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Well of Eternity

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Posts posted by Well of Eternity

  1. Pack of my lists. I will try them one by one :)

    Allegiance: Soulblight Gravelords
    - Lineage: Avengorii Dynasty
    Mortal Realm: Chamon

    Leaders
    Vengorian Lord (280)
    - Lore of the Vampires: Amaranthine Orb
    Vampire Lord on Zombie Dragon (435)
    - General
    - Deathlance
    - Command Trait: An Eye for An Eye
    - Artefact: Plate of Perfect Protection
    - Lore of the Vampires: Amethystine Pinions

    Battleline
    10 x Deathrattle Skeletons (85)
    10 x Deathrattle Skeletons (85)
    20 x Deadwalker Zombies (115)
    20 x Deadwalker Zombies (115)
    Terrorgheist (305)
    Terrorgheist (305)

    Behemoths
    Mourngul (270)
    - Allies

    Total: 1995 / 2000
    Extra Command Points: 0
    Allies: 270 / 400
    Wounds: 122

     

     

    Allegiance: Soulblight Gravelords
    - Lineage: Legion of Blood
    Mortal Realm: Chamon

    Leaders
    Neferata, Mortarch of Blood (365)
    Vampire Lord on Zombie Dragon (435)
    - General
    - Deathlance
    - Command Trait: Aura of Dark Majesty
    - Artefact: Soulbound Garments
    - Lore of the Vampires: Amethystine Pinions
    Vampire Lord (140)
    - Artefact: Amulet of Screams
    - Lore of the Vampires: Soulpike

    Battleline
    40 x Deadwalker Zombies (230)
    40 x Deadwalker Zombies (230)
    10 x Dire Wolves (135)
    10 x Dire Wolves (135)

    Units
    1 x Corpse Cart with Unholy Lodestone (80)
    1 x Corpse Cart with Balefire Brazier (80)

    Battalions
    Deathstench Drove (100)

    Total: 1930 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 163

     

     

    Allegiance: Soulblight Gravelords
    - Lineage: Legion of Night
    Mortal Realm: Chamon

    Leaders
    Abhorrant Archregent (240)
    - Allies
    Mannfred von Carstein, Mortarch of Night (380) - Lore of Deathmages: Overwhelming Dread
    Vengorian Lord (280)
    - General
    - Command Trait: Above Suspicion
    - Artefact: Plate of Perfect Protection
    - Lore of the Vampires: Vile Transference

    Battleline
    20 x Deathrattle Skeletons (170)
    10 x Deathrattle Skeletons (85)
    10 x Deathrattle Skeletons (85)

    Units
    6 x Vargheists (310)
    3 x Vargheists (155)
    3 x Vargheists (155)

    Endless Spells / Terrain / CPs
    Chronomantic Cogs (80)
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 240 / 400
    Wounds: 117

     

    Allegiance: Soulblight Gravelords
    - Lineage: Vyrkos Dynasty

    Leaders
    Big Drogg Fort-Kicka (490)
    - Allies
    Wight King (115)
    - General
    - Command Trait: Kin of the Wolf
    - Artefact: Ulfenkarnian Phylactery
    Radukar the Beast (315)
    Necromancer (125)

    Battleline
    20 x Grave Guard (280)
    - Wight Blades & Crypt Shields
    20 x Grave Guard (280)
    - Wight Blades & Crypt Shields
    20 x Grave Guard (280)
    - Wight Blades & Crypt Shields
    20 x Deadwalker Zombies (115)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 490 / 400
    Wounds: 137

     

    Allegiance: Soulblight Gravelords
    - Lineage: Kastelai Dynasty

    Leaders
    Vampire Lord on Zombie Dragon (435)
    - General
    - Deathlance
    - Command Trait: Rousing Commander
    - Artefact: Fragment of the Keep
    - Lore of the Vampires: Amethystine Pinions
    Prince Vhordrai (455)
    - Lore of the Vampires: Vile Transference
    Belladamma Volga, First of the Vyrkos (200)
    - Lore of the Vampires: Spirit Gale

    Battleline
    5 x Blood Knights (195)
    5 x Blood Knights (195)
    5 x Blood Knights (195)
    5 x Blood Knights (195)

    Endless Spells / Terrain / CPs
    Chronomantic Cogs (80)
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 97

     

    • Like 1
    • LOVE IT! 1
  2. 2 minutes ago, Beliman said:

    I disagree.  For me, the "...create unique character..." in the description is just a way to say "personalized characters".

    Your warscroll will not have anything like " X is a named character", and that should allow traits and artifacts. Of course you can play as you like and just copy&paste a description of any named character, but that's up to you.

    Imho, seems pointless to take away some of the fun unless you are a powergamer that just want to create a mini-gotrek for 400 points with your army keyword stamped on his/her warscroll. 

    Exactly this. 

  3. Yea,  custom heroes shine when you mix battle traits and artefacts from battletome with builder option.  It's amazing what you can achieve.  

    Another nice option is aelven archer (270 points).  With bow,  it's 18" range + 6" move with

    Sharpened edge x3 (rend+3)

    Mighty weapon (dmg +3)

    Ferocity (attack +3)

    Weapon master (to hit +1)

    Superior strenght (to wound +1)

    5x 3+/3+/-3/5 DMG :)

     

    • Like 1
  4. Mortal Khorne Lord on Juggernaut (Mounted Beast) 400 pt.

    Extra Armour x2
    Etheral 


    Grand Hammer 
    Mighty Weapon x3 (+3DMG) 
    Ferocity x3 (+3 Att.) 
    Weapon Master x2 (+2 to hit) 

    Savage Frenzy (+2 Att. on a maw of Juggernaut)

    With Goretide Host
    Command Trait - Add 1 to the Damage characteristic of this general`s melee weapon
    Artefact - Gorecleaver: +1 Rend, 6 to wound = double DMG

    Ended with:

    7 Wound, 3+ Etheral, 8" Move, 7 Bravery Hero with profile:

    5 x 2+/2+/-3/7 DMG (14 DMG on a roll of 6 to wound)
    2 x 5+/5+/-/1 DMG
    3 x 4+/3+/-1/D3 DMG

    Before any buffs (Bloodsecrator, Bloodstoker, Aspiring champion, Warthmongers...) :)

    Hero Builder is really cool. I hope  it will be allowed on some tournaments (but with some restriction like only one custom hero per army etc.).

    • Like 2
  5. 4 minutes ago, Sedraxis said:

    If that leak is true Blightkings are no longer battleline and both Blessed Sons and Wanderers battalions are removed :(

    According to others Plaguebearers also drop to 

    Blightkings should be still battleline. Look at older version of gh.  Note about being battleline for Nurgle is just in next column. On leaked photo this column is simple not visible .  

  6. Honestly.  Nurgle last advantage was resilience.  Meta will shift but IMO it will turn into more powerful hammers and armies with stronger warscrolls/traits. Simply as that - hard hitting units will decimate Nurgle even easier meanwhile Nurgle, even with more models on the table still have 0 hard hitting units (if you want to make blightkings your hammer you must invest into hero, artefact, battalion etc to give them rend at least)

  7. 7 minutes ago, Dankboss said:

    How many units actually have more than one after save? This just means you get your armor save, and then you get one DPR.

    Whole Nurgle StD army, phoenixes,  phoenix guard  with luminarc,  chaos ascendant legion, death factions, skaven, heroes with artefacts....

    • Thanks 1
  8. Hi,

    I remember that i saw similiar topic but i can't find it now.

    In short - i have a problem with Morathi dress (in her snake form).

    Two parts (halves) seems doesn't fit and there is a quite big gap on her back. I tried multiple positions - nothing help. Is there any tutorial to fix this problem?  I build hundreds GW models and I never had similiar issue :)

  9. One more fun-fact about Tyrants of Blood and Bloodlords.

    Exalted Greater Daemon of Khorne / Unfettered Fury BT has "Drawn in for the Kill" ability - at the start of enemy movement phase pick 1 enemy unit within 3" of this model, that unit cannot retreat in that phase.

    So basically - if your Exalted BT has Halo of Blood - he always strike first and activate each Bloodthirster in battalion and your opponent can`t do anything to prevent this (only way to avoid triple BT activation is to avoid your Exalted/BT with Halo of Blood (if he`s not in combat, he cannot activate battalion ability. Even more - he has CA - Rejoice in Exalted Slaughter which he can activate in EACH CC phase to pile in TO combat from 6" so enemy must leave at last 6" bubble around him to prevent him from pile-in to combat and activate triple BT)).

    So - charge into two or more enemy units with Exalted BT, kill one, stay within 3" of second. In enemy movement phase "Drawn in for the Kill" this unit and you have guarantee second multi-activation of your Bloodthirsters (in last game my opponent was trying to retreat from combat with Exalted/Halo of Blood to avoid this and kill other two BT before they can )

    Maybe it`s nothing special but this is another interesting combo with Tyrants/Bloodlords.

     

    • Like 4
  10.  

    20 minutes ago, Xasz said:

    I think it is still reasonable, even without abuse/loophole.

    My only problem is, that such a setup makes no secret about what it does.

    Even more - With new CA from Unfettered Fury/Exalted BT, Bloodthirsters within 16" can pile in 6" (battalion descrpition lacks "pile-in" distance)

  11. I have a question about Tyrant of Blood battalion ability -"after a model from this battalion has fought  [...] FOR THE FIRST TIME, you can pick another model from the same battalion [...] That model fights immediately, beore the opposing player picks a unit to fight in that combat phase. "

    Does it mean that all thirsters from the battalion can attack one after another or just one after first activation?

  12. 16 minutes ago, Xasz said:

    Either way, everything I come up with still has priests in it, the difference is that I feel 2 are enough now. Khorne seems really hungry for Command Points and Blood Sacrifice might help a ton in that regard (maybe there is some reason to field Archaon in Khorne now). One might even be enough, but I kinda like the buff prayers and as others already mentioned that +1 to save often helps. 

     

    16 minutes ago, Xasz said:

     

    Archaon Command ability work only on heroes who can use theirs CA in HERO phase. Now look how many of the CA are in use on charge phase/combat phase (Bloodthirsters for example). 

    Bloodlords + Tyrant of Blood seem solid with Skarbrand and even with Exalted as general.

    • Thanks 1
  13. What about:

    Allegiance: Destruction
    Mortal Realm: Ghur
    Loonboss on Mangler Squigs (300)
    - General
    - Trait: Fight Another Day
    - Artefact: Gryph-feather Charm
    Troggoth Hag (380)
    Madcap Shaman (80)
    - Lore of the Moonclans: Itchy Nuisance
    60 x Stabbas (360)

    20 x Stabbas (130)

    6 x Squig Herd (70)
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)
    10 x Loonsmasha Fanatics (280)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 174

     

    I`m testing this list right now with good effects.

  14. 5 hours ago, HorseOnABeachBall said:

    Played a game with the new Slaanesh stuff.  *disclaimer I typically play and build towards winning a GHB18 game against 'ard net decks.  Most of my games are against lists that win whatever Masters list the internet is currently celebrating.

     

    + Fiends are finally the elite punch-bois that were needed 

    + Daemonettes better in almost every way

    + 60pt Heralds on steeds. Speed lets you get on objectives, snatch one from an unsuspecting opponent  and reliably trigger your locus.

    + Hellstriders amazing as always

     

    - The Hosts have become redundant. AoS2 buried Invaders , the buff to Daemonettes combined with lackluster hero choices buried Pretenders which leaves us with one choice head and shoulders above the others; Seekers.

    - Infernal Enrapturess not worth. Double the cost of a Herald with a negligible shooting attack. Was hoping that she would be able to help counter the balance bomb that is Nagash, but alas, not so. Great model.

    - Depravity mechanic has missed the mark. Cool concept , but passive and slow in its nature. I see a lot of folks posting about 50+ depravity points, but I need to the game decided by turn 2. If I haven't put points on the board by then (and/or deny opponent scoring) I expect to be buried in witch aelves, Sequitors or grimghasts. Would like it to be a little more interactive like the bloodtithe table.

    - Keeper of Secrets (both mama and baby) as our only in allegiance wizards is harsh. Only reliable way to get off a spell is to run Pretenders. KoS horribly overcost and underwounds.  Arguably what a daemon prince should be.

    - If you're looking at any of the chariots, you're probably still playing WHFB 😛

    - Needs Battletome Badly. Maybe a way to trade depravity for magic bonus, new 14w KoS etc.

     

    Good points.  I agree with most of them. Slaanesh need battletome (is there any chance on that in near future?). Depravity points are good mechanic but most of my games are win/lose before turn 3 and often I don't have enough points to summon something useful before that point of battle.  

  15. 2 hours ago, Poryague said:

    They said its 520 points of slaanesh in the box

    Curent points

    Dameonettes 100

    Seekers 120

    Fiend 140

    So 360 that's a 160 points left for the Herald I dont think the herald is 160 so I could see some point increases. If fiends are 180 then the herald would be 120. Its possible dameonettes went up in price. The fiends could be 160 and the herld 100 to 140. A bloodsecrator is 140 and the slaanesh herald is probably in the same territory. Some interesting possibilities.

    Battalion cost?

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