Jump to content

JustPlay-Ritchie

Members
  • Posts

    132
  • Joined

  • Last visited

Blog Entries posted by JustPlay-Ritchie

  1. JustPlay-Ritchie
    Thats right read all about the thoughts of the UK's number one player...

    Well the player who has been to the most uploaded events anyway if you don't know how it works it only polls your best four results for the current season and the small one dayer 3 round events like am about to write about even when won don't give many points, my chase for masters won't really get going now until Sigmar 2.0 comes out now besides London GT this coming weekend.
    Justice Series 6&7
    These are JustPlay's bimonthly tournaments small 16-20 player events but with a high standard of play all tables have mat nice terrain and its only £10 to enter plus you get £5 store credit. These have really picked up recently selling out each time now which has been great for getting some nice practice in during the quiet months.
    In Justice Series 6 I managed 3rd place finish with 2 major wins and in the final a major loss this event I was still playing double ship list that I took to heat 1 you can read all about this in my previous article
    Game 1 was vs one of my main practice partners Nathan playing Bonesplitterz. It's a weaker list compared to others as its more of hobby project and includes a Rogue Idol, cool but not very competitive at 400 points. I got to go second and a simple double turn wrapped this up pretty quick.
    Game 2 I played a Archeon Tzeentch list this was my opponents first game vs Overlords with all his points in a few flyers it was over pretty quick, LOC and the Skyfires dead T1 Archeon a few turns later as I kept him tied up with sacrificial boats.
    Game 3 it all went wrong overconfidence got me big time I drew Ogors on Duality old army on my best mission did not kill his troll hag turn 1 ended up far far too close to the rest of his army so he just massacred my whole army which took him on to the win!
    A good event overall that last game really showed me I needed to stop messing about and get the models I needed painted to play the one ship list below.
    Allegiance: Kharadron Overlords
    Skyport: Barak-Zilfin
    - Additional Footnote: There's No Trading With Some People
    Aether-Khemist (140)
    - General
    - Trait: Fleetmaster
    Aether-Khemist (140)
    - Artefact: Aethershock Earbuster
    Aether-Khemist (140)
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    9 x Endrinriggers (360)
    - 3x Grapnel Launchers
    12 x Skywardens (400)
    - 4x Aethermatic Volley Guns
    - 4x Drill Cannons
    Arkanaut Ironclad (440)
    - Main Gun: Aethermatic Volley Cannon
    - Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel)
    Total: 1980 / 2000
    Allies: 0 / 400
    Wounds: 105
    It was only a few weapon swaps for the Endrinriggers and 5 more models to paint pretty easy so once that was done I got ready for Justice Series 7.
    Game 1 I played a Skaven list in a game that is half the reason people hate this army so much pick second double turn him and I had killed everything besides a artillery piece. Soft horde units just turn on all your guns even the pistols the amount of fire it can put out is insane.  
    Game 2 This was a whole different kettle of fish I played against a VERY resilient Stormcast list with the minimum 3 archer units a Stardrake and a massive Dracoth unit. Mirror Shield, 1+ saves etc along with the ability to "deepstrike" also mean this was going to be very different to any game I have played before and was super excited to play this one.
    He pulled the the trigger first bringing down all but one archer unit scoring 5 and killing all but one Arkanaught very luckily for me most his army was pushed up on my objective at this point. I came down took 6 points of him and killed all his archers he then sneaked his third archer unit back on one of the centre objective scoring himself taking a big 8 points 13/6 to him. My first big play of the game came at this point as I tried to kill the Star Drake with my riggers I had managed to splash 4 Drill Cannon exploding damage on to him so felt confident. It never worked but I did take a centre objective back scoring me 6 this time 13/12. From here I had kept massive range on him so he could not push without needing the double turn and I could threaten his objectives as he only had 2 units left at this point scoring was becoming difficult for him max 6 a turn it was a stand of now until the final turn were I made the hail mary play and broke the deadlock taking 8 points ending it 32/31 to me.
    Game 3
    With me killing basically nothing in my last game I ended up playing down hoping I could overtake the other two players on 2 major wins and I had drawn myself up against another Overlords player on Starstrike I was one less drop than him and won the roll which I really wanted so I got a extra unit on the board. I was lucky he failed two run rolls to grab the objectives and they had fell well for me so I took the lead and he was forced to blink and bring down his Ironclad first a major disadvantage I struck in return killing units of value and getting better board position, eventually the win.
    When the final scores came I had managed to jump ahead of Tom the other player who finished on 3 Major wins I was made up to see him finish so well having attended all our previous events. Winning your own event is a little lame but really happy I got my first event win.
    SCGT Warm-Up

    Time for another road trip this time with my partner in JustPlay Ian and along for the ride another Liverpool player Craig I played the same list as the previous event I took part in.
    Game 1
    Perfect first match up taking on a new face playing Nurgle one of the armies I most wanted to practice against. 30 Plaguebearers, Blight Kings with the flanking hero, Rotigus, GUO and some Blight Drones. I took second in this and put my Ironclad in the sky mostly I wanted to see were the flanking unit came on and deal with it. In previous games testing they caused me some major problems this went to plan pretty well double turn went my way when I was done all he had left was his two boxed in big guys and a few Plaguebearers still some work todo grabbing the win as he went first and scored big and I never got many turn 1 and 2 but I got there.
    Game 2
    Funnily I later found out that my opponent this round Ellis should be number if heat 2 was uploaded. This was also the first of the two Malign Portent missions which meant I was going to be playing with -6 inches to my range all game not ideal. It never mattered how ever as Ellis had a huge brainfart and thought he would be going first meaning terrible deployment and most his army in Graveyards I went first all his heroes got killed bar one and Ellis conceded when I won the dice roll for turn 2.
    Game 3
    Playing for the win against my car mate Craig playing a heavy Skyfire/Enlightened list another dream match up to practice shame it was on the second Malign Portent mission with long deployment and me again having -6 range. Craig deployed with this in mind but had not played my army either and left me a small window to get into his back lines and in range I killed 12 Skyfires not that it really helped those Enlightened murdered my whole army but slowly. I snuck a couple of Khemists back on the Ironclad and last turn dropped them off in his deployment giving me the win as he only had the Enlightened in my deployment.
    Another win! Super pleased this time I got a lovely box of chocolates to ruin my diet (all devoured on the car ride home) event was brilliant also nice bit of lunch in a lovely little village on a nice sunny day with great company.
    The Malign Portent missions however pretty lame, poor at just the mission level compared to the rest of the matched play scenarios and the Portent points thing is just messy and clunky I mentioned me having -6 inches to my range but on the flip side I had +1 to hit every turn on my massive Warden unit a bit to good.
    4 Events in the bag at this point and I had managed 10 Majors, 2 Minors and 2 Major losses really happy with that heading into the midseason and some big indy two day events.
    London Grand Tournament

    It feels like forever waiting for this event to come around especially with the SCGT happening last weekend shame I could not make that one with the LGT being already booked it was a bit to much time away from the family to close.  
    It's finally here I am writing this after packing up to make the trip down different list however! 3 Khemists is just a waste and I should have known that earlier really but what else to take? 10 more Arkanaughts is a obvious choice but then you properly don't want a 40 point bid so also drop 3 Wardens and make it 30, great target for the Khemists. I spotted however a great list in the top finishes of Adepticon.
    Allegiance: Kharadron Overlords
    Skyport: Barak-Zilfin
    - Additional Footnote: There's No Trading With Some People
    Leaders
    Aether-Khemist (140)
    - General
    - Trait: Fleetmaster
    Aether-Khemist (140)
    - Artefact: Aethershock Earbuster
    Battleline
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    Units
    6 x Endrinriggers (240)
    9 x Endrinriggers (360)
    - 3x Grapnel Launchers
    3 x Skywardens (100)
    - 1x Aethermatic Volley Guns
    - 1x Drill Cannons
    3 x Skywardens (100)
    - 1x Aethermatic Volley Guns
    - 1x Drill Cannons
    3 x Skywardens (100)
    - 1x Aethermatic Volley Guns
    - 1x Drill Cannons
    War Machines
    Arkanaut Ironclad (440)
    - Main Gun: Aethermatic Volley Cannon
    - Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel)
    Total: 1980 / 2000
    Allies: 0 / 400
    Wounds: 106
    These gets even more out the now only 2 Khemists adds more of our best unit and gives us MSU for objective holding that I loved in my early lists it does lose some shooting and I would say is much harder to play two units going into combat not just one simple alpha strike makes things more interesting. That though is were this lists main strength is Nurgle is making up a huge percentage of tournaments right now, great in the game along with lovely models and fun to paint means I expect to have to deal with Plague bearers a lot more.
    You can see this in Heat 2 luckily Admiral Gary Percival had the same idea and took this to Heat 2 finishing in 3rd place he however grouped the 3 Warden units together after talking to him and getting a few games in I agree still having the option to buff those Wardens Drill cans and safely use Damned on them has been crucial in practice. Nice to see that it worked and other Overlord players have the same faith in the list.
    I am hoping to carry on my winning streak but really I just want to know I played well and put a strong 4 win finish in.
    If you are local to Liverpool or even just fancy a trip our first AOS 2.0 event is July 14th you can get a ticket here
    Well thanks very much for reading and say hello if you are at this or other events in the future.
  2. JustPlay-Ritchie
    Army packed up, accessories too, all in my Battlefoam 720 with the amazing magnetic trays I fully expected it to be an “all the gear no idea” trip so I was pleasantly surprised when I finished 21st. In this article I will briefly cover all my games, the experience overall and my plans for the rest of the season.
     
    Getting ready for round 1 with Tom (left)
     
    First of all it’s been a very long time since I went to Warhammer World. I reckon it was a staff GT back in ‘99 maybe! The has come on in leaps and bounds. So much of it is still the same but it’s a much better tourist attraction overall. The gaming hall is much smaller than I remember but still a great place to play. I came with my JustPlay team mate Tom Fildes who was playing Ironjawz, and the short trip from Liverpool to Nottingham gave me just enough time to swat up on a few things with Tom that I needed to get in my head before I got started.
    I had only played 3 games before this with my Overlords and maybe less than a dozen games overall of AOS. We made a few notes in our journal the order of Hero phase, buffs I did not want to miss etc... I also like to get my self focused on the day. You can’t exactly play a warm up game of AOS but a short card or board game in the morning helps me focus.
    To see what I played and why, check out my previous article.
     
    Game 1 - Total Conquest - Ric Myhill - Tzeentch
     
    Allegiance: Tzeentch
    Gaunt Summoner (120)
    - General
    - Trait: Arcane Sacrifice
    - Artefact: Souldraught
    - Lore of Fate: Bolt of Tzeentch
    Fatemaster (140)
    - Artefact: Phantasmal Weapons
    Chaos Sorcerer Lord (160)
    - Runestaff
    - Mark of Chaos: Tzeentch
    - Lore of Fate: Glimpse the Future
    9 x Kairic Acolytes (100)
    - 10x Cursed Blade & Arcanite Shield
    10 x Kairic Acolytes (100)
    - 10x Cursed Blade & Arcanite Shield
    10 x Kairic Acolytes (100)
    - 10x Cursed Blade & Arcanite Shield
    9 x Chaos Warriors (180)
    - Hand Weapon & Shield
    - Mark of Chaos: Tzeentch
    5 x Chaos Marauder Horsemen (90)
    - Javelin & Shield
    - Mark of Chaos: Tzeentch
    5 x Chaos Marauder Horsemen (90)
    - Javelin & Shield
    - Mark of Chaos: Tzeentch
    9 x Chaos Knights (320)
    - Ensorcelled Weapons
    - Mark of Chaos: Tzeentch
     
    Reinforcement Points (500)
    Battalion - Fatesworn (100)
     
    Total: 2000 / 2000
     
    Early on I could see that Rik knew his stuff good knowledge of my army clearly worried about my ranged threats and reach he protected his characters well. Put me in a tight spot! With zero knowledge of Tzeentch I played really safe and put the Ironclad up in the sky, a good move as I missed his summoning range so might well have lost it or got it bogged down.
    After Ric’s turn 1
     
    Game ended with a minor win to me at the end of turn 3. I was far too slow having to refer to my rules which gave him a chance to steal a win though clever play.
     
    Game 2 - Scorched Earth - Declan Walters - Mixed Destruction
     
    Allegiance: Destruction
    Grot Big Boss On Gigantic Spider (100)
    Grot Big Boss On Gigantic Spider (100)
    Gitmob Grot Shaman (80)
    Gitmob Grot Shaman (80)
    60 x Moonclan Grots (360)
    - Pokin Spears & Moon Shields
    40 x Gitmob Grots (200)
    - bows
    40 x Gitmob Grots (200)
    - bows
    3 x Grot Fanatics (100)
    Aleguzzler Gargant (170)
    Aleguzzler Gargant (170)
    Grot Rock Lobber (100)
    Grot Rock Lobber (100)
    Grot Spear Chukka (120)
    Grot Spear Chukka (120)
     
    Total: 2000 / 2000
    (army from memory)
    Happy seeing this match up. An army I guess you could say was far from top tier, I just had to kill lots of grots and grab a win!
    Declan presented a weak right flank with a objective I could steal from him turn one and hold, so thats where I hit. It went well, I took it killing some goblins and spider bosses, holding that objective and my own back 3 by using some clever ship maneuvers and taking advantage of my MSU Sky Wardens.
    All going to plan so far!
     
    But that was the end of the success... in the middle I put my Endriggers into the Night Goblin 60-block, bottle necking myself too much. The Fanatics stopped me getting enough attacks into the unit, and that along with the fact I forgot about the extra bravery for large units meant I never took the centre objective. From then on in his left flank took me apart as I underestimated his shooting and giants over the next few turns and he secured the Major win. Had a right laugh in this one, his army looked great and I got though all 6 turns!


    Beginning of the end for me..
     
    Game 3 - Knife to the Heart - - Khorne
     
    Allegiance: Khorne
     
    Leaders
    Aspiring Deathbringer (80)
    - General
    - Bloodaxe and Wrath Hammer
    - Trait: Berzerker Lord
    Bloodsecrator (120)
    Bloodthirster Of Insensate Rage (260)
    Bloodthirster Of Insensate Rage (260)
    - Artefact: A'rgath the King of Blades
    Bloodthirster Of Unfettered Fury (260)
    - Artefact: The Crimson Crown
    Wrath Of Khorne Bloodthirster (330)
     
    Battleline
    30 x Bloodletters (270)
    10 x Chaos Marauders (60)
    - Axes
    10 x Chaos Marauders (60)
    - Axes
    10 x Chaos Marauders (60)
    - Axes
    10 x Chaos Marauders (60)
    - Axes
     
    Battalions
    Council of Blood (110)
     
    Allies
    5x Harpies (70)
     
    Total: 1990 / 2000
    Allies: 70 / 400
     
    “Not more Overlords” was I think how this game started. When you have sunk that many points into flying monsters (Zilfin reroll all hit and wound rolls of 1 vs flyers) it cant get much worse really can it? Deployment in this one I kept my Sky Wardens in the Ironclad to drop down so I could keep them at range after I forced the Endringriggers over the top.
     
    I opened up on the Bloodthirsters with all my guns found a gap for the Endrinriggers to get hold of another and tied up the Bloodletters with Airships. That said I took ALOT of casualties on the way (all part of the plan though, just as long as I had a airship to stick on each objective job done… ) But... 5 models needed to hold the objective, that burnt me bad in this one. Just more rookie mistakes! Bit of a shame, I could have easily taken a major in this one.

    Early on in turn 2 not much left!
     
    Game 4 - Star Strike - David - Bretonnians
     
    Allegiance: Order
    King on Hippogryph (400)
    Enchantress (160)
    8 x Knights Of The Realm (220)
    8 x Knights Of The Realm (220)
    8 x Knights Errant (200)
    10 x Grail Knights (360)
    10 x Questing Knights (360)
    10 x Skinks (60)
     
    Total: 1980 / 2000
     
    (army from memory)
     
    “Not really a fair match up” is the story of this game, my top tier list vs one of the oldest armies around. A very very beautiful one though. Here is a bunch of pictures. The game ended really early when his Knights all charged my Endrinriggers and died. Major Victory to me!
         
    Game 5 - Battle for the Pass - Death
     
    Leaders
    Nagash Supreme Lord Of The Undead (800)
    Necromancer (110)
     
    Battleline
    10 x Skeleton Warriors (80)
    10 x Skeleton Warriors (80)
    10 x Skeleton Warriors (80)
     
    Reinforcement Points (850)
     
    Total: 2000 / 2000
     
    I drew another great match up here but not the best mission to play it on. Battle for the Pass means he had the chance to hide Nagash from me but did not quite extract all the correct info from me when screening Nagash. He dropped his front line back just enough to allow a very small gap for me to fit 10 guns in a small area and get some good shots on him. He took this really well once I lined up my turn 1. I did not manage to kill Nagash however took him low on wounds and hurt his casting potential for turn 1. I also got his necromancer plus some skeletons.


    End of battle round 1
     
    He summoned 40 Zombies and 40 Skeletons plus a Banshee which all failed charges on me luckily enough. The turn roll then went my way thank the lord, and I got to kill Nagash! It took my entire army to kill him though, the last few pistols taking him down. Major Victory to me.


    My fav picture from the weekend, reminds me of the World War Z helicopter attack
    Overall I was really happy 21st place and I won 4 of my games. I did not get the Majors I needed, but who knows what I would have been facing day 2 if I did! Qualifying for the finals was my main goal here as it was the only heat I had tickets for and I did that. 
     
    My thoughts on the list were overall positive and I really liked having the two ships. The frigate was quick, great at tagging units and spreading my force out across the battlefield. MSU wardens helped a lot in the missions for scoring super quick and gave me lots of options. Take all that with a pinch of salt cause at this point I have not even tried grapples yet which is my next goal in the upcoming events I have.
    Its a major lull in the tournament scene in Feb and March but I have 3 small one day events coming up though Feb and into April, two Justice Series events in my store and the SCGT warm up in Leeds ran by Paul. Hoping to use them to practice for the many two day events I have booked in later in the season.
    Read my next blog to find out how I got in these one dayers.
    Ritchie.
  3. JustPlay-Ritchie
    Very long time since I posted a update on my progress with my army but here it is!
    I finished this quite a few months back now and have since then played a fair few games with it to. Unfortunately I never made it out to any events as things in JustPlay have required more and more of my time as we have grew (but this has already started changing this year!) the games I got to play in my store gaming nights though were incredibly fun and my love for AOS has only grown.

    The finished army!
    The two Thundertusks were a real challenge but I used parts from Duncan's painting guide to help guide me though. I have found these really handy simple enough and really helped get me back on track with my painting. The second of the two is so much better than the first much less mess on the tusks from dry brushing. On the first one I had to go back and hand paint quite alot of detail back on top add some depth to them. Most noticeable is the face though much cleaner and I like the shade I used better





    A few pics of my two Thundertusks
    The two goblin characters in my army came out really nice pleased with pretty much every aspect. Particularly the flesh on the Shaman and some new colour mixing I used on the mouth the cave squig. This was done by painting it pink first and using a purple wash then highlighting with the pink but mixing with a flesh tone to give it what I think is more realistic look than a bright pink.

    A old favourite returns only ever painted the original 

    Lucky enough to have a friend donate this to me
    Final model I painted was the Maw Crusher the whole reason I even started playing. My starting point for this was again another GW guide I picked up a few little tricks from this but generally it was good just to see a order and steps she followed. The biggest thing I stole from it was the flame pattern blending the underbelly to the scales. 

    In all his massive glory!



    SMILE!


    Properly the best job I have done on a model I painted so far I hope you like it I even stepped up my basing game on this one!
    Gaming with the army.
    Unfortunately this army has really dropped off now since GHB2017 lots of changes in points mostly in the wrong direction. The Maw Crusher came down but the everything else went up, Fanatics not only went up but only being able to buy them in units of 3 for now 100 points is really limiting. Shaman up, Warboss up, Night Goblins up and of course the Thundertusk. The Thundertusks are were this army really falls down now in my opinion once the kings of the table top now out ranged and out classed by many other units I have really struggled with them in GHB2017.
    Well thank you all for reading about my Destruction army but its on to another army for what will be my first year on the AOS circuit starting with the Age of Sigmar Grand Tournament heat one earlier in the year
    Read all about what I have chosen and how I have got on in my upcoming blogs!
    Thanks for reading 
    Ritchie.
  4. JustPlay-Ritchie
    Most of my gaming life I have been involved in organising events and communities in our wonderful hobby. If there was something I wanted to do in gaming it was to create the best experiences possible for everyone. I just made it happen and I know lots of people out there are the same, volunteering all over the world, organising tournament and events with some even finding their way into professional events management. If  you fall into either of these categories or are simply interested in the turbulent world of running the events we all know and love, then this is the article for you.
    Tournament software is a proverbial mine field, with a vast swathe of programs and websites largely developed by people in it for the love of the hobby. People who do it because they love what we all love and saw a needed tool to run their events. Without people like these we may never have progressed past excel and the old pen and paper approach (also known as the dark era of Tournament Organising.)
    A few companies have their own products available for us all to use or have them in Beta (seemingly forever), with Wizards of the Coast having the most widely used individual platform by far. With the sheer volume of use it sees day to day for events, the Wizards of the Coast program gets a regular bashing and like most of the older programs, can seem very dated or basic, created with a rigid set of tools for their particular game. This is quickly apparent to anyone constantly hopping between programs as they desperately try to juggle multiple game events.
    Since opening JustPlay I have been exposed to all of these experiences and lots of other games which have no support in this area at all, which has put me on a constant quest to find the fabled program that works for me doing all the things a modern professional piece of tournament software should do. That constant search for the perfect program has led me to writing this piece and talking about what I finally came to as the seemingly perfect program of choice.
    Before I get to that though let's just establish exactly what it is we're looking for...
    What do we want from our tournament software?
    Pair Swiss correctly (A RANDOM player on the same tournament points as you) Sign up online Submit your list in advance to the software Generates displays of pairings, standings, sign ups and round times for your audio visual equipment Online standings View your pairings on your mobile device RSS feed for people to follow your event online  All your scoring and tie breakers in one place No additional maths from you Quick entry of results Great service and support Modern and professional UI And most importantly having it all for free! 
    Tabletop Tournaments  is the best piece of Tournament Software I have used by far, it has all the things that you want above and more, plus its simple and easy to use.

    Just some of the features that make this a great program
    Supported Games
    A Game of Throne LCG Android: Netrunner D&D: Attack Wing Epic Armageddon Flames of War Guild Ball Kings of War Star Wars: Armada Star Wars: Imperial Assault Star Wars: X-Wing Star Wars: Destiny Star Wars: The Card Game Warhammer 40k: Conquest Warmahordes Age of Sigmar  
    Age of Sigmar
    This is what brought me to take the time to write about this program after listening to Podcasts talking about software, hearing reports from players returning from events and hearing what people had to say. All of this inspired me to get in touch with Dennis and ask to get involved in adding AOS to the scoring system so we could start to shift all of our events across.
    Scoring
    First I looked at the scoring for the popular events currently happening the SCGT and GW Grand Tournaments so when you add your tournament you can see you have three options for scoring.

    Different Scoring Drop Down
    SCGT follows
    Major Win 30 points Major Loss 0 points Minor Win 20 Points Minor Loss 10 points Draw 15 points GWGT follows
    Major Win 20 points Major Loss 0 points Minor Win 13 Points Minor Loss 7 points Draw 10 points Will also added the very common
    Major Win 20 points Major Loss 0 points Minor Win 15 Points Minor Loss 5 points Draw 10 points The best bit about all this is not adding the points manually, in example the players report John Smith gets a Major Win, Tabletop Tournament does the rest in auto filling the loses box and recording the 30-0 in the background, just click the save button and those results are locked in safe.

    Reporting is Quick and Easy
    It does not end there, we also have the tiebreaker set as total Warscroll Points killed so when reporting these results, you type in how many points each player got and again Tabletop Tournament does the rest in deciding tiebreakers in an easy to read fashion. 
    The final part is the ability to adjust a players Tournament Points at the end of the final round of Swiss, most commonly used for painting, modelling and list submission soft scores.

    Easy to Adjust for Soft Scores or Deductions! (finish painting the models next time)
    Swiss Pairings 
    This program is set to pair people by "true" Swiss i.e. Players on the same Tournament Points play another random player on the same points Tie Breakers should not be taken into account at this point. This is possibly the biggest point of contention or where I have struggled to get a clear answer. I have found that most events pair people on standings but call their event a Swiss Tournament I don't know if people just don't understand what Swiss is or if its just evolved to a more colloquial fashion from having to use excel to pair players and lacking the ability, maybe its intentional.
    Pairings, Standings and Timers
    If we're honest with ourselves, who posts paper pairings these days with projectors, flat screen TV's and Chromecast's etc being so cheap? We in the modern gaming world want quick ways to show our players their pairings and standings without 100+ people crammed around a pillar. This program has all this functionality available so you can cast a full screen clock, pairings, signed up players etc. to a big screen and its incredibly clear and easy to read.

    How the Pairings Display to Cast

    Clock for your Big Screens and Synced Online!
    Online
    All of the above is also on the web server giving players access to all this from their mobile device and even the timer is synced! I recently suggested Dennis to give the TO the ability to hide the standings so we can keep the suspense building up.
    Players can also register and submit their lists online in advance Text or Image, a simple copy paste from Warscroll Builder is what I requested, allowing me to have them all at hand and available to all players once the event begun. This is also brilliant for players who want to follow the event live, media coverage teams can have them at hand or link to them in Twitch Chat and those players who love digging though lists for the next big meta-game change have tons of data to consume!
    I also really love the RSS feed allowing you to follow the event and post useful updates like "Lunch Break Round 3 Begins at 1pm" or anything else you wish like spot prizes. You can do surveys like best painted on it where everyone votes and you can even link all your events as a series and log scores over the year and so much more!!
    I could go on, but I hope you all appreciate how amazing this program could be for you and your events. 
    Check out a recent AOS event I ran and have a nose about the event to see these features.
    I just wanted to take this chance to thank Dennis for the hard work he had done on this and hope that many more of us chose to use it for our events. I genuinely feel it helps in providing a better service for all our players and helping to bring your events up to a standard I feel all events can easily be at without paying through the nose for software.
    If its Age of Sigmar or any of the Fantasy Flight Games Events you are running I recommend you give this a go and feel free to let us know how you get on.
    Thanks for Reading
    Ritchie
  5. JustPlay-Ritchie
    I really love it when an event comes around for a game I have been buzzing about, particularly one like Age of Sigmar when I know I am going to see some beautiful armies on the table too!
    This event saw 13 players descend on JustPlay and we couldn't help but welcome all the returning players and few new ones, with people travelling all the way from Leeds and Sheffield. We were extremely excited to see these armies in play, but mostly because we had finished some new fantastic boards and terrain I wanted to see in action!


    Our new Iceage/Realm of Monsters board!
    Around now I would normally post lost of pics of standings and army lists but you can check these all out over on the event page hosted by Tabletop Tournaments. This is in my opinion the best resource out there for TO's right now and I worked with Dennis over the last week to get the perfect setup to support AOS for this event and hopefully more going forward.
    Check out my upcoming Video Blog with why I think this software is essential and should be adopted by all AOS events, along with a guide on it's features and how to use it.
    But lest we ramble on into the extraneous we have to give a massive congratulations to Paul Whitehead for winning the event with his Mixed Destruction list of Savage Orcs with a Rukk and Beastclaw Raiders.
    Paul took on Craig Carlton in Grudge to start out the day with a very cagey game going to time as they fought over the 3 Places of Power it took along to commit forces fully to the battle. A game well played by both saw a bloody pile of bodies but the final Initiative roll sealed it for Paul, taking a Major Victory and 1980 Warscroll points; arguably a major factor in a one day event.

    Paul vs Craig in Round 1 
    His second opponent was Dan Cooper and his lethal Clan Skryre force. Unhappy to face this match, Paul did not seem confident but ultimately his worries did not come to fruition as this was Dan's new army (after a badly timed selling of his Fyreslayers!) and his inexperience in target selection based on his damage output let Paul take a comfortable win in a battle for the Gifts from the heavens. A major win with 2000 points in Paul's favour and a strong boost to his morale. 

    The Skaven are coming!

    Just a glorious pic on our new terrain
    Now on the other tables Matt Robertson of Team Wales for the 40K ETC (that some say should have stocks and shares in JustPlay with all the Store credit he has won) was firmly fixed on table two and in game 2 saw a  a brutal game, ending in a minor win by JP Stevens. This upset meant the title of Champion would be out if his hands for this event thanks to Matt Carltons two Major wins of his own with another Savage Orc Beastclaw list!
    A typical Thundertusk stand off was on the cards in this face off with a flurry of measuring threat ranges and keeping each other at bay, particularly as I had rolled Take and Hold. There was some big list differences between the two generals however, Paul fielding two Thundertusks and a solitary Stonehorn and Matt on the reverse but with an additional three Bolt Throwers and no Rukk.

    Paul and Matt face of on table 1 in round 3 a Major win will take the title for either of them.
    The Bolt Throwers certainly paid off here with brutal ranged volleys, killing a Thundertusk turn 1 and blowing the match right open. Matt started moving his two Stonehorns up his extreme left flank to swoop in on his opponents objective, avoiding fire from Paul's Rukk and remaining Thundertusk. This was Paul's chance!
    With the center of the battlefield now left open and Matt's objective only loosely held by 10 Savage Orcs it was time for the Rukk to do its thing, maximizing movement to cross the table and sneak onto Matt's objective, securing the turn 3 win for holding both and it paid off! A devastating moment for Matt but a great read of the game by Paul, taking his third Major win with just 100 warscroll points killed.

    The final move by Paul to take the Justice Series II championship!
    He was not finished there though, Paul brought the full package to this event with an incredibly impressive landslide win in the best painting votes for his army also.

    Our champion Paul Whitehead
    Thank you to everyone who came to the event, I had a great day running it all and meeting some new faces and I will leave you with some pics from the day. Remember to follow us on facebook for updates on our next event and more upcoming tournament reports.
    Team JustPlay
    Original Post







     
  6. JustPlay-Ritchie
    Today I am just going to briefly talk about my plans for painting my new army and my current progress.
    First thing I am going to do is tackle the Night Goblins with fanatics I have 90 of these to finish. I will be painting all of these in one big chunk I don't recommend this for everyone it takes a lot of discipline to get though this many in one go but I find it the fastest and its so rewarding every time you finish even one wash over 90 models (picking up the first one again less so) I plan to tackle one color per painting session so all the green flesh then wash all the green flesh the next day and so on and its going well at this point I have done eight separate block of color on the models and started the ninth.
    Of course before I started all this a test model was done now if you are going to try this method be careful not to take to much time on you test model don't get carried away!!!
     
    My test model
    Now I think I was a pretty decent painter back in my day and I have produced some good stuff since then (not this little fella) but what I am is behind the times air brushing and all these new washes that just turn out amazing results with no effort is something in this project I really want to try out but first some new colors for me.

    25 years of painting and not much to show for it
    I spent all my younger years as a dedicated GW regular, who remembers their painting table rules? All you could use was a starter set well that was all I needed we mixed everything it had Chaos Black, Skull White, Goblin Green, Enchanted Blue, Snakebite Leather, Bronzed Flesh, Flesh Wash, Sunburst Yellow, Mithril Silver and Blood Red.
     

    Here it is and yes I remembered all the colors before I googled this 
    I have since added a few more things to my old collection few of the new washes and some colors I have been using for this along with my Guild Ball and Gates of Antares Armies I have painted.
    Onto the steps I will be following to finish the above model
    Undercoat Black Dry Brush cloaks GW Kantor Blue Wash cloaks GW Nuln Oil Paint flesh GW Goblin Green Wash flesh GW Biel Tan Green Dry brush flesh GW Goblin Green Dry brush flesh 1 part Goblin Green 1 Part Sunburst Yellow Paint all brown areas (bows, quivers, belts etc) Vallejo Model Color  At this point I also had black paint on my pallet and tidied up any mess that was not picked up by the brown this whole stage was about sorting out all the Dry Brush mess.
    Dry Brush the feathers for the bows along with select leather straps in Averland Sunset to make them stand out from the general Brown areas for the next stage Wash all Brown areas including Dry Brushed areas Vallejo Sepia Wash Dry Brush the feather and nets white Pick out teeth White Paint eyes Red This takes us to the final details stage on the models mostly this is the command group flags banners and gongs I will be using this along with the details around the hood to identify my units. Yellow flames like the test model for one unit of 20 along with a yellow banner then a black and white check hood trim on a unit of 20 with banner to match and finally a red flame around my large unit of 40 models (I hope the quickest of the three) and that will finish the painting.
    This only leaves the bases to finish I am not really into elaborate basing on any model so these have had sand stuck to them which I will Dry Brush like mud then place some Army Painter grass tuffs on them I like them to be able to match most common tables and I find green and brown are the best to colors for this.
    Right now I am just up to working on the final details stage on all my Night Goblins next blog I will pop in some pics of them all done! 
    Thanks for reading everyone
    Ritchie
     
  7. JustPlay-Ritchie
    As I wrote previously I knew I was playing Destruction and that I would have the Maw Crusher in my list the next problem was what to take with it I started to speaking to some of the more experience players about what was important to look out for and which units are the best currently so I knew how to judge the units I liked the look of.
    I was advised to consider when picking any unit how many wounds do I get for my points with 100 for 10 wounds being about average. Wounds and Damage are properly the best two stats in the game right now with rolling to hit and rolling to wound commonly a fixed stat on your opponents own Warscroll not being able to stack a toughness or a armour like stat, no hiding in cover to reduce the to hit rolls so making sure you have plenty of wound is one thing you can do to increase your armies resilience.
     

    nice cover pal still hit and wound you on 4+
    Now with destruction there are two clear leaders in this category Gitmob Grots and Savage Orrucks both give you 20 wounds for 100 points with all the modern Orrock models (Ironjawz, Bonesplitters) having 2 wounds a model over the older Orcs having 1 I think this really shows that wounds is stat to represent toughness and resilience. Problem with this is I don't like the Gitmob Grots models at all to dated for me and although the Bonespllitters have some amazing models I have had and painted a large army of these in the past and don't fancy doing another one. 

    Please say you agree! those Gitmob heads omg...
    This led me onto the other Grots, Moonclan they are 20 wounds for 120 points and are no were near as effective in shooting as the Gitmob Grots but have some interesting upsides with nets, lots of banners, gongs, more effective in combat and have Fanatics. Always liked the Moonclan and have previously only had a Night Goblin unit or two in my larger Orc and Goblin armies so was up for getting a solid 80 or so painted up. 

    The grind is real
    After picking a Maw Crusher, 80 Moonclan Grots with bows with a selection of Fanatics and Shamans meant my battleline was sorted along 2 heroes and a behemoth. I knew from experience that just taking one large monster in any game was a recipe for disaster even if your opponents army is not geared up to deal with behemoths whatever random unit they may have that is will deal with it or they can just control it denying the board etc and prevent it being effective. 2 Maw Crushers was the first choice for me just so I can do a red and green paint job but spending over 1000 points on 2 models did not sit well with me the next obvious choice was  the Mangler Squigs but just to glass cannon for me. I finally decided that I needed to move away from what most of us will be used to just seeing Orc and Goblins as a army and look at it as all of Destruction. So I wanting a behemoth and only having 2 heroes in my army which by this point I had learnt were important in the 3 Places of Power scenario I also had no powerful range units.
    Obvious choice here was the Beastclaw Raiders Thundertusk its behemoth got a crazy shooting attack (2+ to hit doing 6 mortal wounds at full strength) and if I but a Huskard on the back I get a hero also so I ordered 2 of these and 2000points was complete. 

    These guys bring the pain!
    Leaders
    Moonclan Grot Shaman (60)
    Megaboss on Maw-Krusha (520)
    - General
    - Trait: Ravager
    - Artefact: Battle Brew
    Huskard on Thundertusk (340)
    Huskard on Thundertusk (340)

    Units
    Moonclan Grots x 40 (240)
    Moonclan Grots x 20 (120)
    Moonclan Grots x 20 (120)
    Grot Fanatics x 2 (60)
    Grot Fanatics x 2 (60)
    Grot Fanatics x 2 (60)
    Grot Fanatics x 2 (60)

    Behemoths

    War Machines

    Batallions

    Total: 1980/2000
    Always difficult to pick my army for any Games Workshop game being something I have loved since I was 10 years old whilst knowing I like to play a mix of competitive and narrative games I often get stuck in a middle ground with the inclusion of the Thundertusks I have really leaned to the more competitive side of things with my first list but cant wait to get some more options I love the Fellwater Troll models and the IronJawz Boar Boyz so look forward to painting some of them along with Squigs to really fill out my Moonclan force.
     Next blog painting and modelling my army.
  8. JustPlay-Ritchie
    At JustPlay we recently held our first Age of Sigmar Tournament with 12 players showing up to do battle at the store. I was really excited for this as Age of Sigmar has had all my focus at the moment eating up any gaming time I have.
    The calm before the Battle Begins

    It was great day with some fantastic armies on display and a great mix with Sylvaneth having the biggest showing either as Sylvaneth Allegiance or in Order armies but I will go over most the top performing army lists later.
    Here are the final standings and you can see all the results on Tiebreak

    With 3 points for a win going into round 3 we had Matt Robertson (BeastClaw) and Alex Harrison (Order) on Table 1 both with 2 Major Wins and our own local store player Tom Best (Stormcast) also on two wins and 6 points but with only 1 Major Victory needed things to go in his favor on table 1, this round they were playing Three Places of Power.
    In Matt vs Alex, Matt decided to take the first turn as two of Alex's heroes were in range of his Thundertusks and another one could be reached through his Skink skirmish screen using the 2 inch reach on from the Stonehorns spear he also grabbed 2 of the objectives for himself. This all went to plan killing 2 Way Watchers with Thundertusks and a Battlemage in combat also wiping out 2 units of Skinks not at bad first turn! That said none of Alex's major units had been hurt at all and when they responded things really turned back in his favor especially when he took the double turn killing 2 Stonehorns and a Thundertusk, after that Alex still had enough heroes left to cap objectives and take the major victory.
    Papa Smurf and his friends

    Over to our local player Tom taking on Ben's Slyvaneth with his Stormcasts. Tom deployed in the heavens and went second with Ben advancing capping a few objectives and started racking up some early points but things quickly changed. Ben was introduced to a Azyros led Stormcast Eternal strike force and his ability to drop right into combat much to his surprise!
    Hammer time!

    Tom took down the Hurricanum in this exchange along with a few more of his heroes eventually leaving Ben with a Treeman sat in his Wildwood well defended who carried on capping points for most the game Ben sniped of couple of Tom's heroes to even things up. Fast forward to the end of turn 4 Tom is trying to shift this Treeman out of his woods and clear him off the objective this was unsuccessful and a final round of objective points were scored keeping him in the lead and eventually securing the game in his favor. Turn 5 was going to be crucial big initiative roll and final combats to resolve to see who got those last caps but time on the round had been called. The game might have been very different as Tom had put himself in a great position to go 3-0.
    Treelord hanging out

    The best painted army was also a really tight competition I asked 5 of my regular customers playing Guild Ball to cast a vote on who they thought should win.
    They really liked lots of what was on display Jack Maiden's Sylvaneth's color scheme was brilliant, some of Joe's Seraphon were mentioned to me also but it came down to Martin Hall's Death Army and Benjamin Savva's Sylvaneth.
    The runner up was Ben with his Slaanesh inspired army a number of his followers that had taken refuge deep in the forests as they hunted for their master (this and his next idea really inspired me to read some fluff as I do his back story no justice here).
    Some select snaps I took

    Martin's Undead won the vote 3-2 it was really close but it was a few of his converted characters and a technically perfect job that swung the votes his way - congratulations Martin who won a £10 Voucher for JustPlay 
    The winning army

    All that's left to say is a big thank you to everyone else who came especially all your kind words about the venue, tables and those who said they would return means a lot and I look forward to welcoming you all back in January at our next event The 2017 Justice Series tickets are on sale now and is capped at 20 players should be great chance to get a final test in before the first Grand Tournament Heat see you all then!
    I leave you with a pic of myself with the winner Alex and Jack with his wooden spoon also the top performing army lists.
    Alex Harrison and Jack Maiden 

    Alex Harrison 1st Place (Order)
    Leaders
    Waywatcher (100)
    Waywatcher (100)
    Waywatcher (100)
    Waywatcher (100)
    Celestial Hurricanum With Celestial Battlemage (320)
    Battlemage (100)

    Units
    Kurnoth Hunters x 6 (360)
    - Scythes
    Kurnoth Hunters x 6 (360)
    - Scythes
    Liberators x 5 (100)
    - Warhammers
    Liberators x 5 (100)
    - Warhammers
    Gryph-Hound x 1 (40)
    Gryph-Hound x 1 (40)
    Skinks x 10 (80)
    - Meteoric Javelins & Star bucklers
    Skinks x 10 (80)
    - Meteoric Javelins & Star bucklers

    Total: 1980/2000
    Matt Robertson 2nd Place (Beastclaw)
    Leaders
    Frostlord on Stonehorn (460)
    Frostlord on Stonehorn (460)
    Huskard on Thundertusk (340)
    Huskard on Thundertusk (340)
    Icebrow Hunter (160)
    Frost Sabres (60)
    Frost Sabres (60)
    Frost Sabres (60)
    Skal (60)
    Total: 2000/2000
    Nathan Foster 3rd Place (Chaos)
    List 1
    Leaders
    Great Unclean One (240)
    Herald Of Nurgle (100)
    Verminlord Deceiver (320)
    Warlock Engineer (100)

    Units
    Plaguebearers Of Nurgle x 20 (200)
    Plaguebearers Of Nurgle x 10 (100)
    Plaguebearers Of Nurgle x 10 (100)
    Nurglings x 3 (80)
    Nurglings x 3 (80)
    Warpfire Thrower Weapon Team x 1 (60)
    Ratling Gun Weapon Team x 1 (80)
    Ratling Gun Weapon Team x 1 (80)

    War Machines
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)

    Batallions
    Tallyband of Nurgle (100)

    Total: 2000/2000
    List 2
    Leaders
    Herald Of Nurgle (100)
    Great Unclean One (240)
    Verminlord Deceiver (320)
    Thanquol and Boneripper (500)
    - Warpfire Projectors

    Units
    Plaguebearers Of Nurgle x 20 (200)
    Plaguebearers Of Nurgle x 10 (100)
    Plaguebearers Of Nurgle x 10 (100)
    Nurglings x 3 (80)
    Nurglings x 3 (80)
    Warpfire Thrower Weapon Team x 1 (60)
    Warpfire Thrower Weapon Team x 1 (60)
    Poisoned Wind Mortar Weapon Team x 1 (60)

    Batallions
    Tallyband of Nurgle (100)

    Total: 2000/2000
    Joe Grimwade 4th Place (Order)
    List 1
    Leaders
    Skink Starseer (160)
    Skink Priest (100)
    - Priestly Trappings
    Celestial Hurricanum With Celestial Battlemage (320)

    Units
    Saurus Warriors x 10 (100)
    - Club
    Saurus Warriors x 10 (100)
    - Club
    Saurus Warriors x 10 (100)
    - Club
    Chameleon Skinks x 5 (120)
    Gryph-Hound x 1 (40)
    Kurnoth Hunters x 3 (180)
    - Scythes
    Kurnoth Hunters x 3 (180)
    - Scythes

    Behemoths
    Bastiladon (300)
    Bastiladon (300)

    Total: 2000/2000
    List 2
    Leaders
    Celestial Hurricanum With Celestial Battlemage (320)
    Saurus Scar-Veteran on Cold One (100)
    Saurus Sunblood (120)
    Saurus Oldblood on Carnosaur (320)
    Saurus Scar-Veteran on Carnosaur (260)
    Skink Starseer (160)

    Units
    Saurus Warriors x 10 (100)
    - Club
    Saurus Warriors x 10 (100)
    - Club
    Saurus Warriors x 10 (100)
    - Club
    Chameleon Skinks x 5 (120)
    Kurnoth Hunters x 3 (180)
    - Scythes

    Batallions
    Bloodclaw Starhost (100)

    Total: 1980/2000
    Tom Best Finalist 2-0 into round 3 (Stormcast)
    List 1
    Leaders
    Lord Celestant (100)
    Lord Castellant (100)
    Knight Azyros (100)
    Lord Relictor (80)
    Waywatcher (100)
    Waywatcher (100)

    Units
    Liberators x 10 (200)
    - Warhammers
    Liberators x 5 (100)
    - Warhammers
    Liberators x 5 (100)
    - Warhammers
    Judicators x 5 (160)
    - Skybolt Bows
    Judicators x 5 (160)
    - Skybolt Bows
    Paladin Retributors x 5 (220)
    Paladin Retributors x 5 (220)
    Prosecutors with Celestial Hammers x 3 (100)
    - Celestial Hammers

    Batallions
    Warrior Brotherhood (140)

    Total: 1980/2000
    List 2
    Leaders
    Lord Celestant (100)
    Lord Castellant (100)
    Knight Azyros (100)
    Lord Relictor (80)
    Lord Celestant On Dracoth (220)
    - Tempestos Hammer & Thundershield
    Waywatcher (100)

    Units
    Liberators x 5 (100)
    - Warhammers
    Liberators x 5 (100)
    - Warhammers
    Liberators x 5 (100)
    - Warhammers
    Judicators x 5 (160)
    - Skybolt Bows
    Judicators x 5 (160)
    - Skybolt Bows
    Paladin Retributors x 5 (220)
    Paladin Retributors x 5 (220)
    Prosecutors with Celestial Hammers x 3 (100)
    - Celestial Hammers

    Batallions
    Warrior Brotherhood (140)

    Total: 2000/2000
  9. JustPlay-Ritchie
    A four-page rulebook, bonuses to your roll if you have a moustache, no points values, all the lore that many of us have grown up with gone. Even as a lifetime Games Workshop fan (and ex GW staffer), I was very skeptical of Games Workshop's Age of Sigmar (which will now be referred to as AoS) when it was released, and for a long time afterwards.
    The development that was apparent in the build up to the release of the Generals Handbook, which would bring points values back to the game, had really sparked my interest. Knowing that during this development Games Workshop had been talking to some of the leading independent tournament organisers in the country (who's independent points systems were being used already by our locals) allowed me to hope that a return to organised play, community involvement and maybe even an attempt at balance was on the cards.
    Points, coverage and and events GW doing good!

    Since I decided that I was going to take the plunge into AoS, I have not been disappointed. Tournaments at Warhammer World with modern event coverage, no huge balance issues so far, and most of all a huge boom in the number of people playing - clearly I'm not the only one who's excited! The only issue I had was what army I was going to play...

    One thing that has never been in doubt since AoS launched was how good the new models are! Stormcast, Fyreslayers and huge monsters of all varieties turned my head but one model really nailed it for me and ultimately was what made my choice for me; the Ironjawz Maw-Krusha. Ever since we got them in stock at JustPlay I'd been eyeing it on the shelf, so that was me playing Destruction!
    Just look at all these wonderful monsters!

     

    With that decided, please join me for my upcoming blog series on AoS both friendly and competitive! In the next article I'll be talking about my first army list, what units I selected and how/why I made that choice.
    Ritchie
     
  10. JustPlay-Ritchie
    With my last army pretty much dropped out the meta it was time for a new army but to be honest it could have still been the best army around and I would have still switched to the KO!
    The models are just amazing love dwarfs, always loved Malakai Makaisson and his airship from the Gotrek and Felix novels and now they release these beauties. 

    Ironclad, Frigate and the Gunboat
    Lets start with some painting, scheme wise I wanted this to be more "natural" than my other projects in the past keeping it to natural leather colours and the metallics in gold and gunmetal. Problem that arose here was the book talking about painting the in the correct scheme to match the Skyport of your choice and the tournament scene looking like it would lean towards following this. It ended up somewhere in the middle with some of the big events rewarding painting if you followed the correct scheme.

    First unit of Arkanaughts

    Skywardens

    Endrinriggers.
    I had my scheme in mind and I had done my test model for the first Arkanaut Company. Happy with the result I started thinking about how I would paint the Airships and thats were I got stuck, brown being my main colour after gold I could not really paint a massive flying ****** so decided I would avoid using colour as much as possible besides the stripes along the hull indicating the Skyport. With no bright ideas for what colour scheme I would like I played it safe using the colour of the skyport I would play Zilfin.

    Just the Ironclad left to do
    I liked lots of the Skyports they have some excellent themes and most of them seem like they could be really powerful I particularly liked Urbaz taking even more advantage of the Khemists even more then normally allowed. Problem they all have besides one how the hell do you get them to were you want them to be.
    That all leads you to Zilfin and one list in particular the Clown Car played to huge success already by Gary Percival looking something like this:
    Allegiance: Kharadron Overlords

    Skyport: Barak-Zilfin
    - Additional Footnote: There's No Trading With Some People

    Leaders
    Aether-Khemist (140)
    - General
    - Trait: Fleetmaster 
    Aether-Khemist (140)
    - Artefact: Aethershock Earbuster 
    Aether-Khemist (140)

    Battleline
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks

    Units
    9 x Endrinriggers (360)
    - 3x Grapnel Launchers
    12 x Skywardens (400)
    - 4x Aethermatic Volley Guns
    - 4x Drill Cannons

    War Machines
    Arkanaut Ironclad (440)
    - Main Gun: Aethermatic Volley Cannon
    - Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel)

    Total: 1980 / 2000
    Allies: 0 / 400
    Wounds: 105
    Fantastic list huge amounts of alpha, 2 drops, great targets for the Khemists, love the use of grapnels something I over looked when min maxing my units it does not end there so many other great details also but Gary has covered this many time now on multiple media outlets.
    Problem I have with this list is that I love the airships and I have a painted Frigate Now people don't kid yourself airships are bad. I had come up with a few lists using two Airships but settled on this as the list I would paint and hopefully take to GT heat one.
    Allegiance: Kharadron Overlords

    Skyport: Barak-Zilfin
    - Additional Footnote: There's No Trading With Some People

    Leaders
    Aether-Khemist (140)
    - General
    - Trait: Fleetmaster 
    - Artefact: Aethershock Earbuster 

    Battleline
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks

    Units
    12 x Endrinriggers (480)
    - 4x Skyhooks
    3 x Skywardens (100)
    - 1x Aethermatic Volley Guns
    - 1x Drill Cannons
    3 x Skywardens (100)
    - 1x Aethermatic Volley Guns
    - 1x Drill Cannons
    3 x Skywardens (100)
    - 1x Aethermatic Volley Guns
    - 1x Drill Cannons

    War Machines
    Arkanaut Ironclad (440)
    - Main Gun: Aethermatic Volley Cannon
    - Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel)
    Arkanaut Frigate (280)
    - Main Gun: Heavy Sky Cannon

    Total: 2000 / 2000
    Allies: 0 / 400
    Wounds: 109
    The main changes to summarise between the two lists are 
    -2 Khemist +1 Frigate
    -3 Sky Wardens + 3 Endrinriggers (and MSU the Sky Wardens)
    The number of premium weapons after buffs in this list is actually more than the first list 33 compared to 32 but its not as flexible and most of the focus is in the max size unit of Endrinriggers I have taken to squeeze the most out of my one Khemist I also lose the grapnels in this army as I can just not afford to lose a single gun I hope to make up for this by having them in the faster Frigate and the Wardens being split up allowing me to spread around the board for objectives none of this will help me getting to those sneaky character hiding at the back that grapnels are so good at!
    Other benefits to this army would be having better deployment options in certain circumstances two ships would also be confusing against players who lacked a detailed knowledge of what the army does, being able to have more threats on the board early will force other deep striking armies to blink first so I can then bring the Ironclad down with my remaining force. 
    I also hoped to try to "circle the wagons" against certain lists hiding my main force behind the tough high wound Airships that don't do a lot once they have delivered their troops.
     Well thanks for reading my thoughts on the list heading in to Heat one with this long in the past now my next article will cover how I managed to finish in 21st at my first event.
    Ritchie
×
×
  • Create New...