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NCFCpaul

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Everything posted by NCFCpaul

  1. Hi all, I was hoping for thoughts on the best way to play my list! Maybe seems a bit weird, mostly people look to list building I guess, but I got the models and played the list a few times with mixed results. Any thoughts over what tactics or strategy to employ, how to get the best from it, what would be effective deployment and so on. Basically, how would you play this list- alpha strike or castle up on objectives? - Army Faction: Orruk Warclans - Army Type: Big Waaagh! - Grand Strategy: Dominating Presence - Triumph: Indomitable LEADERS Orruk Warchanter (115)* Wurrgog Prophet (150)* - General - Command Traits: Voice of Da Great Green God - Artefacts of Power: Glowin’ Tattooz - Spells: Glowy Green Tusks Orruk Megaboss (140)* BATTLELINE Savage Orruks (330)* - Savage Stikka Orruk Brutes (320)* - Jagged Gore-hacka Orruk Ardboys (170)* BEHEMOTH Rogue Idol (430)* OTHER Savage Boarboy Maniaks (290)* CORE BATTALIONS - *Battle Regiment TOTAL POINTS: 1945/2000
  2. Hi all, been reading the thread and I'm surprised Kragnos gets little love. I'm using him in my Big Waaagh with some Kruleboyz as support for the Ironjawz. List looks like this, I'm constantly struggling with battalions so any thoughts would be welcome: - Army Faction: Orruk Warclans - Army Type: Big Waaagh! - Grand Strategy: Sever the Head - Triumph: Inspired LEADERS Kragnos (720) Killaboss on Great Gnashtoof (170) - General - Command Traits: Supa Sneaky - Artefacts of Power: Spiker Seeds Orruk Megaboss (140) Swampcalla Shaman and Pot-grot (105) Orruk Warchanter (115) BATTLELINE 5 x Orruk Brutes (160) 5 x Orruk Ardboys (85) 5 x Orruk Ardboys (85) OTHER 6 x Man-skewer Boltboyz (240) 3 x Orruk Gore-gruntas (170) TOTAL POINTS: 1990/2000
  3. I've been using Kragnos in mine, which gives the option of 3D6 charge making the Gutrippaz more effective. Anyone else have thoughts about Kragnos or ways to utilise him effectively?
  4. Same with Kragnos, I think (someone please correct me) that as he counts as a general you get the double general role for the Waaagh points. More specifically I find lots of units work well as support- Kragnos goes on a rampage backed up by Boltboyz (who don't need to be covered in mud as no one takes out them leaving Kragnos alone) and some Gore Gruntas. For Warchanter I go for killa beat as Kragnos gives you 3D6 charge anyway. If I don't have Kragnos then I'd run Go get 'em for the charge. Get some reinforced Gutrippaz into somone- fishing for 6's on 40 dice.
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