Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

Community Reputation

32 Lord Celestant

About Hedgehog39

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I spoke with the NOVA Open coordinators and they indicated that if there was a model in production, that I should use that. However, in the same list of examples, they had someone asking for approval to use a creature caster model as a greater daemon, so I asked for clarification about using Deus Vult or Warlord Games minis as stand=ins with approval. Barring that, I'm thinking that I'll try using imperial guard legs and saw off the torsos for freeguild guard and see if the effect works. For greatswords I think I'm going to try tempestus scion legs with the standard greatsword torsos.
  2. So I have a strange notion to try to make a mixed Order or Cities of Sigmar force to take part in the NOVA Open narrative campaign. However, I'm not a big fan of the faux holy Roman empire look that the standard freeguild models come with. Anyone tried to kit-bash human infantry with GW bits? I was thinking that the militarum tempests scion bodies might be good for greatswords, and chaos marauder legs don't seem to have any overt spikes that would need trimming. Can anyone make any recommendations?
  3. "Oi, whot's 'ee talkin' 'bout now?" Grushnak looked up at the distant figure of Da Whisper. Like usual, the shaman was twitching and staring off into the realmgate that formed the basis of the Snowboyz' camp. He would occasionally mumble something that was dutifully repeated and shouted across by Zig'rut. "Not sure, boss. Sumfink about beasts." Surlak frowned, then coughed up a wad of phlegm and spit it out a good twelve paces. Not his personal best, but respectable. With a satisfied grunt, he turned his attention to the multicolored firmament of stars above the tundra. It was a remarkably clear night, with only a few shadowy clouds overhead. "Da 'chanter is sayin' dat Da Whisper knows when da gate is gonna open. It's gonna go to da realm of da beasts." Grushnak frowned and squinted at the boss. "So why'd ya ask me?" He was rewarded with a comradely thwack upside the head. Grushnak's skull was thick enough that the stars barely lasted a second before clearing. "Just wanted ta make sure I isn't goin' barmy. Get yer gear ready and get drillin'" Grushnak frowned but kept his mouth shut. The boss' plan sounded weird. Let the 'ardboyz go first? What kinda thinking was that? Still, he was only regrowing his tusks now, a week after the first time he'd brought his concerns up. With a snarl, he stood up and went about finding Gristle and his shield boyz. Taktiks, feh. ***** Surlak's mob is a squad of brutes with a surprisingly thoughtful boss who is plagued with bouts of Finkin'. They work more closely than usual with the 'ardboyz of the warband and do some strange things like "Movin' in formashun" and "keepin' ranks". It is only be sheer stubborn belligerence and frequent stompings of the orruks that question him that Surlak maintains leadership of the mob.
  4. Basic shade and highlighting on the first of Surlak's Mob of Brutes. I'm not entirely happy with the highlights on the armor, but it'll suffice for tabletop quality.
  5. Trukka is a hoary old chieftan who is a bit too old to really be more than surly about having to follow Da Whisper’s ravings. Although he’s getting on in years, he’s more than capable of putting the stomp on any who would challenge his authority. And getting to run down poor ****** is also fun.
  6. Ever since the announcement of AoS 2.0, I've been getting the Snowboyz ready to follow their mad prophet to a right good scrap. The plan is to paint them up with primarily pale grey armor and to put snow effects on all the bases. We'll see if the white basecoat drives me crazy.
  7. Awesome looking army. Smash 'em gud! Waaaaagh! Sent from my HTCD100LVW using Tapatalk
  8. In terms of RPGs, AoS seems closer to Exalted than Dungeons and Dragons. Starting from level 1 or whatever the "introductory" power level is might lose some of the feel. Sent from my HTCD100LVW using Tapatalk
  9. The Boyz with shields are reasonably durable for light infantry. Although there's a lot out there that has -1 rend, the re-roll from the shield makes up for a lot. Just be advised that the shield is for saves made in the combat phase, so get those bad boys into combat right quickly. The 30-strong units are a good idea for being aggressive. With 30, there's a cushion against casualties so that you can still claim the Mob Rule bonus attack. Just be aggressive with them and charge in to take the objectives. Let the arrer boyz hold the objectives. And be advised that the arrer boyz themselves aren't terribly impressive. Their bows are "meh" at best and only when they don't move. You're only likely to do damage against other light infantry. Boar boyz have yet to really impress me in a battle. They're fast, and if they get the charge, they're reasonably killy against light infantry, but against Blightkings, Stormcasts, Brutes, etc., the lack of rending on the boar attacks makes it unlikely you'll do much damage to heavy infantry. I run a banner boss and I can tell you that with the amount of attacks you're putting out, the re-roll 1's on the wound will pay dividends. A dual chopper boss, while a decent combatant, will be overshadowed by heavy infantry heroes. Consider putting your boss on a boar, give him a Great Waaagh Banner, and keep him behind the main blobs of boyz. His job is to stay mobile and keep the big units in range of his banner bubble and Waaagh! command ability, not to get stuck-in in combat (which seems un-orky, but trust me, it's dead kunnin').
  10. Give dem sparky gits whot-for! Sent from my HTCD100LVW using Tapatalk
  11. Sheesh. Note to self: take part in the narrative campaign in '17.
  12. Nice batrep. Shame about the miscommunication between the dwarves and the stormcasts
  • Create New...