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Cblackaus

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Everything posted by Cblackaus

  1. Thoughts on ways to beat the generic Slaneesh lists with Death (any version)? They seem to be able to simply rush, quickly build DPs and swamp objectives. Any inspiration / experience / ideas out there?
  2. On the contrary - they have a very defined role that nothing in the army can do - destroy units at range and in close combat. They can destroy units that WLC and jezzails can’t - nearly those hiding. Unlike either they can brutalize units in combat.l - or approaching combat. The set with 2 rattling cannons is brutal. With a warp - they do 6D6 hits (21) hitting and wounding on 4s with -1rend and 2 dmg. With re-rolls you can nearly take off a unit of 10 sequitors. And then you can shoot with the wind launchers. And then there is the combat. Nothing else in the book or the game can do this. Unlike WLC or jezzails - they compete in every phase of the game. The only relative weakness is lack of numbers - but that’s why you fill out with clan rats.
  3. Here’s my latest build - it is a mixed arms force and (played well) it has answers to all the current armies out there. It has answers to hordes, to flyers, to elites, to alpha armies.
  4. Stormfiends are still very viable - IMHO far more than most other units. The reason being is they can serve multiple roles. I take a unit of 6 with 2 windlaunchers, 2 rattling guns and 2 combat weapons. What does this give me - a unit with very potent long (30inches not needing LoS) shooting, brutal short and medium range shooting and solid combat. They still benefit from more, more and sparks. Way more versatile than a unit of jezzails that do 1 thing well. The no LoS is essential for so many armies - Sylvaneth and Gloomspite as prime examples.
  5. How are you all travelling against DoK? In Theory it looks like a good match up for us, but haven’t seen too many stories from the table
  6. I heard a Tz Magic list recently won a large AoS tourney in Denmark. Has anyone seen battle roperts or even a copy of the list ?
  7. Cancon - I’ve Got Wood. Well what a weekend that was!!!! Onto Cancon - boy oh boy what an event. The largest AoS tournament ever. Congrats to Clint Herald and the team for organising and running such a complex event and to Rufio Symes andThe Honest Wargamer for their coverage and promotion. I’ve been playing (again) for 6 months and focused almost solely on Sylvaneth - because I was told they were a simple army with low model count ... yeah right !!! My first version was a true net list - I only had 6 weeks to learn the game, and build and paint the army. The list (Dreadwood) was well suited to team tournament but not so much individual. Nonetheless I took it to the Sydney GT and it went okay coming 7th? out of about 70. So I knew the list could work - but it had some Hard counters - as Matt Tyrrell exposed with his Death army. For the 2nd version I swapped out Drycha and went with an Allarielle / Ethereal Durthu combo to give me a ‘tanky’ Alpha strike but left the core the dame. I went to Brizhammer2 and managed to go 5-0 with it but it still had some glaring holes and I was fortunate I got good match ups. So onto Cancon and the meta had been evolving big time with more horde armies (beasts, Gloomspite, death) and the brutal Idoneth. I knew I had to beef up the battleline to give me a better late game esp against the horde and death armies. So I re-thought the list and created a ‘horde’ Dreadwood bybadding a unit of 30 Dryads and a unit of tree revenants. It had all the benefits of alpha but with a very solid ability to hold and contest objectives if the alpha didn’t work or if it wasn’t appropriate. The list was Allarielle - with Throne of Vines Durthu - Lord of Spites (re-roll first missed hit in all phases) 2 Branchwraiths with Acorn of the Ages/Re growth and Ranus Lamenteri/Verdant Blessing. 30 Dryads 4*5 Spites 5 Tree Revenants Geminids Batallions - Dreadwood Wargrove, Outcasts 1-drop army The tactics were: Allarielle / Durthu combo with Durthu taking wounds on Allarielle on a 4+ and then saving with ethereal save. Alpha strike for both if opponent made deployment mistakes AND if I got at least 2 stratagems at start of game. Durthu was relocated within 6 inches of opponent and then Allarielle makes a 16inch move B4 the turn. Then Allarielle - casts spells - usually start with throne of vines and then Geminids as it counters a potential double turn - if they take priority then Geminids goes right back through any unit I’m worried about hitting the duo. After that I cast either Mystic Shield on Durthu if I needed it or Metamorphosis. Then I’d pop Ghyrans wrath (the most valuable ability in Allarielles kit bag). Then raise either 20 dryads or 3 bow hunters depending on scenario. Allarielle then makes her next 16 inch move for first turn joining Durthu, What comes next is brutal - the Allarielle and Durthu alpha - if you let it. For instance, in game 4 it killed one alpha killed 60 ghouls, vargulf courtier, 9 wounds on a dragon, 6 on another (although I was able to use a rather filthy tactic with adjacent damned terrain). One of the most underestimated aspects of the alpha is the shooting. Allarielle has a single shot doing D6 and Durthu has 6 doing D3 - all with re-rolls to wound and Durthu re-roll 1 miss. Add in bow hunters and you can usually eliminate a fair portion or weaken key units. And then comes combat. Because of the ability to place woods you can usually work it so that Durthu get his +D3 attacks. 4-6 attacks, re-roll first missed hit, re-roll all wounds, -2 rend, doing 6 dmg 😮🥴. And then Allarielle. Apart from one notable occasion against the Master, Dave Kerr, she did the job. As to the branchwraiths - Pretty simple - raise a forest with Acorn and then cast raise dryads ona 7. The other (outside of 30 inches reach, raises a forest with its spell using Ranus (on a 4 or 5). Apart from 1 game I always had 3 forests at the end of T1. I tried to place The Acorn/Regrowth within 3 of a forest to then relocate within 18 of Allarielle or Durthu. From there it was a simple matter of bringing all units deployed off the board onto the board. I usually only had Allarielle, Durthu, Branchwraiths and The single tree revenants deployed pre game. After that - it was a matter of trying to keep the duo alive with her healing and Regrowth while using the 50-80 dryads contesting onjectives and threatening with the tree revenants. Spites are simple, but effective screens and blockers. So that’s the theory of the list. For the tournament itself - I did some practice games and lost my last 2 games but felt positive. I set a stretch goal of 5-1 and top 15 (and best Sylvaneth !!). I knew I’d need some luck as I haven’t played against popular and top tier armies - Daughters, Idoneth or Stormcast. Along with beasts, anything that can get behind my lines is a hard counter. As we saw in Dave Kerr’s final match at the masters the #1 target should usually be the Branchwraiths because their ability to raise dryads is essential as the (Dreadwood) list can be very soft. A quick summary of my games. G1 vs Steve Gibb Goblins (not Gloomspite). Steve is ex-WH player who was very successful and only recently re-started. His list was based on the models he had and he hadn’t played Sylvaneth. I explained it at the start and it ended up exactly as we thought it would with a lot of his army dead by T2. Looking forward to playing again when he can take advantage of the new book. Game 2 was against one of the world’s best Warmachine players, Ben Leeper , who had just started up AoS and took an awesome and hard Nurgle list. This game was brutal. Not pretty with him conceding after turn 1 after most of his army was dead for the ourposes of contesting objectives. Game 3 was against the current Master, Dave Kerr, with his Idoneth. First time I have played against them and I had little idea. I didn’t know the combos and I didn’t know how it played. And it showed! I deployed poorly and i probably shoukd have alphaed rather than rushing the objectives. However, I did actually have a good chance to make it very close, but it didn’t work out. On my T2, a full health Allarielle and 5 Tree Revenants charged 10 Thralls to gain his back scenario (worth 4?). I killed 4 ... then an 8 wound Durthu charged 4 eels in his own wood and Dave rolled three 6s from his 4 dice pre-combat volts, and then 3 more 6s from D3s doing 9 mortal wounds - killed him B4 he could swing !!! I am not sure what would have happened after that because Dave still (would) have had an eidolon and Volturnus and a unit of 10 Thralls left - but it would have been close. The quote an old 60s phrase ‘Shoulda, woulda, coulda’! I learnt a lot - I made a lot mistakes which i can hopefully learn from - learn the combos to help with target selection, learn the basics such as movement stats and become more familiar with unit rules. Looking forward to the next game and hopefully giving him a better one. Game 4 was another very short game against Anthony Quilty. Another first for me - playing a Flesh-Eater courts. Unfortunately this wasn’t a good game for either of us. After my first turn, i had killed or seriously wounded over 50% of his army and eliminated 80% of his models. He just didn’t have the answers to my Dreadwood Alpha. Not much of a game for him or me. Hopefully next time we can play with better match armies. Game 5 and up against good mate and fellow Canberra player - Tim Neal and his dominant Chaos Dwarves. Of the 6 scenarios there was one I absolutely didn’t want to play him - Knife to the Heart. With his shooting bunkernand troops he could more or less Guarantee a minor win if I engaged - he has 2 * 40 inch mortars with 1-2 shots each that don’t need LoS mortars. Needless to say - round 5 was Knife to the Heart on table 7 - damn !!! I could have just sat in corner and settled for a draw - but after having only 6 turns from my previous 3 games, I wanted to play !! I had a plan - Alpha to kill some 10-20 Foot troops and take 1 or 2 of the magma cannons and then teleport back to home base and heal and then go again and try and storm his objective. Tim deployed perfectly and I only managed 10 and then killed only 1 cannon (I should have comfortably Killed both but the dice gods deserted me). Then Tim’s went hot and Durthu died and Allarielle had to retreat to heal up. I then threw everything against Tim and he countered it very well by blocking my forest teleport options (including a sneaky use of Ogrids brimstone). I had one Chance but needed a 6 post teleport on 30 dryads for an instant win. I janked This once at Brizhammer vs Deano Matthews but not this time. Tim deployed perfectly, countered every move and controlled to board and got a well deserved minor win - and ended up 10th overall. For Game 6 I had the pleasure of playing Dan Doyle and his Khorne. I had never played against them so i asked for advice. Dan was great. “Just take the objectives, and don’t kill too much too soon as i don’t have the hitting power to contest the objectives if you’re in the wood”. As an ex Khorne mortal and beasts player in V7, the red mist descended and I totally disregarded his advice, went full agro a d started to feed the blood tithe very very quickly 😜. I used my 1 drop and movement teleporting to start to rack up objective points. My Alpha took of 6 Juggers and put a lot of wounds on his Shrine. However, I didn’t realize the power of the slaughter priests that did 12 mortals to Durthu in one turn and as a result Allarielle was exposed to the marauders that did 15 (of 16) wounds to Allarielle. While all this was happening I managed to consolidate around the key objectives. A pivotal moment was when Dan forgot totally to use his blood tithe to raise 20 bloodletters and pressure my back objective. Because of this the score ballooned out to ~14-5?. We had only got through 3 turns with 25 mins left and decided to end it there. We would have got through 4, but not 5 - so apologies to Dan. Another great game with lots of lessons again. My original stretch goal was to go 5-1 and get into the top 15. I managed to go 4 major wins, 1 minor loss and 1 major loss and picked up all 6 scenarios. Overall I canme 13th out of 200 and was top placed Sylvaneth army. So absolutely stoked. On the army - it’s being retired and sold (PM me If you’re interested :)). Now that I’ve learnt the game rules its time to explore the different play and army styles so I’m running with a host of different armies over the next 6 months that I’ve been able to either re/base or acquire. Ideally I can get my Khorne Beasts up and running B4 the Sydney tournament on the 15/16th Feb - although it might be a stretch. If not, I have a character light death armybthays intriguing me 🙂 Thanks all for comments on the army. Disappoint not to get a nomination - but understandable given the quality of the armies that were there.
  8. I played my first tournament a couple of weeks ago with a standard dreadwood netlist. Now I understand the game better I’ve changed my chRacter set up a bit and gone with the Alarielle and Durthu (with Etheral amulet) combo. It is working a lot better and really gives a lot more survivability to the army.
  9. Some help please ... with Dreadwood subterfuge rule do you rollnfor it before or after the choice is made for who takes first turn. on the weekend, I played my first ever AoS tournament and was always used to going first (I have a 2 drop dreadwood lost). But I played a 1 drop nurgle list and opponent said I had to roll for subterfuge and then make movements and then he would decide if it was me or him that took the first turn. FWIW I cam 7/74 and had a great time :)
  10. With Dreadwood Subterfuge, does it happen before or after it is determined which player will have first turn?
  11. I’ve now played 4 whole games Of AoS all with Sylvaneth (Dreadwood build - for a tournament in weeks time) A lot of lessons and great to have @scrubyandwells insights to keep me somewhat on track. Thanks - I really do appreciate both the forum insights and the blog postings here. Last night we were playing Places of Arcan Power. I won my last game 16-3 but I think he was letting me win. This time Dave brought his A game. I left a 1cm gap between 2 forests, and Arkhan hand of dusted Alarielle off the board his T1. Sigh. I was starting to grind out points and stop him from getting too many and then had a great opportunity to press the advantage with the celestant vs Arkham on 4 wounds. 5 attacks ... and 4 1s - ended up doing 3 and then got smashed. I am learning how to use the woods and have a 3-page order of battle that helps a lot. Great game and so happy to have started playing Warhammer again after 4 years :)
  12. Looks great !! I’m building and painting my Sylvaneth army also - it’s in the painting forum also. Unfortunately I don’t have your painting skills. But I still enjoy the conversions and theme opportunities. How did you do her skin? I have 20 spites and I love the look you gave them - did you mind sharing recipe?
  13. @Aezeal “2 AoS games total” ... indeed 2 games in total :). It gets worse - I only opened the ApS rulebook 2 weeks ago ;) As I said upfront, I started this with a simple criteria. I asked Ben (who might be an old gaming friend and someone who knows TGA better than any ;)) - pls write me a list that’s easy to paint (low model number) and doesn’t haven’t too many moving party’s because I don’t know how to play the game - let alone the nuances. It appears that it is good for painting - but is maybe a bit more challenging!! That being said, I am an experienced gamer and have won several 100+ player tournaments in other tabletop systems, so I’m not a numpty. As per the painting blog in the painting section it’s too late to change lists !! My approach for any new gaming system is 1) learn the basic rules 2) learn the basic army rules 3) learn the scenarios 4) learn the win conditions (for my army) 5) learn opponents armies (and/or generic army types ie grind, alpha, range, agro etc) and win conditions - generic and then per scenario 6) learn the advanced / detailed aspects of all the above 7) relentless practice I obviously don’t have enough time for all but upto point 4 before the tournament (now upto 61 players). So i have created and attached a play guide for the army. I’m also trawling through podcasts (I’ve listened to most sylvaneth podalcasts) to try and identify the key models / linchpins that build / create synergy for other common armies ie for Murderhost you need to elimnate XYZ. I know it’s not bulletproof - but it’s better than nothing and is a good way to learn. I’m not at all concerned about losing, but I do want to learn. Pretty simple !! So any comments / suggestions on the attached and other sources / info I could look at would be appreciated. thanks
  14. I’m looking at playing the TM Dreadwood alpha strike list - as a brand new play (2 games) - I just need something simple to play and even quicker to paint - and it was suggested this is a good list. Can someone point me to advice for how it plays - I understand it was at the 6 nations. Allariele Drycha Bramchwraith Celestand Prime 4 * 5 spite revenants 3 * great bow kurneth
  15. I liked the podcast, but unless I missed it you were going to talk about non alpha strike dreadwood lists but didn’t outline them. Can you elaborate here ?
  16. New player here - advanced warning for extreme ignorance :) So ... I have finally succumbed to AoS after 5 years. I’ve got a tournament starting in 7 weeks so I need to design, build, paint an army. Hopefully I’ll have enough time to actually learn how to play before then :) I’ve decided to go with a winter themed Sylvaneth army. Some background on the look and feel of the army. 1. Basing will be cork with ices. Most models will come up from the ice flow (see Basing pics attached). 2. Allarielle will be on an ice monster - I am thinking the GW dread maw model - is this okay to play with ? 3) paint scheme will be the main ‘inside’ body being guillan and coellia shade on top of white with a praexti drybrish. (See attached weapon as an example) 4) unsure about the outer layers ... I am thinking of trying f the new nighthaunt technical paints either the green or blue. Some questions 1) any ideas on conversions of hunters and sprites and dryads with a winter theme - I was thinking of using yeti-styled weapons but don’t know how to source them. Maybe model up ice shards for each hand weapon. Any suggestions? Or maybe face swaps if there are any cool ‘ice warrior’ faces from other ranges. Any and all suggestions welcomed. 2) thinking of adding wisps of mist around bases and models but don’t want it look like ****** - any suggestions there for ways to create a mist effect that look good?
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