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CJPT

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273 Celestant-Prime

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About CJPT

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  1. The Lord of Change Spell Thief ability is also explicit about this: Spell-thief: If the result of an unbinding roll for a Lord of Change is 9 or more, it learns the spell that is being cast, and can cast it in subsequent turns. Warscrolls may override the core rules, but this is a case of Warscrolls fighting each other. I agree that a rolloff is the most likely solution until it's FAQ'd. However: I really don't think you should be able to 'steal' your opponent's models, because this takes the spell stealing abilities from being fun to being completely broken. If your Curseling steals your opponent's Purple Sun and then you cast it using their model, you've not just gained a 100 point spell for yourself - you've denied your opponent the ability to try to cast it again, because they no longer have the model. As a Tzeentch player, I think the answer is to simply make sure you always have as many spare Endless Spell models available as possible, even if you don't have them in your list. Using your opponent's models is totally unreasonable imo.
  2. Wanted to reiterate the point that it's very unlikely that any of the currently-sold armies will get the Tomb Kings/Bretonnia treatment. Models may get replaced, certainly - if Darkoath became a full-fledged Chaos faction then I'd be pretty amazed if they didn't replace the ancient Marauder kit - but I doubt any of the current factions will ever be made completely unusable. That was a specific consequence of the transition from WHFB to AoS. I do think this illustrates a broader point, however, which is that AoS' history presents newcomers with a pretty confusing set of expectations. If you use Google to look for answers to these questions you still find stuff from the end of WHFB, reactions to AoS' initial launch, feedback from prior to the first General's Handbook, and so on. The game has evolved a lot but the baggage of all of those prior versions, in the form of now horridly out of date blog posts, is still hanging around. So I guess the short version is that I agree that a comprehensive new player guide is the best step. Short of that, I'd recommend getting the new Core Book. If a faction is listed in that, or simply gets a big mention in the lore, then you can be pretty confident that GW plan to support it in the future.
  3. Open and Narrative Play armies are capped at 4 heroes. These errors aside, the app is *so* much better now. Few more things: - Can’t remove units from lists if you make a mistake. - Ally lists for Khorne and Tzeentch are totally busted, but that seems like an all round issue. - Slaughterbrute of Khorne has vanished, as has the Gaunt Summoner with Familiars. I’ll reiterate: this is a BIG step forwards. But GW need to get on these issues sharpish or people are wasting their Aztr subscriptions on a broken list builder.
  4. CJPT

    Let's chat Disciples of Tzeentch

    It's a big investment, but 30 Pinks for 540 points might be worth considering in this edition. Brings you down to 18 points per Pink Horror, with each individual Pink Horror generating 34 points of Blues and Brimstones. The counter to summoning is very likely to be turn 1 charges/alpha strikes, and screening with Blues/Brimstones no longer makes sense given their points increases and the fact that it's so much cheaper to get them from Pinks. You could screen with multiple units of 10 Pinks, which would give you more spells, but also means you have much less control about what you lose and where you lose it from. Also the +1 to hit with shooting is nice. I'm definitely going to give it a go.
  5. CJPT

    Let's chat Disciples of Tzeentch

    I don't think there's going to be any other summoning tables, or points for summoning, based on what we've seen so far. They'd be more likely to change the Magister/Ogroid warscrolls to limit their use.
  6. CJPT

    Let's chat Disciples of Tzeentch

    You're thinking of the Magister - his Bolt of Change spell does D3 mortal wounds, then you roll a D6 for every slain model and they turn into spawn on a 4+. I think Magisters have the potential to be pretty good value in the new edition, actually - imagine throwing Bolt of Change at a big block of Thunderers or any other 1-wound ranged model. Kill a couple of them, hopefully create 1-2 Spawn, break their shooting for a turn as they can only fire at your (free) 5-wound meatshields.
  7. CJPT

    Let's chat Disciples of Tzeentch

    That change to splitting is super weird, and I kind of love it. If you don't have a hero nearby, you can't use splitting for tarpitting because there's nobody available to actually spend your Blue/Brimstone Points. If Heralds get cheaper, this could make them actually pretty important.
  8. CJPT

    Age of Sigmar: Second Edition

    If this becomes a thing, I'd like it to be called a Grot Shotgun, or 'Grotgun'.
  9. CJPT

    Age of Sigmar: Second Edition

    On one hand: the 30th feels like a long way off. On the other: so does payday. I'll be really interested to see if Malign Sorcery gets taken up by the competitive community. I'm definitely getting it, but this confirmation that it's very much an expansion, like Malign Portents, makes me suspect that it'll get cut out of event packs.
  10. CJPT

    The Rumour Thread

    It could work like Tzaangor - the 40K kit has a small additional sprue with bolt pistols and chainswords, but is otherwise basically just the AoS kit. The same would easily work for plastic squigs.
  11. CJPT

    London GT hype

    I got lucky: I got annihilated in my first two games. Lots of room to move in the bottom tables!
  12. CJPT

    London GT hype

    I definitely think they overbooked for 40K - 400 players, or something like that? Finding space and terrain for ~200 tables is going to mean cutting corners. By comparison AoS had 66 players, 30-40 decent-looking tables, and - occasionally - room to move your elbows. I had a really good time.
  13. Thanks for the help, everyone! Really helpful. I think I'm going to go with a Changehost, but include all of of the models and paintjobs that I really like rather than fully min-maxing it.
  14. Hi everyone - this is an open question from someone pretty new to the tournament scene. Generally speaking I'm very much a narrative player and a painter, so I've never played Age of Sigmar particularly competitively. I picked my army - Tzeentch daemons - because I love how they look, and it was Silver Tower that got me back into the hobby after a long absence. Then the Battletome and new range came along, and it felt like the stars had aligned. Since then Tzeentch has obviously gone on to be a big force at the top of the competitive game, although that's very much not my area of expertise - I've got Flamers and Burning Chariots instead of Skyfires. However, I've found that I don't enjoy the reception that my Tzeentch army has sometimes received when I go to events (and I've only done a handful.) There's a (reasonable) assumption that I'm playing the strongest possible stuff, and usually a few heavy sighs when I explain Destiny Dice and spells and so on. I play Warhammer to have fun, and I don't like feeling like I'm ruining someone else's fun just by showing up. Important point of clarity: I don't think Tzeentch is inherently a negative play experience, and I think all players bear some responsibility for giving their opponents the benefit of the doubt. But it's left me unsure about the right approach to take to tournaments, and with LondonGT coming up I want to figure it out. I'm torn between: Adapting what I've got into something competitive - probably a Changehost, given how many daemons I have, but it wouldn't just be comprised of horrors. Aim for the upper tables and players who know what to expect from that kind of army. Do the opposite and run something fun and fluffy - probably a generic Chaos army with a mix of Tzeentch, Khorne and unaligned stuff. Roll around the bottom tables delivering (relatively) wholesome experiences. I genuinely don't know. Ultimately it's a decision I'll need to make for myself - and soon - but I'd be interested to hear from anybody who also worries about these kinds of things.
  15. CJPT

    Let's chat: Katophrane decks

    I think it's an interesting fix. It turns the sixth relic into a 'win more' condition rather than a 'win regardless of the gamestate' one, a bit like Annihilation. Something that might turn a close match but that you can't rely on to win you every game. I'll need to play with it to see how it feels, but I don't think it makes relics irrelevant - and it hurts passive Stormcast decks more than other archetypes.
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