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Colonel Cabbage

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  1. until
    The London OPEN is an all new 64+ player AOS tournament, run by the Warhammer-Tournaments.com crew. WHAT IS IT The London OPEN AOS Tournament is a 5-round, 2000 point, matched play tournament with space for over 64 players. WHEN IS IT The 31st July - 1st August. WHERE IS IT Sacred Heart Catholic Secondary School, Camberwell New Road, London SE5 0RP. We've made sure to pick a venue with large amounts of private outdoor space to socialize in, high ceilings and enhanced natural ventilation. WHERE CAN I BUY TICKETS www.Warhammer-Tournaments.com/shop Please note that no physical tickets are issued in advance, all you need is the confirmation email you receive when purchasing your ticket. THE PACK https://docs.google.com/document/d/1fLokUkvTJSmGNPLpvIAeFlt3VE0euC43CLe16OwhUos/edit
  2. Event Title: The London OPEN: Age of Sigmar GT Event Author: Colonel Cabbage Calendar: Events UK Event Date: 07/31/2021 09:00 AM to 08/01/2021 06:00 PM The London OPEN is an all new 64+ player AOS tournament, run by the Warhammer-Tournaments.com crew. WHAT IS IT The London OPEN AOS Tournament is a 5-round, 2000 point, matched play tournament with space for over 64 players. WHEN IS IT The 31st July - 1st August. WHERE IS IT Sacred Heart Catholic Secondary School, Camberwell New Road, London SE5 0RP. We've made sure to pick a venue with large amounts of private outdoor space to socialize in, high ceilings and enhanced natural ventilation. WHERE CAN I BUY TICKETS www.Warhammer-Tournaments.com/shop Please note that no physical tickets are issued in advance, all you need is the confirmation email you receive when purchasing your ticket. THE PACK https://docs.google.com/document/d/1fLokUkvTJSmGNPLpvIAeFlt3VE0euC43CLe16OwhUos/edit The London OPEN: Age of Sigmar GT
  3. Brooch is definitely superior to Eye. If you have both it can help you keep up summoning after your initial dump though. But then you are quite light on units. Running both over 5 games I had something like 7, 7, 8, 9, and 10 summoning points (after sacrifices) on turn 1 with 1CP left in the bank for emergencies. Over the course of the 5 games I summoned something like 30 ungors, 20 bestigors, 1 Ghorgon and 6 Chimera. Therefore I think you're gonna always have enough to summon anything you want turn 2, and occasionally you'll have enough to summon something big turn 1 as well. I prefer a Chimera for the MW shooting and the +2 to charge. It really messes people up because they don't expect it, and even if they do, they don't expect D6MWs at 14" range. It also gives them a horrible choice. Pull units away from objectives to deal with the Chimera, or let it run around mauling units and roasting small heroes. Once thing to note. The Allherd summoning generation happens BEFORE you sacrifice at the headstone, so you need to make a judgement about whether you are gonna go all in for all 10 points turn 1 or not. This means you cant guarantee many many you get from sacrificing before spending the CP, and often waiting for turn 2 is better anyway, so I always save one CP rather than going all in.
  4. I've been running mostly Allherd since the book dropped. You can season the list to your tastes, but the key points are that you need at least 1 battalion to get the Aetherquartz Brooch, preferably 2 to get the Knowing Eye as well, and to make up for the loss of of only being able to buy 1 CP now. Depraved Drove is an obvious choice. Desolating can be a good second choice but that requires a lot of units, so Despoilers may be easier to fill and might make up the price difference in fewer taxes.
  5. I'd drop 2 of those Ungors units for a 6 pack of bulls and a Beastlord. 6 bulls with re-rolls are a real nutcracker unit.
  6. There were loads of mistakes in this: Cacophonic Choir was done wrong. They did it as D3 MW per point of bravery to 1 unit only. Think they mixed it with another spell. They didn't know Daemonettes could re-roll charges, and spent CPs on it. They got the range for the Herdstone Shard wrong. its wholly within 6", not within 6". This is the way the item SHOULD work, but it doesn't, so its actually useless because you can almost never get Bullgors wholly within 6". Beastlord can re-roll hits of 1s and ALL wound rolls vs heroes, so he should have done WAY more damage to the keeper. They didn't seem to realise that the KoS was a double caster. They forgot that the KoS does MWs of wounds of 6. There are probably more, but whatever, I'm not trying to rag on them. it was fun to watch, but more mistakes than normal.
  7. I was talking about units that could be in a Slaanesh army
  8. Syll’Esske will give you the re-roll 1s aura, and then you can use the 1-shot +1 to hit artefact too. Then give the used artefact to the Fane for re-rolls
  9. I paused GMGs video and read (squinted at) the page. Compared to the battalion above, they weren’t keyword bolded to my eye.
  10. Heralds arent in that battalion, its 2-6 Daemonettes, 0-4 Hellflayers, Fiends or Exalted Chariots. I think the bolding means the Hellflayers and Exalted Chariots get the bonus through the Daemonette keyword
  11. I think you just dont run this if you go pretenders. You take the nette batt instead.
  12. Let’s talk about CAs. The book only has 2 it seems. Meaning that Syll’Esske is the only unit in the army that must be the general to use their CA even if we add STD and BoC they are still the only one I think. They are also a named character (I presume) so you won’t want to make them your general. Therefore until we see the rest of the book Syll’Esske’s CA seems to be the only reason to go invaders. No one else needs to be the general (except Darkoath Warqueen, but come on).
  13. I’m shocked if this is true. I thought fiends might be going down if anything
  14. No benefit? The batt is competitively priced for what it gives. Once the FAQ lets BoK take the Battalion then we can have some fun! Bloodsecrator works on all Khorne, so extra attacks, no battleshock, and relic banners (I’ll Taketo’s banner of rage to make the re-roll 1s to hit into re-roll all within 8”). Bloodstoker works on all Khorne so +3 to run and charge, and re-roll 1s to wound. Slaughterpriest prayers work on all Khorne too, so you can have +1 to saves, +1 to hit or D3 wounds healed for example. Lots of options! ...gotta get that FAQ though.
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