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290 Celestant-Prime

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About CJPT

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  1. Might be worth pointing out that 'costs 0 points' doesn't mean you're not paying a cost for it somewhere. Points values for individual units in a faction take in to account the faction as a whole: if your army benefits from a 'free' terrain feature or amazing allegiance ability, then there's a good chance you're paying for that benefit elsewhere - inflated battleline costs, expensive battalions, and so on. Special terrain can also 'cost' you in other ways: for example, FEC players trying to maximise the benefit of the Charnel Throne must also deal with the fact that the placement of the Charnel Throne makes their early-game strategy really obvious to their opponent. There's no such thing as a free benefit in a wargame where everything comes with an opportunity cost. As others have said, army-specific terrain is simply part of getting set up with certain factions, along with a battletome. If people are put off by the prospect of an extra outlay when getting started with a new army, well, there are plenty of competitive armies that don't have any terrain at all.
  2. If you want Stormfiend battleline, then your entire army needs to be Skryre with the possible exception of a Masterclan general. You also get Acolytes as battleline in that scenario, but you lose access to clanrats and stormvermin as battleline - exactly the same as a pure Skryre army. There's nothing in the wording that suggests that Masterclan generals give you access to all battleline options, as far as I can see!
  3. Skatchnik's Warpcoven (140 points) 1 Warlock Bombardier 1 Warp Lightning Cannon 1 Doomwheel 1 unit of 3 Stormfiends In the first battle round, roll a dice each time a wound or a mortal wound is allocated to a model from this battalion. On a 5+ that wound or mortal wound is negated.
  4. I do think a lot of the confusion stems from people referring to clans as 'allegiances', when that simply isn't the case any more. An allegiance in AoS grants you special rules, spell lores, command traits, and artifacts. All of that comes from Skaventide. The clans themselves are more like those 'Battleline if your general is...' rules, with a bunch of additional (admittedly complicated) factors. There is nothing stopping you creating a predominantly Skryre army with clanrats as your battleline: it just means that your Stormfiends won't count towards your battleline requirement. I think this is actually a pretty cool solution, because it provides a clear bonus to mono-clan armies while allowing for interesting mixed lists. You can break 'pure' Skryre allegiance, still take advantage of all of the Skryre artifacts and spells and command traits (but not the battalion), and in return gain access to every other Skaven unit without any other limits or penalties. If they'd instead written the clans as individual allegiances, the only way to achieve something similar would be to give them interlinking ally tables - and the balance there is incredibly hard to strike. If the list were restrictive, it doesn't fit the fiction and it'd heavily limit builds. If it were more open - if the clans could all ally with each other - then individual allegiances lose their identity and you'd probably never see a mixed Skaventide list.
  5. Short version: yes. It's causing a lot of confusion that people have been referring to 'Skryre allegiance' when that doesn't actually exist - or at least, it doesn't work in the same sense that any other 'allegiance' in AoS works. There's only one Skaven allegiance - Skaventide. By default, Skaventide battleline options are Clan Rats and Stormvermin. Clan abilities - sparks, traits and artifacts for Skryre, in this case - are accessed by having Skryre heroes in a Skaventide army. NOT by having an all-Skryre army. If you have an all-Skryre army, you gain access to Stormfiends and Acolytes as battleline. You can also do this if your general is Masterclan, as long as every other unit in the army in Skryre. So the only choice to make is 'which set of battleline options do I want', because you can't mix and match them. You can make a 'Skryre' army by combining Skryre heroes with either clanrats/Stormvermin or Stormfiends/Acolytes. The strength of the former is that you've got a lot of versatility. The strength of the latter is that you can focus on the Skryre units (many of which benefit from synergies) and build towards the Skryre batallion (which doesn't include any non-Skryre units.) Hope that helps!
  6. I think this is it, actually. Tables come in all shapes and sizes, obviously, but it's rare to find tables that are 4' wide (6' long is easier.) The widest IKEA tables are just over 3 feet, so the Hallowheart boards might overlap but not by much. I suspect creating boards that work on a majority of average dining tables was the priority, here - people who really care about having a matched-play-ready 6'x4' space probably have one, or are willing to go further to get one, than someone who wants to enhance their experience of playing normal games of Warhammer on the dinner table. There's also the complication that, in the UK at least, table dimensions are almost always provided in centimetres. I don't think it's an accident that GW provide the board sizes in cm too .
  7. This is total speculation, but I think Skaven are in line for a bigger update than FEC are. The Moonclan update sets a precedent here. The first hints at new mutant spider-grots was in Silver Tower, followed by a new hero in Malign Portents and an Underworlds warband. The other faction that fits that exact pattern is Chaos Marauders/Darkoath, but Skaven aren't far off - somebody at GW has been designing Skaven models for the last couple of years, the only question is how many. FEC are a different case - they've not really shown up anywhere else for the last couple of years. In that regard they're much more like Beastmen. I agree that a few new models, a terrain piece, endless spells and a book are the most obvious releases for them.
  8. The first thing I'd do - and I've done this myself recently - is go through and take an inventory of every bit of grey plastic you own, assembled or unassembled. I put mine in a spreadsheet. Then think seriously about what you're actually going to enjoy (a) painting, (b) playing with, and (c) owning/displaying. You need at least two out of the three to justify keeping them, in my opinion. Find new homes for everything that doesn't make the grade. Ebay, friends, etc. It might result in taking a loss financially, but personally I always feel a lot better to have the storage space back and a reduced sense of plastic guilt. Sometimes I've actually found that it feels better to give some things away as gifts rather than try to get money for them - impulse-buying a bunch of Skitarii I'll never paint goes from being a mistake I made a year and a half ago to a very forward-thinking birthday present. That kind of thing. I appreciate that this isn't painting help, but it'll make the painting itself feel less intimidating and you'll know you're working on the right stuff. As for batch painting: Basecoat sprays make a huge difference. Sometimes the choice is obvious: metals for Stormcast, red for Bloodletters, etc. Sometimes however you can save a surprising amount of time with an unusual basecoat spray. I batch-painted 30 Tzaangor using a Leadbelcher spray basecoat, which might sound insane but it's based on the fact that those models are covered in metal details - chains, charms, horn caps, etc. Basecoating the non-metal parts on 30 models is actually less time/energy consuming than going over all of those tiny metal bits with an artificer brush. A good general rule is 'use a spray for the colour you *really* don't want to do with a brush'. Stick to basecoating, washing, and highlighting. Layers are for special occasions. I find it helpful to print out a list of all of the stages for the models I'm working on. I break them down into materials: e.g, 'steel', 'brown leather', 'black leather', 'armour plates'. Listing basecoat/wash/highlight paints for each. I then do one material at a time, keeping my desk clear of everything that isn't related to painting that one step. If you can, do an hour a day. I often paint before work. At the end of the day, all you're doing is pouring time into a bucket. Doesn't matter how much you put in at any given point - you've just got to fill the bucket. I don't have a maximum batch size. I often do every single model of a particular type all at once. This can be intimidating but personally I find it harder to 'start all over again' with a new batch of 5. Doing a small amount every day definitely helps make it feel manageable: it can be pretty satisfying to slowly see a huge pile of models come together. A common theme to all of this is motivation: the purpose of tricks and shortcuts isn't to paint faster, it's to skip you straight to the parts you enjoy. If you look forward to painting something, you'll get it done. If you're bored or frustrated with painting something, you probably won't - so you've got to really want to play with it, or display it, to justify working on it. Sorry for the essay! Hope this helps.
  9. An Akhelian King, unit of Reavers and unit of eels would make a lot of sense as an Idoneth SC! box - that's £85 worth of stuff, which is close to the average for those boxes.
  10. The Lord of Change Spell Thief ability is also explicit about this: Spell-thief: If the result of an unbinding roll for a Lord of Change is 9 or more, it learns the spell that is being cast, and can cast it in subsequent turns. Warscrolls may override the core rules, but this is a case of Warscrolls fighting each other. I agree that a rolloff is the most likely solution until it's FAQ'd. However: I really don't think you should be able to 'steal' your opponent's models, because this takes the spell stealing abilities from being fun to being completely broken. If your Curseling steals your opponent's Purple Sun and then you cast it using their model, you've not just gained a 100 point spell for yourself - you've denied your opponent the ability to try to cast it again, because they no longer have the model. As a Tzeentch player, I think the answer is to simply make sure you always have as many spare Endless Spell models available as possible, even if you don't have them in your list. Using your opponent's models is totally unreasonable imo.
  11. Wanted to reiterate the point that it's very unlikely that any of the currently-sold armies will get the Tomb Kings/Bretonnia treatment. Models may get replaced, certainly - if Darkoath became a full-fledged Chaos faction then I'd be pretty amazed if they didn't replace the ancient Marauder kit - but I doubt any of the current factions will ever be made completely unusable. That was a specific consequence of the transition from WHFB to AoS. I do think this illustrates a broader point, however, which is that AoS' history presents newcomers with a pretty confusing set of expectations. If you use Google to look for answers to these questions you still find stuff from the end of WHFB, reactions to AoS' initial launch, feedback from prior to the first General's Handbook, and so on. The game has evolved a lot but the baggage of all of those prior versions, in the form of now horridly out of date blog posts, is still hanging around. So I guess the short version is that I agree that a comprehensive new player guide is the best step. Short of that, I'd recommend getting the new Core Book. If a faction is listed in that, or simply gets a big mention in the lore, then you can be pretty confident that GW plan to support it in the future.
  12. Open and Narrative Play armies are capped at 4 heroes. These errors aside, the app is *so* much better now. Few more things: - Can’t remove units from lists if you make a mistake. - Ally lists for Khorne and Tzeentch are totally busted, but that seems like an all round issue. - Slaughterbrute of Khorne has vanished, as has the Gaunt Summoner with Familiars. I’ll reiterate: this is a BIG step forwards. But GW need to get on these issues sharpish or people are wasting their Aztr subscriptions on a broken list builder.
  13. It's a big investment, but 30 Pinks for 540 points might be worth considering in this edition. Brings you down to 18 points per Pink Horror, with each individual Pink Horror generating 34 points of Blues and Brimstones. The counter to summoning is very likely to be turn 1 charges/alpha strikes, and screening with Blues/Brimstones no longer makes sense given their points increases and the fact that it's so much cheaper to get them from Pinks. You could screen with multiple units of 10 Pinks, which would give you more spells, but also means you have much less control about what you lose and where you lose it from. Also the +1 to hit with shooting is nice. I'm definitely going to give it a go.
  14. I don't think there's going to be any other summoning tables, or points for summoning, based on what we've seen so far. They'd be more likely to change the Magister/Ogroid warscrolls to limit their use.
  15. You're thinking of the Magister - his Bolt of Change spell does D3 mortal wounds, then you roll a D6 for every slain model and they turn into spawn on a 4+. I think Magisters have the potential to be pretty good value in the new edition, actually - imagine throwing Bolt of Change at a big block of Thunderers or any other 1-wound ranged model. Kill a couple of them, hopefully create 1-2 Spawn, break their shooting for a turn as they can only fire at your (free) 5-wound meatshields.
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