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  1. hehe no worries! let me know how it goes! I am changing the formula of the weapon cost table so you might want to re-download the new version in a while!
  2. 1st question: "The weapon cost table" is the 1st table in the 2nd page of the rules! 2nd question: The rules set comes with 3 pdf files. One of them is named "Rosters". You use the different rosters inside to customize your warscrolls and keep notes of what they carry and the changes they undergo while playing the campaign. Feel free to ask any other questions you might have and provide feedback! I hope you will have fun with them and let me know how the game goes for you!
  3. Version 4.1.


    This is the Mordheim rules adaptation for Age of Sigmar I made for our gaming group. Feedback is appreciated! Enjoy!
  4. Hello and thank you for taking the time to provide feedback! What game type did you play? the classic or unchained? Decreasing the starting gold crowns to something like 300-350 would be better? maybe even decrease wyrdstone value to make upgrading a bit slower? A bit more drastic could be to limit the heroes of a warband... "Each warband can have from 0-5 Heroes: Can be taken from any alliance warscroll but only 1 (or maybe 2) can have their Battlefield role be “Leader” or “Behemoth”. " This issue is why i thought of making different gamy types...specifically the "Origins" one. Have you given that a go?
  5. Congratulations for the baby! You are going to be busy for a while i guess and nice observation on the rule! Thanks for all the help!
  6. I would love to hear how it went! Also I think I found a better way to balance this out. "If a warband has 5 or more single wounded models, then it gets to add 5 more models to its henchmen roster".
  7. I went through the old rules and it seems you are indeed correct! Skaven can have 20 and witch hunters 12. Due to the vast range of factions in Age of Sigmar though, I would feel alot better if I could find a better way to balance them all together. Would a wound restriction for henchmen only, be a fairer solution? Instead of 0-15 models, it could be 0-20 wounds worth of henchmen? so a cheaper army would be more models than an elite army. The alternative would be to get the horde factions be 20 models max instead of 15 and maybe elite factions be 12 models max. Edit: the faction wide max models wouldn't work as intended though, as my version of the rules allows for warbands to have models from the entire grand alliance instead from single factions, so I prefer the wound restriction just for this reason.
  8. Thanks for the info! I ll have another look and see what I can do!
  9. Thanks for your feedback! Could you please care to explain why though? On fantasy Mordheim and on the pc version of the game there is no such distinction. Every faction has its cheap and expensive models, so it tents to balance out.
  10. Thats why I posted them Feel free! and let me know how it went!!!
  11. Glad you like it! Let me know what you think when you try it out
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