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Well of Eternity

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Everything posted by Well of Eternity

  1. Hi, I remember that i saw similiar topic but i can't find it now. In short - i have a problem with Morathi dress (in her snake form). Two parts (halves) seems doesn't fit and there is a quite big gap on her back. I tried multiple positions - nothing help. Is there any tutorial to fix this problem? I build hundreds GW models and I never had similiar issue
  2. One more fun-fact about Tyrants of Blood and Bloodlords. Exalted Greater Daemon of Khorne / Unfettered Fury BT has "Drawn in for the Kill" ability - at the start of enemy movement phase pick 1 enemy unit within 3" of this model, that unit cannot retreat in that phase. So basically - if your Exalted BT has Halo of Blood - he always strike first and activate each Bloodthirster in battalion and your opponent can`t do anything to prevent this (only way to avoid triple BT activation is to avoid your Exalted/BT with Halo of Blood (if he`s not in combat, he cannot activate battalion ability. Even more - he has CA - Rejoice in Exalted Slaughter which he can activate in EACH CC phase to pile in TO combat from 6" so enemy must leave at last 6" bubble around him to prevent him from pile-in to combat and activate triple BT)). So - charge into two or more enemy units with Exalted BT, kill one, stay within 3" of second. In enemy movement phase "Drawn in for the Kill" this unit and you have guarantee second multi-activation of your Bloodthirsters (in last game my opponent was trying to retreat from combat with Exalted/Halo of Blood to avoid this and kill other two BT before they can ) Maybe it`s nothing special but this is another interesting combo with Tyrants/Bloodlords.
  3. Even more - With new CA from Unfettered Fury/Exalted BT, Bloodthirsters within 16" can pile in 6" (battalion descrpition lacks "pile-in" distance)
  4. I have a question about Tyrant of Blood battalion ability -"after a model from this battalion has fought [...] FOR THE FIRST TIME, you can pick another model from the same battalion [...] That model fights immediately, beore the opposing player picks a unit to fight in that combat phase. " Does it mean that all thirsters from the battalion can attack one after another or just one after first activation?
  5. Archaon Command ability work only on heroes who can use theirs CA in HERO phase. Now look how many of the CA are in use on charge phase/combat phase (Bloodthirsters for example). Bloodlords + Tyrant of Blood seem solid with Skarbrand and even with Exalted as general.
  6. What about: Allegiance: Destruction Mortal Realm: Ghur Loonboss on Mangler Squigs (300) - General - Trait: Fight Another Day - Artefact: Gryph-feather Charm Troggoth Hag (380) Madcap Shaman (80) - Lore of the Moonclans: Itchy Nuisance 60 x Stabbas (360) 20 x Stabbas (130) 6 x Squig Herd (70) 10 x Boingrot Bounderz (200) 10 x Boingrot Bounderz (200) 10 x Loonsmasha Fanatics (280) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 174 I`m testing this list right now with good effects.
  7. Good points. I agree with most of them. Slaanesh need battletome (is there any chance on that in near future?). Depravity points are good mechanic but most of my games are win/lose before turn 3 and often I don't have enough points to summon something useful before that point of battle.
  8. Vampire Lord Conversion. Body - Slaughterpriest Wings - Vargheists Head and Sword - Knight of Shrouds on Eteral Steed More images: http://wellofeternitypl.blogspot.com/2018/08/warhammer-age-of-sigmar-soulblight.html
  9. It is higly unlikable that basic battleline unit (Chainrasp Horde) will have 4+ sv. They may have 5/6+ with etheral rule. If not they will be outstanding with 30+ wounds (i think that they will be in unit of max 30) with 4+ unmodified save and 6++ standard death "ward" save (still do't know if nighthaunts will have this 6++ (?)).
  10. As I wrote - i made a quick step-by-step : http://wellofeternitypl.blogspot.com/2018/02/warhammer-age-of-sigmar-tutorial-chaos.html
  11. Nope, I used Baking Soda and Microbeads (from waterfilter) - I mixed them with paint (Vallejo Heavy Skin Tone as a base for flesh) and then I used lots of shades and glazes to colour this up. I will try to make some step-by-step guide.
  12. Hi, Something small but I'm happy with the effect - my exercise in creating texture on plain surfaces. Hope You like it More pictures: http://wellofeternitypl.blogspot.com/2018/02/warhammer-age-of-sigmar-shields-chaos.html
  13. I finished my Chaos Knights of Nurgle (and also my converted Harbinger of Decay) More pics: http://wellofeternitypl.blogspot.com/2018/02/warhammer-age-of-sigmar-chaos-knights.html
  14. Hi, Two heroes for my Rotbringers army (and my wife's hand ;) ): - Lord of Blights: more images: http://wellofeternitypl.blogspot.com/2018/01/warhammer-age-of-sigmar-lord-of-blights_23.html - Lord of Plagues: more images: http://wellofeternitypl.blogspot.com/2018/01/warhammer-age-of-sigmar-lord-of-plagues.html
  15. Recently painted Lord of Blight. More images on: http://wellofeternitypl.blogspot.com/2018/01/warhammer-age-of-sigmar-lord-of-blights_23.html
  16. But You still decide on what model you allocated wounds so You choose models in range of Warshrine. Also Warshrine is Behemot so it can score in Duality... My concern is small model count (two units of Marauder may be not enough if something fly over front line. If I reduce them to only one unit there is only ten MArauders left to hold my objectives and screening my heroes). Still - thanks for your advice about Lord of Blight. And yes - 20 BK is a nightmare to manouver.
  17. Hello, I`m still looking for good mortal/rotbringers list. My latest try is (IMO) quite interesting. This army has some issues but it`s interesting way: Allegiance: Nurgle Harbinger of Decay (160) - General - Trait: Grandfather's Blessing - Artefact: The Splithorn Helm Gutrot Spume (140) Sorcerer (120) - Artefact: Muttergrub - Lore of Malignance: Blades of Putrefaction Sayl The Faithless (120) - Allies 20 x Putrid Blightkings (580) 30 x Chaos Warriors (480) - Hand Weapon & Shield - Mark of Chaos: Nurgle 10 x Chaos Marauders (60) - Axes & Shields - Mark of Chaos: Nurgle 10 x Chaos Marauders (60) - Axes & Shields - Mark of Chaos: Nurgle 1 x Chaos Warshrine (180) - Mark of Chaos: Nurgle - Blood Blessing: None Plaguetouched Warband (100) Total: 2000 / 2000 Allies: 120 / 400 Wounds: 198 So: - Only two drops (it's critical vs some list like DoT) - Round 1: Sorcerer buffing Chaos Warriors with Blades of Putrefaction and eventually Mystical Shield (also Warshrine pray for re-roll to wound on them), then Sayl use his teleport spell to send 28 warriors to the front of enemy (as wide line as it`s possible). In the movement phase Gutrot and his Putrids arrive from one table side edge to complete front line. Buffing characters (harbinger and warshrine) run forward to secure ward bubbles for warriors and blightkings. Marauders takes backfield objectives (and objective grabbers with teleport from Sayl). Now I have two chances for succesful charge (Putrids and warriors, both with +1 to charge) and even if I failed both there is still massive road block for my enemy. Buffed Warriors are terryfing unit - 3+ with re-roll 1 to save, ward save 5+ (harbinger) and 6+ (warshrine), plus -1 to hit (plaguetouched). They have two attack each (3+/4+(re-roll all from Warshrine)/-/1 and each 6 to hit trigger one mortal wound. Putrids are extremely powerfull in big unit. 81 wound with 4+ save and 5++, 6++ (same as warriors). So, what do you think? W.
  18. Some more info about parings in each round for top armies?
  19. Hi, I need some confirmation about summoning. When I summon Herald of Tzeentch in DoT army with Tzeentch allegiance can I choose additional spell from lore of change for him? In my opinion yes but my opponent had different opinion today.
  20. Sorry. You gain only one dice for horror unit.
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