with her new change.
  3. I loled, yea they are in a really bad place, permanent resident of ****** Creek, but maybe they can rebuild a nice society now that Morathi liberated them from the tyraniccal opression! a free new glorious society!
  4. DOK faction is in a bad place at the moment and generally had a lot of weakness and to expensives units, for what is on the warscroll. If you shoot them they die instantly, KO can kill all your heroes and and most of your witches in first turn forcing a forfeit at the start of them game. Anything that rescricts movements, the sharks no pile in rules and that horrible horrible broken skaven trap KO players use, you kill half the arm turn 1 and then the rest cannot move and gets killed right after in turn 2. Anything with an armor save of 3 or better, because there is no rend in the army and the rend you have is way to expensive, so you can simply tank all the witches, with a very small unit if it has a good save. Minus to hits, Gloomspite are a ****** they minusses and so many models are a pain and they will never have enough damage to kill them. Anything with good unbinds, they have one spell they need to do in order to do damage and its tough to get off. Stormcast with ballistas shooting cauldren and then their 2+ armor saves are impossible. Ironjaws in big waaaaaaaagh, is like witche aelves except better at everything except move, and with a spell they have better move, saves, and have ward saves aswell, rend 1 and damaage 2 on there boys. OBR: really good saves, they will kill the daughters but they daughters will never kill any of them. in short most melee armies are better than DOK at everything, maybe except khorn and most shooting armies will kill them turn 1 or kill the important things, so the rest of their units become useless.
  5. I still get called that guy for playing DoK, and i honestly dont feel they are as powerful as the used to be, Hag and witches being 100 and 120 points from 60 and 100 hurt a lot! but I like the army and painted and collected warhammer since I was 7, now I am 30. I must admit I share the concern of most people here, with the book being called Morathi and it nerfs so many of our already less than great units. what they should have done with the ironscale, was the +1 attack should come from kills period, so if she killed a dude with a throw in the shooting phase bam +1 attack. Also they should have made it so, once she had 1 kill it would stay active, "when an Ironscale kills an enemy this, sends nearby melusai into a frezy, giving them +1 to attack while within of the ironscale. or atleast if its not permanent, make it so it can proc on her shooting attack, then you have a incentive to use it on something els than heroes. Kept crystal touch as it was, just make so it based on models and still have the same hit, so you could buff it with catacism, but not the new + attack abilities. Basicly like what evocators have, why do I have to kill snakes to use the ironscale ability?! and why does snake have to wait to use mortal wounds?! thereby risking getting killed? and why would i heal a freaking medusa by killing my own guys?! they are insanely squishy everything kills, me I don't need to kill them myself....... This whole thing just seems so misguided for the design of this army. The morathi changes, I don't know much about them I never like use great epic models and 600 points is a lot, but I don't see any other way to deal with shooting armies? The hero taxing in this army is getting out of hand a cauldren is a must, now she is a must, 2 hags are a must, that is 1000 points right there. I used to run cauldren guard, with 2 cauldrens and 70 witches. I like how this army was really fast and able to do huge amount of damage, maybe some of the most damage of all the armies out there, but today it feels like the army is just a bad save, and no benefits, because all other armies basicly have better saves and the same if not better damage. I really like the cauldren model and the gaurd battalion. But I don't know if thats still viable, it seems like witches are the most viable thing but they are not even that viable with all the shooting. This is what I used to play Haq queen 100 Slaughter queen on cauldren 330 Hag on cauldren 290 Witches x 30 with knives 300 witches x30 with knives 300 witches x 10 with bucklers 120 Doomfire warlocks x5 140 Lifetakers x5 80 Lifetakers x5 80 Bloodsister x5 140 Battalion Cauldren guard. Now with the new hero from Shadow and pain I was thinking this, bloodsisters offers a way to deal with good saves model, without smashing it with a cauldren, also they are not insanely slow anymore! but 140 is steep for her. Hag Queen (100) - Prayer: Catechism of Murder Hag Queen on Cauldron of Blood (290) - Prayer: Blessing of Khaine Ironscale (140) UNITS 5 x Khinerai Lifetakers (80) 5 x Doomfire Warlocks (140) - Lore of Shadows: Mindrazor 30 x Witch Aelves (300) - Pairs of Sacrificial Knives 10 x Witch Aelves (120) - Pairs of Sacrificial Knives 10 x Witch Aelves (120) - Knives and Bucklers 15 x Blood Sisters (420) 10 x Khinerai Lifetakers (160) BATTALIONS Cauldron Guard (120) The fun thing about this list is everything is pretty fast, warlocks/khinerais/bloodsisters/witches, and I get fewer drops with Cauldren guard. I painted 60 witches with knives, so yea not gonna paint another 60 with shields.... Both are run as Hagnar, but Im afraid the squishyness is to much, and I will just die instantly, there is a lot of Idoneth, KO, Seraphon, Big waagh, Tzeetch in my group, and all of them more or less nukes my entire in a few turns, if not turn 1. I got more bodies in the second list and some rend. Anyone got some thoughts on the two setups?
  6. What I do normaly, is I ask people what the play and if they say KO then I avoid them like the plague I must say 700 points it quit nice. I play DOK and i normaly loose 1000+ on first turn. They just pop down shoot your cauldren, 2-3 other heroes and 1 major unit of witches and 1 smaller unit. Also if you play a melee army your a skrewed, when they drop the skaven trap in a bottle and you cannot run that game is done. people say the ships are squishy, lets be honest they have high health and a 4+ armor is not squishy and they can be repaired aswell, I play an army where super elite units have 5+ armor save, most is 6+ Combined with dropping everything, warp vortex and aether gold to reroll everything, most armies will last one turn, and not be able to move.
  7. If those priests are anything like relictor priest, this will be dope! My only problem is all the formations look so sweet! I think in the end maybe I will try Cauldren guard, because that satanic gaurden tractor model looks so insanely sweet! Allegiance: OrderLeadersBloodwrack Medusa (140)Hag Queen (60)Battleline30 x Witch Aelves (270)- Pairs of Sacrificial Knives30 x Witch Aelves (270) - Pairs of Sacrificial KnivesUnits5 x Khinerai Lifetakers (80)5 x Khinerai Lifetakers (80)BattalionsCauldron Guard (100)Total: 1000 / 2000Allies: 0 / 400Wounds: 81 I think this would be good for 1k but where to go from here? The obvious would be a cauldren and an extra battleline Allegiance: OrderLeadersBloodwrack Medusa (140)Hag Queen (60)Hag Queen on Cauldron Of Blood (300)Battleline30 x Witch Aelves (270)- Pairs of Sacrificial Knives30 x Witch Aelves (270)- Pairs of Sacrificial Knives10 x Sisters Of Slaughter (120)- Pairs of Sacrificial KnivesUnits5 x Khinerai Lifetakers (80)5 x Khinerai Lifetakers (80)BattalionsCauldron Guard (100)Total: 1420 / 2000Allies: 0 / 400Wounds: 104 This just means what should I do with the last 600 points? more snakes? a medusa? buy more lifetakes and try to get a unit with damage 3 and rend 2 on a charge? Okami I like your idea about the Witch Aelves, I think they are very closely matched with Sisters, so its a tough call. I like the looks of Witch Aelves more over the the sisters, but I like the looks of heartenders more than Lifetakes, so Slaughtertrope or Cauldren guard is a really tough choice
  8. Hi Guys, I was wondering if you guys could help me design a list, I know there is a daughters of Khaine threat, but I think its a bit to overwhelming and maybe abit to focused on competition for me. I really like battalions and sorta having a goal of an army to build towards, I enjoy the painting aspect of the hobby a lot as well . So I had the idea of trying to fit two battalions into a 2k list. Do you guys have any idea of how viable this will be? I was wondering between Temple nest/ slaughtertrope or Temple nest/ Cauldren guard really torn between witch aelves and slaughtersisters. my first idea was this Bloodwrack Medusa (140) Slaughter Queen on Cauldron Of Blood (330) Units 5 x Blood Stalkers (160) 5 x Blood Sisters (140) 5 x Blood Sisters (140) 5 x Blood Stalkers (160) 30 x Sisters Of Slaughter (300) -Pairs of Sacrificial Knives 10 x Sisters Of Slaughter (120) -Pairs of Sacrificial Knives 10 x Khinerai Lifetakers (160) 10 x Khinerai Lifetakers (160) Battalions Temple Nest (80) Slaughter Troupe (80) Total: 1970 / 2000 Allies: 0 / 400 Leaders: 2/6 Battlelines: 4 (3+) Behemoths: 1/4 Artillery: 0/4 Wounds: 119 Going Hagg nar and maybe giving the sisters shields, could really make the durable. or this Slaughter Queen on Cauldron Of Blood (330) Bloodwrack Medusa (140) Units 5 x Blood Stalkers (160) 5 x Blood Sisters (140) 5 x Blood Sisters (140) 5 x Blood Stalkers (160) 5 x Khinerai Heartrenders (80) 5 x Khinerai Heartrenders (80) 30 x Sisters Of Slaughter (300) -Pairs of Sacrificial Knives 30 x Sisters Of Slaughter (300) -Pairs of Sacrificial Knives Battalions Temple Nest (80) Slaughter Troupe (80) Total: 1990 /2000 Allies: 0 / 400 Leaders: 2/6 Battlelines: 4 (3+) Behemoths: 1/4 Artillery: 0/4 Wounds: 129 the downsides I can see is that medusa must be general for enough battlelines the upside is in 1k I will have a temple nest, in 2k I will have 2 formations one main and one lesser, proberly the smallest being temple nest, and in 2500 you could have two really strong formations. I would really like an army that includes the cauldren model because this thing looks dope as hell! a big unit of aelves og sisters both abit of snakes and harpies, because they look damn tasty do you guys think this could be viable in any way? I am not competing for most win at warhammer world or the big tournaments in anyway if you guys have any advice its much appreciated Thanks a bunch Gokken
  9. Not really the best army builder in the world but I love battalions (not sure why) I was thinking something like Slaughter Queen on Cauldron Of Blood (330) Bloodwrack Medusa (140) Units 5 x Blood Stalkers (160) 5 x Blood Sisters (140) 5 x Blood Sisters (140) 5 x Blood Stalkers (160) 5 x Khinerai Heartrenders (80) 5 x Khinerai Heartrenders (80) 30 x Sisters Of Slaughter (300) -Pairs of Sacrificial Knives 30 x Sisters Of Slaughter (300) -Pairs of Sacrificial Knives Battalions Temple Nest (80) Slaughter Troupe (80) Total: 1990 /2000 for 1k I would use the Temple nest, and 2k the linked list and 2500 more snakes and maybe 1 more wizard. I used to play stormcast, and sick and tired of big units with big bases I figured I could shoot a lot, have some durable sisters if I gave them shields and Hagg nar temple or the +1 to hit on charge temple would also wreck with sisters. also can be 2 drops, for the person who can pick between Harpies and snakes also the painting aspect of the hobby is a big part for me so I need a cauldren of blood in the mix, because that thing looks dope as ******! Not sure about items and such, Mind razor for sure and the 6 dobbel attack prayer, maybe the item that lets me cast prayers.
  10. I would say Lord Castellant, an automatic mystic shield is too great to pass up, I run a vanguard ving with 15 liberators, with him they have a 2+ saves reroll 1's. Also paladins with save 3 is much better, seeing you have many basic troops a higher save is really good. My liberators buffed with lord celestant and castellant means these guys end up having a 2+ save and also do 2 wounds on each hit of 5+, my 2 guys with greathammers murdered a mighty lord of khorne in a turn.
  11. I like your list you have abit of everything, but I find your hero choices odd. you have to celestants on dracoth and one on foot, you can only use on your their command abilities, so which one is your general? if its the one on foot I would suggest more retributors to really benefit from the +1 to hit. That would mean your relictors would gain most from having bless weapen and the battleshock one, because you will really loose your liberators and paladins to mortal wounds, and they are a big part of your army. if you were to take the dracoth guy, they would be immune to battleshock, so your priest could use something els like lightning chariot, maybe still bless weapen but it will be less effective, seing celestant on foot is now just a glorious mortal wound shooter. also with so many liberators, they can get an insane saves with Lord Castellant, if celestant on foot is not your general, i would say he would be better. If you could paint more presecutors, you could have a nice Vanguard wing that formation really improves your liberators to levels where they deal tons of damage, or you can get the formation with judicators,libs and paladins. Can't remeber its name. Summary If I were you, I would consider my hero choices the most, and then decide wither I like paladins or prosecutors the most and then pick the formation based on that.
  12. Gokken


    I kinda like the idea, it helps "broaden" the ranged of minis in the armies, one of the biggest advanteges of the newer armies especially with new army books, were unit selections, this can cover som flaws in your army and make it more viable, the other way to do this would be to release an army book for each factions along with new units, but that could take ages. My two first thoughts were 1) put either and luminark of hysh or a Celestial hurricanum in my stormcast army, to help them either negate mortal wounds, or increase their on 6+ attack effects, which they have limited ways of doing. 2) I love my devouted army dearly, but I know it will never succed in anything other than a friendly game where the opponent plays to my strengths. now I could add some edge, by buying freeguild Greatswords, so I have some much needed rend and a melee unit with a save that can support itself without buffs, or an archery like unit to weaken things. Both of the armies will stay almost the same, or core its only a small % of figures from other factions, than the main faction. 3) of course this will bring change that could lead to some nasty things.
  13. They also split into Devoted to Sigmar, which is the coolest subfaction! thats the religious aspect of the Empire, warriorpriest, flaggelants and altar to Sigmar. I hope they expand that faction in the future, because they are very fun to play but not that good.
  14. I have a human army and I love it its abit more fluffy, because it is made mainly of devoted to Sigmar 1: altar 2: priest 3: tons of dudes!!! its not the most awesome army but having 60 guys vs 15 is always fun Its better if you go 1500+ because then you can buy some ranged to help your dudes! Flaggelants are way more fun to paint in my opinion compared to the regular guys from free people, its a matter of taste I know but I don't like the looks of those dudes.
  15. I split the prosecutors and gave them spears insted of hammers, like i normaly do. Then I used bows insted of crossbows and 2 units, normaly I use 1. That proved really effective killed, most of the melee train before it reached the liberators. I lost to objectives but almost table the opponent, but my Paladins decide to suck big time on 25 rolls I got one hit of 6. Celestant on foot died abit fast, first time playing with him. The new list feels more powerful, but I need more practice with it But thanks for the help guys, it really worked great.
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