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Requizen

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Everything posted by Requizen

  1. We're not the only faction that uses reserves, guys. GW is not out to specifically ****** over their posterboy faction.
  2. I'm not sure, usually when the Battletome is right around the corner the new units will be in the GHB. We didn't see points for the Knight-Judicator nor the Chariot, which we know about. Comparing to Indomitus and the SM and Necron Books, it was 3-4 months. So not extremely long, but still enough time to play the points.
  3. TBH the Stardrake looks really fun now. Still not as killy as it should be, but still has Staunch/Castellant, now can take Amulet of Destiny for a 5+ Ward, gets both the Heroic Actions and Monstrous Rampages, holds Objectives better, etc Probably still not good, but pretty fun nonetheless.
  4. You can't use the same Command Ability twice in a single phase, so no doubling up on Anvils CA. I do think 15 Anvils Judicators is a legit build, though, but you probably don't need to double up.
  5. Points up a bit across the board, but not unexpected since that's what happened everywhere. I think it'll take a while until we decipher how our changes stack up to other armies, but we got some nice buffs in general with the edition change I think (or at least, not nerfed in the way many other armies were).
  6. Facehammer did a stream flipping through the whole GHB. Basically every unit in the game went up 5-15 points at a minimum, though a few specific ones went down.
  7. I want to play a dumb list Stone and Wind Ymetrica Stonemage - General Windmage - Mountains' Gift Severith Avalenor Wardens x10 Dawnriders x5 Stoneguard x5 Sentinels x10 Spirit of the Wind Spirit of the Mountain 1990 It is dumb, and I can't wait to play it.
  8. I think if you're bringing a Windmage, it's for supporting a Spirit of the Wind with healing and zipping around doing support stuff. The Windchargers feel like they're basically just sneaky objective grabbers and maybe want to snipe small Heroes, but they're a bit expensive for it and other units do it better. In a fun list, though, Windchargers are super cool and I'm considering adding a few more boxes to my order for the lulz.
  9. So am I to understand that the Hurikan Temple battalion just straight up gives every unit in it (near a Hero) a free 6" move in every Combat Phase, including the opponent's? Thst seems really good, though tempered by how mediocre I find the Windchargers.
  10. Average 4 MWs if you make both 3+ rolls, and then leave yourself in charge range of the thing you jumped over. Not exactly breaking the game, there.
  11. His shooting does, on average, 4 damage per turn for 300 points. If your army can't survive, again on average, around 20 wounds per game from an expensive model just because it's hard to lock down, your build probably have more issues than "LRL are broken".
  12. I haven't paid attention to AoS basically at all since lockdown started (decided to focus on Warcry and Underworlds during the downtime), and this is kinda what I came back to. I know there's a lot of good rules in LRL, but you'd think the models actively poisoned the opponent with how mad people are. Oh well, isn't the first time, won't be the last. Remember the amount of salt when Tzeentch 1.0 came out with Destiny Dice and Skyfires?
  13. So basically trade Scions for non-Ally Cities units and a few decent Battalions. From a design standpoint, I like it. It feels like a choice, not completely better than basic SCE (since Scions is really, really good), but there's a reason to go a Stormkeep if you want. Personally, not sure there's a Cities unit I really feel the need to take, other than maybe some chump units as chaff? Or maybe a decent Wizard.
  14. Can Teclis cast the Sanctum endless spell, since it can't fit around his base?
  15. Putting together my Stoneguard, really feels like there's no reason to use a Banner in a unit of 5, at Brave 7 you need to lose 2 models to even care (at which point the unit is chunked anyways), and the damage tradeoff is significant. For that matter, it feels like you should never take the pair of Stratum Hammers on the Champion, seems like a straight downgrade against most units.
  16. Anyone seen this silly thing? One drop (only one Hero though), if you get all the Power of Hysh spells off and Lambent Light off through Spellportal, it's something close to 30+ MWs per turn. On most setups, unless they have good unbinds, you're removing whatever Heroes you want top of 1 with barely any counterplay. ...of course, the list basically auto-loses on Places of Power or against anything durable against shooting (Idoneth) or MWs. But it is amusing.
  17. Shielded by Faith is a Command Trait that gives the General a 5+ MW shrug. Plate of Perfect Protection is the new Chamon Artifact that makes the bearer ignore Rend -1. No, it's not as good as Staunch + Ignax, but we lost that, so I'm trying to make do.
  18. I'm considering taking Shielded by Faith over Staunch Defenders on a Stardrake with the loss of Ignax Scales. Plate of Perfect Protection gives the big boss relatively good protection against rend attacks anyways, and the Castellant can still shine a light. Given the amount of MWs being thrown around right now, I don't think you can take a big Hero without some sort of ward save.
  19. My first crack at an updated Anvilstrike Upgraded my Hurricane Raptor unit to more Longstrikes (for more sniping), added a unit of Birds, upgraded one Lib unit to a Judi unit since they basically just sit on objectives anyways. It's the most straightforward use of the points I could think of, but feels fairly solid overall.
  20. Playing around with the Anvil of Apotheosis, I came up with something dumb: 40 DP, or 400 points. That's steep for a 7 wound foot Hero, even if he is on a 3+ ignoring Rend. BUT CONSIDER: 5 shots at Rend-2 Damage 4. He's a Priest, so he can take Translocation. He adds 1 to his prayer rolls, so now Translocation goes off on a 2+, and he gives himself a 6+ shrug. Make your Stormhost Anvils of the Heldenhammer. Now you have a Hero who is teleporting around, using the Anvils CA on himself to fire of 10 face-melting attacks per turn. That's something like 20-24 damage per turn against 4+ units, more against 5+ or worse, more if you get rerolls from an Azyros. You might say "Requizen, you're out of your sleep-deprived mind, he's still 400 points." And you would be right. But consider this: It's ****ing cool.
  21. And the Sentinel Champion doesn't have a bow, which is really stupid for MSU lists. The Stoneguard Champion doesn't really have anything better over his peers, other than the reroll, which doesn't quite make up for the worse profile. I might not even build a champion into the unit. Vanari don't really get a choice, of course, since you want those Wizards.
  22. Yes I have. Turn 1 changes but it's not dead. You either Translocate into range with the Relictor, which is fairly reliable (especially when events do once-per-game charity rerolls) or you set up to get one round in the shooting phase and play defensively. I also sometimes leave them off the board and then drop them for a turn 1 volley. After turn 1, 30" is usually overkill if you position correctly, so it's not that big of a deal. With many missions only having a 18" no mans land now, you can usually set up with something in 24" anyways, even if it's not the primary target. Then try to Translocate. If it fails, shoot something else and play for the next turn, or bank the CA to get your Evocators around more reliably.
  23. So while Vanguard Auxiliary has been on people's minds, I just realized that my most successful Anvilstrike list went down 110 points, and I already had 20 floating. That's... a good amount of extra flexibility. It's an extra Incantator for magic tricks, that's an extra unit of Libs, that's upgrading 2 Lib units to Judis for extra shooting, that's even 9 extra Aetherwings! What is arguably the best Stormcast list already got some pretty reasonable boosts.
  24. Can Syar double up a single unit in the same phase like that? It seems feasible, but I can also see counter-arguments. That said, if it works, that not only makes Syar more viable than I thought, but also helps Teclis out quite a bit against long range early game stuff. What I'd really be curious to know is if the Sanctum fits around Teclis. Being able to put up a quick safeguard that sticks around would be aces for him. Could also look into Pallisade to hide from shooting.
  25. I'm curious about double Monster lists for these guys. Maybe something like: Ymetrica Avalenor Stonemage Cathallar 30 Wardens 20 Sentinels 10 Sentinels 10 Stoneguard Spirit of the Mountain Twinstones 1980/2000 Maybe the Stoneguard are unnecessary with double cows, but it's a first pass. Might try to get a TTS game in.
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