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Lanoss

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Everything posted by Lanoss

  1. It’s not like they won’t get their any save though. They’ll get a 4+ but it can just be rended (that’s how I see it working anyway). And Bonesplitterz as I see them don’t REALLY have good rend. So NH shouldn’t be affected too much. Its the armies with 5++/4++ after saves that’ll be impacted the most (Plaguebearers, Hearthguard etc). But again, it’s not like they won’t have ANY regular armour save not the end of the world is my opinion
  2. Bosses (Brute bosses &, megabosses) issue challenges to units to “duff them up” on a 4+ Unit fights first lmao thatd be nice
  3. I left suggest swapping out the Ancient and either the Wych or TRevs for Durthu as the general 2nd artefact could be wraithstone for some more -1 bravery debuff
  4. I think if you’re going to play heartwood you should have more(bigger units of) Hunters. Chuck in a Treelord/TLA/Durthu or 2 for their stomp (and other abilities). The Glade almost tell you what to include for them to work best
  5. @Predien just drop Spite revs from 20 to 15. Easy
  6. @Craze I like the list! Personally, I’d load Durthu with the greenwood gladius to fish for more of those exploding Winterleaf hits - but totally understand why you went with Gryhrstrike lol Let us know how you fair
  7. I’m thinking Once per game, all units get to pile in and attack twice (or simply just double the amount of the attacks for units this combat phase). And keep Smashing and Bashing
  8. Add 1 damage to Brutes Choppas and Jagged Gore Hackas Add an additional mortal wound on 6 with the jagged gore hackas Gore-Choppa is flat 3 damage with mortals on 6 Then I’d pay 180 for them
  9. I’m fond of the Stave on a Branchwraith with Throne of vines to get +2 to summoning dryads first turn
  10. Someone get this man to the hospital! He is literally dying of a lack of knowledge of a fictional character 😆
  11. Im thinking Warchanters, Wurrgoggs and Wardokks will get reinvented. Performing prayers or ‘Chants’ if you’d like What kind of Chants could we see? #food4thought
  12. Do we think Warclans will change the way both armies play? Or that they’ll play the same but just with each other? Do we think the Waaagh mechanic will change? I for one hope some good comes of Gordrakk
  13. Ah. Nvm. Thanks. Break up 20 Ardboys into 10 Then add Gore gruntas
  14. Thoughts on the viability of this? Orruk Warboss with waaagh Banner Weirdnob Shaman (General) - Prophet Of Da Waaaagh - Lens Of Refraction Weirdnob Shaman - Aetherquartz Brooch Warchanter Warchanter 30 Ardboys 20 Ardboys 20 Ardboys 20 Ardboys ironfist Balewind Vortex Chanters buff 30man blob So they get 2+ to hit Warboss pops CA for +1 attack Shaman casts Hand Shaman casts Balewind + Msytic shield 30 Ardboys drop 9” away from enemy Move d6” in hero phase Charge with a +3 30 dudes getting 4attacks each hitting on 2s, wounding on 3s And a 4+ rerolling 1s save Then there’s 60more where that came from
  15. Like this idea! There are heaps of fun new builds for IJs now I love it! Unfortunately, with your tactic, Bash Em Lads only works for units wholly within 12” when they attack. Or have I read it wrong?
  16. You can now run Gordrakk in a Ironsunz/Bloodtoofs battalion with 5x units of Gruntas (or Ardboys) with 80pts left over for a Warchanter, Gloomspite Shaman or CP I personally prefer the Ironsunz for using Gordrakk and Gruntas as the -1 to hit improves Big G’s survivability and Gruntas don’t necessarily need extra bravery D3 additional attacks and wounds on the compulsory MBMK is fun. And he could have either a Metalrippers Claw, Etheral Amulet, Ignax’s Scales or Doppleganger Cloak for funsies
  17. Can someone please justify Gordrakk’s point cost? Not having a rant... just don’t get why he’s still 140 more than a regular MBMK (which still feels overpoint imo)
  18. @RiderSirius I think Winterleaf will work best against Khorne and I really like that build you’ve made!
  19. So with GHB19 around the corner What changes (if any) for Ironjawz do we hope to see? Point changes? Different artefacts or traits? Developed allegiance abilities? Lets get some wishlisting happening 😁
  20. Let us know how 2 ArchRevs go!
  21. @BetterOffGwen like where your heads at. I might suggest dropping that 5th unit of SRevs for another Branchwraith (with ToV) and just spam more dryads. Could even drop 10 dryads off that 30 blob and add another ArchRev. But I’m not sure on the utility of 2 ArchRevs yet...
  22. I could see a singular terrain piece representing Realmroots with great abilities like healing, summoning and teleporting and us still being able to summon a Wyldwood terrain piece (but brought down heaps in terms of spamming) which would still block LoS, move and attack units nearby.... Just my 2c
  23. Hey y’all I’m thinking of getting amongst Grandfather’s Blessing. What does everything think of the Blightcyst with 30-35 Blightkings? How well does that do? W/ LoB, HoD, Chaos Lord + Sorcerer Lord ? Happy for some input
  24. @Malakree I like a lot of your suggestions. Except for the 2+ or 3+ saves respectively - seems a bit op. Ive been wishlisting the idea of Ironclad across the board as an alleigience ability! Saves stay the same but reduce the rend from attacks by 1. Makes choppy units less choppy but isn’t op against no rend attacks
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