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b1ackni9htgaming

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  1. For matched play only: Implement some kind of cover system or megative modifier to shooting through friendly and enemy units. True line of sight, while helping to immerse people more in the game by the act of bending down over to the table, is too lose for a miniatures game. I don't want to have to mess about with laser pointers. I don't want to have to hear from my opponent that they can see the hoof, knuckle, or claw of my miniature, so they can shoot it with a cannon from across the board. A simple system, whatever GW thinks is best, would go a long way. Borrow from 40k's cover system. Or perhaps a simple -1 dice modifier. Right now miniatures can trace true line of sight through multiple units (friendly and enemy), woods, and the smallest of gaps through buildings without any penalty. It's things like this that destroy my immersion in the game. I'm not calling for a complex system to deal with this either, just a simple penalty would suffice. That way when a cannon crew wants to put a cannon ball through the eye of a needle across the board, they absolutely can try, it'll just be harder than giant standing right in front of them with nothing intervening. Sent from my SM-G920R4 using Tapatalk
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