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Kugane

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Everything posted by Kugane

  1. I think COS may have too many options and variables that it makes it hard to playtest and build a decent list on the spot. There are few units that are clear auto-take. On top of that most models didnt age well, so its mostly people that used to own 1 or the factions and playing it now.
  2. I am starting to think Skaven dont exist though. I really want an all-eshin release. Maybe a more elite focused Eshin army.
  3. The yellow/black (or what I assume to be) lines on the wire kind of make it impossible to be AOS related I'd say. Otherwise there'd be a chance :(
  4. That bonsai tree is really getting my hopes up for a meaningful chinese or japanese model line :o.
  5. How exactly is a Saurus Oldblood dealing 6 wounds with their jaws alone? I don't have the seraphon battletome, but looking at the warscroll at the moment I can only see it dealing about 1 damage with its jaws once every 4 attacks or so against a unit with a 5+ save. I am starting to wonder if the opponent is cheating. Is there a rule that helps them increase attacks and turn it all to mortal wounds or something? Edit: NVM, I was looking at a saurus oldblood on foot, not the one on carnosaur.
  6. I don't think people meant the competitive scene specifically, but rather that Seraphon is a better army currently than Khorne. At least, thats what I understood.
  7. Yeah, but "lets all jam 600 euro and 3 months of painting" isn't exactly a 'fix'. Blood reavers could work, their bases are 32mm as well if I'm not mistaken, so you could get a decently long line to deny a lot of area. It is a shame that power-wise you can't really go up against them... GW is too busy calculating all the money thats coming in to really sit back and calculate game balance XD
  8. How to stop losing? Just stop playing. Can't lose if you don't play. Jokes aside, are there any units you can ally that can reach the objectives before he can lock you in? Personally I think you need to just deny him any area to teleport to. Its a 9 inch bubble, so what you can do is be extremely cheesy and get a cheap unit with lots of models as an ally and create 1 long line spacing the models as far apart as possible up to 9 inch around your army, which will then force him to teleport another 9 inch beyond that. You then just start pushing your line forward and let the rest follow behind, so that your important units can reach their destination without interruption. What you want to do is to keep his good units busy for 1 or 2 turns trying to fight off your weak line and in the meantime already get him engaged with yet another cheap unit, if possible, a defensive one. I see it happening a lot in warhammer 40k where they create large lines of troops around their army to stop deepstriking from happening. If that doesn't work, I think Khorne has a bad matchup against Seraphon... Many armies have a bad matchup against Seraphon and their weird tactics. It may be an idea to talk with this person and ask their advice how they think you could counter their army? You can simply state you have no idea how to handle his combo and are kind of losing interrest at this rate?
  9. Thank you so much for the advice! I had no idea they had discounts near christmas so it likely saved me some money XD. Hows the overal quality of their stuff? I saw some people complain about snapping spears and poor resin such during the kickstarter, but I assume that might have been due to the massive overflow of orders they had at that time and people pressuring them to work faster. I will go check the cadwallon range tonight. I own a few miniatures from the kensei range already, but they arent really heroic scale and somehow dont match well on an AOS force. I just feel like the titanforge stuff fits right in as if its some sort of fantastic forgeworld XD. I am also not certain what to go for tbh, since the stuff is quite pricy I hope to build something semi competitive for local games, so should probably theory craft a bit before splurging. Guess I have until christmas =P.
  10. Im actually considering to use some Dragon Empire models from titanforge instead of GW sculpts and go with a full on japanese themed army. I think the range is large enough to make it work.
  11. Would adding a 40 block of regular skeleton mercenaries have board presence? I am not even sure if mercenaries would reduce our command points since we techically have RD points instead?
  12. I assume the same. I keep seeing like a tiny raised area near these snapped spots, unlike the kind that you have when you bend something too far. Slightly dissapointing, I hope the replacements wont have the same issue.
  13. Anyone else had issues with the immortis/stalker chest piece collarbones being broken? I got 2 sets of feast of bones and in both sets bit #8 was broken. GW was nice enough to offer replacements and will likely send them soon, but I still find it odd that in both cases the exact same part was broken at the exact same spot as well.
  14. Its such a shame that stalker falchions arent optimal for 1 big attack. I love how they look. I might convert my falchions to 1 handers just for the aesthetic.
  15. If nobody does, just message GW and ask for the build instructions. They will send you a pdf =).
  16. I ran some calculations on Katakros. Like stated before, he is much better than given credit for. I may have miscalculated a bit here and there and of course its all in a vaccuum. The naked stats: In a best case scenario Katakros by itself deals 1 to 1.6 dmg per 100 points spent + up to 0.9 "dmg" in the form of recovered/healed models per 100p + each unit in range deals give or take 20% more damage due to +1 to hit. On an entire army his CA can add up to about 10 extra damage each turn considering lots of stuff gets buffed. Extra save on everyone + decreased hit on key opponent units also helps. So theoretically Katakros in a 2k army is adds about: 3 to 3.6 (+ up to .9) dmg/100p considering the blanket buff. The healed units are likely to grant you up to .9 per turn. It adds up quickly. Not even taking into consideration how much extra board presence you maintain by him making everything survive longer. Many have stated he is undercosted, but everything combined makes him a nightmare to deal with. Of course if he gets shot down its going to suck. TL;DR Katakros is worth it in melee heavy armies with lots of guard or riders.
  17. Using immortis to protect arkhan also impacts his mobility a lot. Being limited to immortis movement is quite bad XD.
  18. I personally had a few broken parts and such and quite a bit of flashing, but overall am quite satisfied with FW :). They always give good customer support. Still a shame to see models go though.
  19. In my local area a lot of people seem to feel its "ok" to get forgeworld stuff recasted from china due to the pricing. I think a lot of their releases and sales suffer from this mentality. Having so many clean up issues with FW stuff doesnt help though. Regardless I wish people would stop supporting recasters.
  20. Well, it is what it is, all we can do right now is just accept they are a 1 legion faction competitively, and the rest are just memes. Then again, most battletomes end up with 1 thing being superior over another and settling on a single list with 1 or 2 units varying from player to player. All we can do now is try and figure out the best list/units to take in it and start playing :).
  21. So I have been crunching numbers quite a bit to try and figure out what I want to do in this army, not counting leaders since they are situational. I might have made a mistake here and there, but I've tried to narrow down to average damage output per 100 points spent when facing a unit with 4+ save. These are the numbers I've calculated: Harvester with Bludgeons on average 4.6 damage /100p, of which partly mortal wounds. (Sickles are slightly better against horde armies, but not enough to just go for bludgeons instead.) Stalkers with precision stance 5.1+ damage/ 100p. Because of the precision stance you could increase the average damage of these units slightly by not using falchions. Kavalos Riders with swords - 4.2+ dmg / 100p, not counting the command ability damage, which may or may not be broken due to stackability. The damage per points is also higher if you take a unit of 15 due to the points reduction. Halbert Morghast - 3.0 damage / 100p Mortek Guard with swords - 4.4+ dmg / 100p. Immortis - 3.7 dmg / 100p, partially mortal wounds Crawler - 2.1+ dmg / 100p when undamaged. The special shots are additional damage on top of that and I couldn't quantify it properly, hence the +. My thoughts: It seems for battleline, Kavalos riders may be the more durable option than Mortek Guard when not considering the shield wall ability on the guard. I think therefore that Mortek Guard are best used as a bubble wrap and while escorting your wizards or artillery across the battlefield. Having battleshock immunity makes it less scary to bring riders in our army as well, since we don't have to fear models running away. Crawlers are less scary on paper than I initially thought, but if you take them you will likely have to run at least 3 for consistency, especially if you plan to use these to delete a hero or two. I'm not sure if at that point cost they are even worth it. Stalkers seem to win in terms of damage output, but also have much less mobility. In comparison to riders however, they can swap to a +save stance in the opponent's turn, which sort of mitigates the fact that they have less wounds. The mobility, even with their command ability, bothers me. Its likely that these won't see any combat for the first 2 turns, especially if the opponent tries to kite them. At 10+ damage per combat phase they will likely slaughter hordes and due to their rend, monsters and heroes. Morghast, both Archai and Harbinger seem very poor for what you get. Their wounds total are low, their damage output is low. Their points should go down to at least 150 or 160 to be worth taking if you aren't going for a battalion. Immortis damage is respectable and consistent, even lashing out mortal wounds against high save targets. They even have some extra damage with their CA, but I'm not sure if its worth using the ability. Personally I'll use a unit to babysit my wizards since they can soak wounds, but, at 200 points I might opt to just get a second wizard instead. They are quite slow after all and don't have access to extra movement through command abilities either. Anyways, with these numbers in mind, we should probably start putting together a decent list and figure out which ones are auto-include and which are an auto-pass. I think all the Morghasts are an auto-pass for sure and will just take Riders to do their job instead.
  22. The thread ends in a question mark for a reason though :P. Its to provoke discussion.
  23. The black colour scheme of the models is clear powercreep. You cant see equipment properly in a poorly lit room and this leads to cheesy WYSIWYG builds.
  24. I feel like katakros would be amazing in 3k or 4k battles though. The army as a whole feels like its a prelude to something armageddon-like in AOS XD
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