Jump to content

Requizen

Members
  • Posts

    1,572
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Requizen

  1. I'm curious about double Monster lists for these guys. Maybe something like: Ymetrica Avalenor Stonemage Cathallar 30 Wardens 20 Sentinels 10 Sentinels 10 Stoneguard Spirit of the Mountain Twinstones 1980/2000 Maybe the Stoneguard are unnecessary with double cows, but it's a first pass. Might try to get a TTS game in.
  2. While it can chip out MWs, I think this type of list would struggle to get through tougher units, with no Rend. Big Cows, Stoneguard, or MW casters feel needed to punch through things like 3+ save Monsters or Mortek Guard.
  3. Anyone played around with the Anvil of Apotheosis for Bonesplitterz yet? One of my main issues with playing Bonesplitterz prior to this has been access to baseline hard hitting units that didn't require buffs, outside Big Stabbas. This was was somewhat alleviated in the new book with the inclusion of the Rogue Idol into Bonesplitterz, which worked out great. But now, you can make a pretty solid beatstick custom Hero if events allow it, and I think a non-zero amount will. I'm thinking even a Monster Hero alongside a Rogue Idol might be pretty terrifying - there's plenty of solid support spells in our Lore, and that Hero would get Warpaint, Monster Hunter, and Tireless Trackers, making it a great aggressive piece on the board. One could splurge and make it Ethereal with a good save, which would give us a nice independent unit that can swing around and fight things.
  4. Avalenor is better in every way, other than the Rend of the weapon and being 20 points more expensive. I'd only ever run the base Spirit if I was out of Leader slots or desperately needed those 20 points, personally. That might change down the line when points shift, but those are my thoughts currently.
  5. Pst, there are online solutions to playing games if you're really itching for a fix.
  6. It's not much change from GHB2019 honestly. In pretty much every mission, the Stormcast strategy has been "cripple or table the opponent by the end of the game, or get outscored and lose". The only time that hasn't been true was during times where we were spamming bodies during Warrior Brotherhood, Vanguard Wing, and early Gav Bomb with mass Sequitors. Stardrake builds, Aetherstrike, Anvilstrike, Skyborne, Ballistas with Dracolines - all of these have relied on doing terrible damage before even thinking about playing the objective game in most missions. I think that will continue to be the norm for Stormcast until we get something to mitigate it in a new Battletome.
  7. I somewhat agree with Teclis, but he seems so matchup dependent it's crazy. Against mainly melee lists or short range shooting, he's probably going to be insane. If the opponent can't get to him, he's going to do whatever he wants, and the things he does, are insane. If the opponent only has minimal spellcasting (especially no bonuses to unbind or auto-unbinds), you can easily cruise the 4x auto-10 casts and get a lot of support off. If he's not going to be in danger, you don't need Ethereal either. If he's not spending spells on Ethereal and can automatically cast Protection + 3 other good spells, he's a powerhouse and probably can carry the game by himself. But, in matchups with a lot of strong magic on the other side, or strong long range shooting, he's a 660 point liability. Stormcast Longstrikes in the right build can remove him top of turn 1 fairly reliably. OBR Catapults can nuke him with somewhat lucky dice. Nagash will out-Wizard him and is stronger in melee to boot. I think the question will be, is he strong enough in the good matchups to make up for the bad ones? And can you build a list that still competes if he eats 16 wounds in turn one and dies? The closest comparison for him is Nagash or Alarielle (or Archaon, but that guy sucks). Nagash is way more durable, and his factions get to rez units to play the attrition game. Alairelle comes with line of sight blocking terrain, heals a bunch, and has some summoning in her army. The support pieces for Teclis are either Rend ignoring Alarith or -1 hit Vanari, both of which are good bonuses, but potentially not in the same way to support a 600+ point hero. I want to try out a Teclis + Vanari list, as I think that's likely the most viable way to run him, but I'm feeling that "Vanari warhost" or Alarith Temple will likely be more viable in the long run.
  8. Basically this. Not only is the shooting and mobility good, but ability to determine turn order (almost always 2nd unless they deploy where you can gib a unit T1) is insane for a heavy shooting list. One of the huge downsides to Anvilstrike was the number of drops, which is why it went more and more defensive over time. You'll find lists that will laugh at your shooting entirely, but rarely 2 in a single event and almost never 3. It is a bit of a mission dependent list, true, but that was the same for Anvilstrike. I think VAC can be a podium list if you get lucky draws. If not, it's still a positive record weekend list imo. But that's honestly where the balance should be, I think - I'd be far more bored playing an army that was favored for a 5-0 and made unfun games for my opponent.
  9. During the 2018/2019 season, I went 5-0 or 4-1 with Anvilstrike in all but one event I went to. The list is still good, though there are more things that can compete at the slow ranged game, which is where it can get dicey for us. Vanguard Aux will likely be a 4-1 list in the hands of a good player. I can see Sequitor blobs coming back in vogue with their point drops. Skyborne went down across the board, and has reasonable matchups against some armies. I'm sure there's more out there to be reconsidered as well.
  10. Man this thread is super salty. I get that we're no longer the top dogs but you'd think GW was burning our books on camera by the reactions here.
  11. Been thinking more about the Vanguard Chamber 1 drop list. I initially wrote it off due to relative weakness of Vanguard units, but the more I muse on it, the better I think it is - though I think Anvilstrike is overall stronger. Vanguard Chamber brings overall better shooting to the table. After all, your Longstrikes are getting double shots per turn without CP usage, and can go quad with Anvils CA. That's quite the fusillade. Plus, incidental shooting from Palladors and Hunters to chip off support units, and a Luckstone Venator for sniping. Additionally, the ability to split your Longstrikes around the table instead of being one unit that you have to castle around provides a lot of tactical opportunity. Without the Evo unit providing counter-charge threat, the list will be more encouraged to play with finesse, positioning wide and retreating/sacrificing where needed. It's also more opportunity to spread birds around, which I love doing. One drop control of turn order is no joke either. Being able to control getting the first double, especially with an army that can play the positional game, is really damning to some enemies. You can have up to 7 units off the table, which allows you to really mess with your opponent with threat spread. Now obviously, the main issue is lack of overall melee power (mostly in the Aquilor and Azyros Heroes) and weakness to other mobile shooting that can pick off our small units. I think the viability will lie heavily on the rest of the meta and how much we can expect our Longstrike units to survive. I won't get a chance to play it in person anytime soon, but I do think it'll be at least mid-tier.
  12. Icebonez, 30 Arrows, Brutal Rukk with 2x30 Spears, Rogue Idol. Surprisingly fast, reasonable killing power, and 180 chump wounds is just hard to shift off of objectives. I want to try Big Waaagh, but losing Warpaint against alpha strikes, the pre-game move, and monster hunting feels like a steep price. Trading early game power for mid/late game power, not sure how much I like it personally.
  13. Everyone seems to be favoring Big Waaagh, but I'm 12-2-1 across 3 tournaments with just straight up Bonesplitterz at the moment. I might try BW at some point, but I don't have any Ironjawz units and I can't see myself playing just Bonesplitterz in it without something like a Mawkrusha or some Pigs to make use of the combination.
  14. Well, it's gotten quite popular in my area haha. I think between the group here that play it, it's at least well known enough to be planned for. I still think it's a fun list!
  15. And now that I'm playing Bonesplitterz for a while, I'm kicking myself for helping popularize it haha, I really don't want to see my old list across the table from me
  16. I've given it some thought. I'm a bit worried about missing Paint save at the start of the game, especially if they do some alpha strike stuff on top of one, but you get to Laugh At Em with the CA right off the bat, as long as they don't pop any Heroes before you can use it. I might try it this weekend. Edit: Just remembered that you would miss out on Monster Hunters with Big Waaagh. While it's not a game breaker, having those chip MWs when charging a monster with Savage Orruks is a big deal, potentially more impactful than just getting better hits (especially if they don't have a MW save like Alarielle, Thundertusks, or Chimeras). Worth thinking about.
  17. The Nagash version of the list is actually quite light on bodies, since the big guy is so expensive. I played the objective game, bogged down one side of the board in Boyz while the Arrows and Idol cleaned up the other side handily. The Spears didn't do basically any damage, but 30-60 Boyz will outnumber 20 Mortek basically whenever. I don't think I win that game in Hero missions like Three Places of Power, Nagash just holds one and Magic-kills the other Heroes. It'd be difficult in Starstrike and Knife as well, but that's like any matchup honestly. I think the Katakros OBR lists are much stronger and I'd struggle more against them, but that's why I'm considering getting more good rend in. Trolls, Big Stabbas, another Idol, or a Mawkrusha (though that one would require switching to Big Waaagh allegiance).
  18. Went 4-1 with this list this weekend. Could have won the lost game if I had make a couple different decisions (and if my dice weren't absolute trash). Beat Khorne (Brass Stampede), BCR (3x Stonehorn), Living City (Wood Aelves + Alarielle and Durthu), and OBR (Petrifex + Nagash). Lost to Slaves (Mortal Despoilers). Overall a great weekend and I now feel much more confident with the army. Thoughts for list updates: I do think I want to add some more good Rend damage. Spear weight of dice is great until you hit something with 3+ armor or similar, and then they just bounce off even with exploding hits. However, that's really only another Idol or some Big Stabbas unless I start hitting Allies. Brutal Rukk feels so impactful for mobility, that even if I go to 30 + 10 Spears instead of 30 + 30, I might want to keep it for the speed. Rogue Idol is really, really solid. I've had him go off by himself and do work, kept him back as a buffing countercharge, and sometimes just put him as the primary deterrent threat that people play around. He's not quite a Stonehorn or VLoZD, but he's about as good as we get for the points. Arrowboyz honestly didn't wow me, but I think I didn't use them very effectively. People mainly avoided their range, and it was hard to get them all into shooting range at the same time. Even when they do, unless you're stacking buffs they tend to bounce off with their Rend0. I feel like I want some ranged threat in the list, but there were not a lot of times I really felt they were truly threatening. I'm fairly torn on Icebone. I'm not making use of the CA obviously, but the Rend is super handy... when it goes off. Is it better than a different artifact for Clan-less? Is it better than preventing Retreats for Bonegrinz? I'm not sure, honestly.
  19. I honestly hadn't thought of that, a super good option. My only issue is that once the Idol boogies down the table, the Warchanter is basically doing nothing if the rest of the force is Bonesplitterz only. If you're Big Waaagh, he's still generating points I guess, and can block reserve stuff, but still not really super impactful.
  20. Good to note. I'm curious to try something like the following: Megaboss on Mawkrusha - General, Ironclad, Ignax's Scales, Mean 'Un Wurrgog Prophet - Breath of Gorkamorka Wardokk - Brutal Beast Spirits Wardokk - Kunnin Beast Spirits Arrowboyz x30 Savage Orruks x30 Savage Orruks x30 Savage Boarboyz x5 Savage Boarboyz x5 2000/2000 Effectively just trying to drown and outflank in bodies while the Mawkrusha does his thing. Though I'm not sure if it's worth losing all the Bonesplitterz tools just to get the big punchy boi.
  21. So I'm playing Bonesplitterz recently, but I've been thinking of trying them out as a Big Waaagh (perhaps with a Mawkrusha addition, but still mostly Bonesplitterz). My hesitation comes from the relatively slow early game vs fast enemy armies - having Tireless Trackers for Turn 0 and Warpaint save right off the bat feels quite nice, and Big Waaagh seems to need a bit of Waaagh Point ramp up to get strong. How have you guys found this in action? Do you think it takes a while to get to a "scary" amount of WPoints, or do you find that Turn 1 is fine as long as you build and deploy for it? I know how fast Slaanesh, Ironjawz, Khorne, and even Stormcast can get across the table, not to mention the amount of shooting that can hit you Turn 1 and potentially snipe a General to slow down the point generation.
  22. Dispelling endless spells only happens at the start of the Hero Phase.
  23. There's nothing saying it has to be in a line. If you're any closer than 9" (without Heraldor) you can move 8.99" over then, back 3.1", land, charge more than 3" back and over, and technically there's nothing preventing you from going back and forth over a model with your pile in as far as I know, as long as it finishes closer than it started. Potentially 3d3MW from just moves. That said, I don't know if this type of list really as the muster to make it off middle tables. Chip MW damage used to be super good, but now people are building around massive MW damage and summoning. It sounds like it'll have pretty poor games against good horde armies, who don't care about taking a handful of MWs and will just outscore.
  24. It's due to production and printing schedule. Those books are written many months before they hit the printer, so it's not like they can pivot and fix values as event results make imbalances known. GW doesn't want to go to constantly-updated digital points because they're afraid it'll put a burden on the average player to keep up (tournament players being the minority in their minds, whether true or not). For better or worse, the point values are going to be ~6 months behind the current meta for the forseeable future.
  25. I like the idea, but you either need Aetherwings or a true screen unit. Too many things can walk across the board and charge on turn 1 no problem. Especially with how high drop this army is, the chances of getting ripped to shreds by a KoS or Stonehorn or Eindrinrigger or whatever charge before they shoot is too high. I saw a marked increase in my win % when I switched from 1 unit of Aetherwings to 3 units - they're that good. Honestly it's made me consider that perhaps it's not even the shooting that's strong, but the Birds themselves. Vanguard Justicar can help with drops while still bringing the Birds and shooting, even outside of Anvils multishot. Charge denial is so insanely powerful in a game so reliant on melee damage and mobility in general. Turning off Charges is effectively reducing movement for many units, when they're trying to charge onto an objective or into a better position. Shootcast is competitive. I think the issue is that it's a bit boring and hasn't changed much since 2017 when Aetherstrike Force was first worked on. Various Shootcast lists can easily go 4-1 at an event or even 5-0 depending on draws, and is one of the things many factions fear facing in the meta. I'm getting bored of it since I played Aetherstrike into Anvilstrike for over 2 years and the other 80% of the book is non-competitive. Reasonable external balance, low internal balance. At this point they should just revert Sequitors, Evocators, Gavriel, Ballistas, and the Castellant to previous values. The Gav Bomb list isn't even that scary compared to Slaanesh, FEC, or Skaven.
×
×
  • Create New...