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ElectricPaladin

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Everything posted by ElectricPaladin

  1. Ugh. I simply cannot with magnetizing the arms of infantry-sized models. It takes so much work to make it look good and have them not fall off at random times. I still have nightmares about the truly hideous 40k models I played against early in my wargaming career. I'd rather just buy more models. More power to you if you've got the patience, but I don't.
  2. I may need to get some of those myself for scenarios with random monsters attacking both sides...
  3. I'm not sure why they would lie about that when being honest and setting realistic expectations would only benefit them in the long run.
  4. Here's a question for my photosynthesizing elders... how would you do ten tree-revenants? One big squad or two small squads? The rest of my infantry is thirty dryads, five spite-revenants, and three kurnoth hunters.
  5. 100% disagree. I think the Nighthaunt are glorious. But to each their own.
  6. I get it, actually. It's important to be cautious about expanding your design space. A design space can only be expanded so many times before it starts to lose what makes it unique. I understand players being leery of too many new factions being added while "basic" occupants of a design space haven't been fully realized.
  7. I would be actively hostile to a return of the Tomb Kings. I don't want GW to be so stupid as to explicitly kill off a line only to bring them back. I'd be alarmed about what stupid thing they'd do next. It's better for all of us if GW knew what they were doing when they dropped the Tomb Kings because it presages smarter decision making in general.
  8. Yes, I believe that this is the case. Also, remember that "balanced" play is not the only goal of AoS. Narrative play is very important to these developers. They expect that if it doesn't fit the narrative of your game for your army to have erected a herdstone (or whatever) you won't play with one because that's what the story demands.
  9. I thought you'd find this entertaining:
  10. Next up we investigate the murder of the Tome Kings and (checks notes) Britains.
  11. Not necessarily. We've already noted that the Azyrite runes look a lot like Aelven runes.
  12. Well, we'll see. Number of options is not the only predictor of effectiveness or fun.
  13. Go team! Doesn't make any sense, but I'm nevertheless impressed with your collective feat of nerdery, @JackStreicher in particular!
  14. That's not the way their process works. Releases are planned years in advance. If they give us anything else, it'll be in our AoS3 battletome, not in the one coming out soon.
  15. I just built my first three kurnoth hunters with bows. I'll let you know how that works out for me ;-)
  16. Presumably? The story advancement books tend to have actual things happening!
  17. Well... They aren't any Earthly language I recognize. Is anyone here familiar with the letters of any of GW's imaginary languages? Could it be Dwarven, Elvish, or Chaos runes?
  18. As we all know from telling narrative stories with a wargame, being built to handle extensive and gear-headed combat doesn't make a game unsuited to story!
  19. Perhaps they allocated fewer of them to distribution through the website or retailers and held back more for Warhammer stores?
  20. I've never met anyone who cared about reasonable proxies as long as you're clear during setup.
  21. I don't know where you are, but if shipping from California USA wouldn't be prohibitive, hit me up. I'm going to be selling most of the Stormcast side of Soul Wars plus the previous starter ;-), assembled and with a couple of headswaps for helmetless primes but otherwise untouched.
  22. Yeah, honestly I don't get how a new Quest is at all the same thing as a new RPG. Can you play a tree-revenant grappling with the fact that your soul is actually one of the feckless protectors while fighting the Tzeentch-corrupted sorcerer who knew you in that past life? Can you play a Stormcast Eternal dueling to the death with the vampire lord who was once your brother before you "betrayed" your tribe by being taken up into Sigmar's army? Can you play a plucky Duardin demolitions expert, part of a crack team sent in to achieve missions that the Stormcast are ill-suited to, or can't be seen to have been involved with? No? Then it's not an RPG, and an RPG is still a needed and welcomed product.
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