Jump to content

glytch

Members
  • Posts

    9
  • Joined

  • Last visited

Everything posted by glytch

  1. 2 MK, 3 WC + fungoid = double warlord, tome on WC for teleport, CP on 4+ with fungoid
  2. Fast'Un allows your MK a 3" charge in hero phase, to avoid redeploy / unleash hell. It allows do things you couldn't do whithout it.
  3. Yes it is legal, Touched by the Waaagh! Command Trait condition and Da Great Big Green Hand of Gork condition is Ironjawz Wizard. Orruk Megaboss is the best Arcane Tome wielder. But you should consider Master of Magic Universal Command Trait, by the math it's better than Touched by the Waaagh! to cast Green Hand.
  4. The goals in my list 1/ was to bypass the Weirdnob Shaman coz he brings nothing but the TP on the table, 2/ Two cabbages, one with Amulet, second with Destroyer/Fast'Un. That is three artefacts, so 6 heroes. I have a variation with the weirdnob, two artefacts, 4 drops and one less warchanter. Body counts are fine, Brutes have a 10" charge T1, 3d6 on 3+. That is three menaces (2 MK + 10 brutes) and three warchanters to buff them. I would run 5 more brutes instead of 10 ardboys but don't have models atm. Best options of Ironjawz are Ironsunz + Fungoid + TP + MK Destroyer/Fast'Un + 10 brutes. 10 brutes + violent fury + waaagh = one dead Mega-gargant MK Destroyer + violent fury + waaagh (AKA rend -3 flat 7) = one dead Archaon (with full reroll and +1 save only) MK Fast'Un + TP = 3" charge with no redeploy/unleash hell options I love reliability. Reliability wins games.
  5. I run a fungoid, he is a no-brainer with the CP needs. He is the mystic shield caster. My list is something like that. Allegiance: Ironjawz - Warclan: Ironsunz - Mortal Realm: Ghur - Grand Strategy: Hold the Line - Triumphs: Inspired Leaders Megaboss on Maw-Krusha (480)*** - General - Boss Choppa and Rip-tooth fist - Artefact: Amulet of Destiny (Universal Artefact) Orruk Warchanter (115)*** - Artefact: Arcane Tome (Universal Artefact) - Warbeat: Fixin' Beat - Lore of the Weird: Da Great Big Green Hand of Gork Orruk Warchanter (115)** - Warbeat: Get 'Em Beat Orruk Warchanter (115)** - Warbeat: Killa Beat Megaboss on Maw-Krusha (480)** - Boss Choppa and Rip-tooth fist - Artefact: Destroyer - Mount Trait: Fast 'Un Fungoid Cave-Shaman (95)*** - Allies Battleline 10 x Orruk Brutes (320)* - Jagged Gore-hackas - 2x Gore Choppas - Reinforced x 1 10 x Orruk Ardboys (170)* - 1x Gorkamorka Banner Bearers - 4x Gorkamorka Glyph Bearers - Reinforced x 1 5 x Orruk Ardboys (85)** - 1x Gorkamorka Banner Bearers - 2x Gorkamorka Glyph Bearers Core Battalions *Hunters of the Heartlands **Warlord ***Command Entourage - Magnificent Additional Enhancements Artefact Artefact Total: 1975 / 2000 Reinforced Units: 2 / 4 Allies: 95 / 400 Wounds: 118 Drops: 9
  6. You can only use Unleash Hell during your opponent's charge phase. Being able to charge in hero or combat phase prevents your opponent from using Unleash Hell. Furthermore, a MK with Fast'Un mount trait successfully charging during the hero phase (12'' move + 6'' charge) prevents your opponent using Unleash Hell or Redeploy.
  7. Hobgrot Slittaz does have the Kruleboyz keyword. Marshcrawla Sloggoth's +1 to hit aura is friendly units, not Kruleboyz units, i guess it means something.
  8. The same mistake is on the app. So i do not think this is a mistake. He can be played in Gloom's ally i guess.
  9. Mashcrawler Sloggoth does not have the Kruleboyz keyword, you can play it only in Big Waaagh!, unfortunately not in a Kruleboyz list.
×
×
  • Create New...