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wayniac

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698 Celestant-Prime

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About wayniac

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    Lord Castellant
  • Birthday 06/26/1982

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  1. For me, the main difference is that competitive play focuses on the game, and the desired result is to win. Narrative focuses on the story and the time had during the game, win or lose. What I often see is that the competitive players only enjoy the game if they win (if this turns into "regardless of if your opponent had fun" then that is delving into the gray area of WAAC) while your non-competitive players tend to have fun by playing the game. They might still want to win, but winning isn't the focus, having a good time and having a cool looking (and often thematic/fluffy) army is the goal, winning is secondary.
  2. wayniac

    Tournament Realm Rules

    Isn't the answer to this though to pre-determine the realm rules, to avoid the ones that completely ****** over certain armies (or as much as they can)?
  3. wayniac

    Tournament Realm Rules

    I cannot upvote this enough. The "e-sport" mindset is what is killing this hobby and ruining it. The less "world championship" we have the better. IMHO it's already bad enough with the ITC (which does have monetary prizes, I think it was around $5,000 for the "grand champion" for 40k and nearly every major 40k tournament has had cheating/slow-play/unsportsmanshiplike conduct go on) On the OP, this seems to be exactly the sort of tournament pack I'd expect to see and seems to be the way GW wants it to happen. I like it a lot.
  4. I hope so. I hate how listbuilding is seen as the pinnacle of skill in Warhammer (and many wargames) and it's seen as a good thing if you win the game in the listbuilding phase.
  5. I think the intent is going to be that the realm rules will be predetermined, not randomly rolled. So it's unlikely a TO is going to pick the one that cripples shooting or makes it stronger, they might pick the LOS blocking one for variety and to tone down gunlines without making them useless. In this way, it will add variety but not necessarily cripple armies, but make it so you cannot perhaps put all your eggs in one basket with a gimmick list.
  6. 100% this. The tournament philosophies tend to trickle down to affect games of any variety, whether it's local events, club/game night, even campaigns. So GW saying all these optional rules are part of the balance is great for exactly the reasons you stated: It puts them all on the same page. Saying you want to use Battalions but not Malign Sorcery, for instance, now requires justification for why Battalions are okay but Malign Sorcery is not. I also like the last idea you stated, that playing "pure" AOS without optional rules also means not using battalions or allegiance abilities (which, now that I think about it, could make for an interesting format since most factions rely on battalions and/or allegiance abilities to become good. I'm pretty sure, for instance, that the Sylvaneth Wyldwood summoning is part of their allegiance abilities.).
  7. Basically. Comp is a dirty word here. They want it to be like an e-sport, only skill matters, yet also want listbuilding to be a huge factor.
  8. I like it. I wonder what the US tournaments will think, a lot of them have been adamantly against using the realm of battle rules from what I've seen. If they still refuse to use it, I could see GW's suggestion being ignored in the states.
  9. wayniac

    AoS 2 - Flesh-eater Courts Discussion

    I think since they can go over the starting size, 20 might be the ideal size for Ghoul Patrol if they aren't going to be in enemy territory; that should give you at least one turn of adding a few more ghouls to it and thus alleviate the biggest issue with 20 ghouls: at exactly 20 if you lose one you also lose Battalion Strength.
  10. wayniac

    AoS 2 - Flesh-eater Courts Discussion

    I tried this list last week against a friend's Blades of Khorne. It didn't work nearly as well as I thought; his units easily mulched through everything other than the 30 ghouls (which I kept bringing back due to 2x Ghast Courtiers and sometimes a Varghulf bringing the slain back): Delusion: Crusading Army Ghoul King on Terrogheist - General - Dark Wizardry - The Grim Garland Crypt Haunter Courtier Varghulf Courtier - The Flayed Pennant Crypt Ghast Courtier Crypt Ghast Courtier 30x Crypt Ghouls 10x Crypt Ghouls 10x Crypt Ghouls 6x Crypt Horrors 3x Crypt Horrors Attendants At Court He took a Murderhost (like 30 bloodletters and 2x5 hounds and Skulltaker) and Brass Stampede (3x3 Skullcrushers and Juggerlord) with a couple heroes so moved across the board really fast (was able to charge turn 1). I wasn't doing too bad on attrition but conceded top of 4 after he got 8 blood tithe points to summon a Bloodthirster. I did really enjoy being able to summon two units of Horrors on a flank though. The biggest problem for me is still that everything in the army hits pretty weak, and has such poor saves that they die to a stiff breeze. I'm thinking the 2x10 ghouls was a mistake, as they didn't do anything but provide free tithes to my opponent.
  11. I would love to see themed terrain that fits the aesthetic of AOS. I am not skilled at building terrain, and I find way too many pieces of kit from third parties are too traditional fantasy/WHFB/medieval to fit my vision of AOS. I don't think GW would ever invest the resources into, say, a box of terrain themed around a specific realm. I hope that some third party does something like that though.
  12. I love the new ones. I find people barely remember the terrain rules as it is (meaning the chart), without getting into crazy special rules. The new rules for Citadel Woods are such a great change that they actually do something other than just be decoration.
  13. I really hope GW revises AOS Skirmish with the sort of love they are giving Kill Team. Skirmish is a great way to play AOS, just the existing rules make it wildly unbalanced to play beyond a few games. Maybe they can combine Skirmish and Path to Glory into a single "warband" level subgame.
  14. wayniac

    AoS 2 - Flesh-eater Courts Discussion

    Fellow monarchs! The latest FAQ clarifies that: 1) Majestic Horror does let you use the summoning twice 2) Ghoul Patrol's replenish lets you go over the starting size 3) Ghoul Patrol is now set up any unit in reserve instead of being required to set up all units in reserve. Links are on the community page's FAQ section.
  15. wayniac

    The New FAQ (23/07/2018)

    Not much affecting me, but I do like how Ghoul Patrol is clarified to A) allow you to go over the starting size, and B) It's now ANY unit can be put in reserve, not ALL units. A small buff, but one I will take.
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