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Mike. c

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About Mike. c

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  1. Sorry I've not kept any of the spare bits.
  2. Looking to sell my gloomspit gitz army. UK based, army is part painted. Would like £300 for the army.
  3. Looking to sell my Troggheard army. UK based. Would like £200 for the army.
  4. Will do these for £200.00 now if anyone's interested?
  5. Looking to swap my Stormcast for Gloomspite or £££. UK based. Have the following: Lord arcanum on tauralon Knight incantor Knight azyros Endless spells Cellistar ballista 10 vanguard hunters 30 castigators 30 sequitors 10 evocators 3 evocators on dracoline. Condition is as pictured. GW retail price excluding the castigators is £380, looking on eBay for castigators total cost of army is about £425. If trading for £££ would like £250 plus p+p and will include the army book for an extra £10.
  6. With aos2 coming out, looking to get some funds ready. Looking to sell my guard army. Would like £200. The army includes: Army book Data cards Bane blade Stormlord Hellhamner Leman Russ punisher Heavy weapons squad with mortars Command squad Astropath, master of ordinance, master of the fleet Commissar Commissar yarrick Company commander
  7. Didn't manage to sell these on eBay so I will drop the price to £150 if anyone's interested?
  8. Now on eBay https://m.ebay.co.uk/itm/Ironjawz-AoS-Warhammer-Painted-Army-Destruction-Age-Of-Sigmar-Army-Book/272945058992?_mwBanner=1&ul_ref=https%3A%2F%2Frover.ebay.com%2Frover%2F0%2F0%2F0%3Fmpre%3Dhttps%3A%2F%2Fwww.ebay.co.uk%2Fulk%2Fitm%2F272945058992%26rvr_id%3D0&ul_noapp=true
  9. Looking to get rid of my Ironjawz if anyone is interested? would like to get £200 for them. Will also include the Army carry case and army book.
  10. Had another game against Daz and his stormcast last night, and I have to say I struggled. Daz was running a stardrake and two units of fulminators list which with so little mortal wound output I couldn't deal with. We played the mission with an objective in each corner and I suffered a minor loss with Daz controlling 3 objectives to my 1 at the end of the game. Turn 1 Daz managed to charge the stardrake across the board and into my unit of 15 brutes and over the course of a few turns took them off. I even threw in a battle brewed megaboss to help them who also got dealt with easily. After these the drake then ate 10 ard boys who were guarding one of my objectives. I really don't know how I would deal with this in future the 0+/1+ armour re-rolling 1's and healing wounds on a 7 just meant nothing got through to it. Rend 1 didn't hurt it only stopped it healing and there doesnt seem to be enough -2 rend in the army. I tried a foot of gork to get some mortal wounds through but the fact the drake can alter spell rolls up/down by 1 meant I couldn't even get the spell off. Any ideas how Ironjaws deal with stardrakes? On the other side of the board it was a better game, I got the charge off on the fulminators meaning they didnt cause me too much trouble. They held me up for a while but didn't do too much damage. However them holding me up for a while meant the stormcast won the war of attrition as the judicators kept firing into me while I was stuck in combat. Rain of stars and the knight heraldors ability also snuck a few wounds off here and there and managed to take out a few of my characters. Overall I am struggling to know what to do with the ironjaws now. Having played a few games I think the brutes are awesome but the army seems to solely rely on them. The megaboss can be good, but for me at least is too often hit or miss. I am also finding that my unit of 10 brutes with 2 hand weapons is just as useful as the 15 brutes with 2 inch reach weapons as they don't need babysitting by a warchanter and can still usually get all 10 in. The ardboys are beginning to seem like a bit of a waste, in this game particular they just sat on my objectives all game and meant it felt like I played 360 points down. I probably should have thrown them forward with everything else however the movement of the stardrake, fulminators and the lightning chariot spell meant I didn't feel comfortable leaving my objectives unguarded. I am also finding that I don't get the most out of my characters as 1 megaboss, a shaman and a warchanter are usually babysitting the unit of 15 brutes ensuring they get +1 to hit, re-roll 1's to hit and are mystic shielded. Beginning to seem like all my eggs in one basket. Any ideas how to improve my list/ gameplay? my list at the moment is 2x megaboss, warchanter, shaman, 15 brutes with 2" reach weapons, 10 brutes with 2 hand weapons, 10 ard boys with shields, 10 ardboys with 2 hand weapons, 3 gore gruntas and the ironfist formation.
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