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TechnoVampire

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  1. @Leshoyadut I like your second list (LOB with vengorian lord). I’m similarly attached to blood knights, despite the fact they’re not considered overly competitive and run 5 in my list. I find them versatile and pretty tanky. My list is similar to yours but still using VLOZD. This is what I’m going to try out post points increases: Army Faction: Soulblight Gravelords - Army Type: Legion of Blood - Grand Strategy: Lust for Domination - Triumphs: Inspired LEADER 1 x Neferata (400) - Spells: Waste Away 1 x Vampire Lord (140)* - Spells: Hoarfrost 1 x Vampire Lord on Zombie Dragon (460)* - General - Command Traits: Doomed Minions - Deathlance - Artefacts: Cloak of Mists and Shadows - Spells: Vile Transference BATTLELINE 20 x Deadwalker Zombies (120)* 10 x Deathrattle Skeletons (100)* - Skeleton Champion - Standard Bearer 10 x Dire Wolves (140)* - Doom Wolf OTHER 5 x Blood Knights (230)* - Kastellan - Standard Bearer - Templar Lance 20 x Grave Guard (150)* - Seneschal - 2 x Standard Bearer - 2 x Hornblower - Great Wight Blade CORE BATTALIONS: *Battle Regiment TOTAL POINTS: (1890/2000) I think the points add up. I also might try switching out the zombies for a second unit of dire wolves.
  2. I feel like part of the issue with our book is how easy our book tactics are to achieve. They pretty much guarantee 2 VP every turn on top of our healing and resurrecting, which makes our attrition game even stronger. Personally I dislike book tactics. They seem to make the game harder to balance and have too much impact on overall performance. The fact that GW uses them as a balancing method, giving out easy to achieve tactics to struggling factions, I think just perpetuates the problem. Conversely I think having points increased on warscrolls to balance overly strong tactics feels backwards and not great. Id like to see how we’re doing now with the points changes. I like our rules, but maybe some of them still need tweaked (reduction in hunger possibly, and more conditional resurrection sound feasable). I’m not a fan of running hordes so I would be sad to see the faction focus only on that and I appreciate the current diversity in lists and play-styles available.
  3. I agree. I watched the metawatch article and thought that the lead designer (forget his name) was misrepresenting when he claimed that all the sub faction are performing well, in order to justify the widespread points increases. They know that’s not true, but to address the real issues would take too much work/ rewriting rules and warscrolls, which they basically only ever do with the release of a new book. LON and vyrkros will still be strong. LOB feels pretty tight writing lists now, but probably still do well in certain matchups. The other two will continue to struggle. They should have at least reduced the costs of blood knights to help Kastelai. They don’t even see tournament play, and have seen nothing but points increases. I think our book has a lot of well functioning units, but the idea that generally everything over-performs is a myth.
  4. I’m just checking back in here after a while away. Hope everyone’s hobby is going well. The battle scroll increases didn’t surprise me much, but I do think they weren’t well targeted. Everything “good” saw an increase because a variety of lists/ subfactions have been over performing, but from what I can tell, that’s partly due to quite specific reasons (zombies, battle tactics are too easy, the hunger is really strong in certain cases). Despite that I think we’ll still be a strong faction with lots of builds, and hopefully now the meta win rate will be reasonable enough that we can make lists and have them last more than a couple of months. I do find it odd that we’re supposed to be a horde faction and there’s basically no cheap chaff battle line option anymore. Fingers crossed these are the last nerfs we’ll see for a while… I didn’t enjoy being the top peroeming faction. It draws too much attention 😉
  5. I don’t do number crunching, but the Trueblades (particularly in Kastelai) look like they could be a pretty choice recipient for the new GHB spell? Ps I’m also part of the AOS coach SBGL discord server and it’s very active. I would recommend: https://discord.com/channels/615105941079326721/828937779109953548
  6. Wow… you are thorough 🤣 I agree with a lot of what @MotherGoosesaid generally about blood knights, but also appreciate your thorough input on the topic (I think we’re mostly all in agreement tbf). I didn’t take your tone as stubborn, you presented your data very reasonably and it’s helpful. Similarly I don’t want anyone to think I’m trying to claim blood knights are a trash unit now, or anything similar… I mostly just think the are in a bit of a weird place relative to the sub-factions and how they function. I think they seem to work great in LOB, but in order for Kastelai to be a bit more competitive they probably should come down a bit in points, maybe enough to allow another cheap chaff unit if you are playing multiple units of blood knights. I do maintain that the new riders of ruin ability is quite poor. It only affects units with 3 or less wounds and with the movement and base size of blood knights the chances of being able to move over another unit, or doing mortal wounds on a normal move are quite slim. They’ve kept elements of the old rule, but removed the core mechanic, which allowed them to move out of combat, so now it’s not nearly as relevant.
  7. Kudos for the thorough numbers break down. I definitely hadn’t gone that far, and based my opinion on overall warscroll; minimum 5” charge, 5+ mortal wound ward, attacking in 2 ranks, versatility of marks vs the hunger and 6+ ward. (You could add StD banners and Kastelai buffs in but they are quite situational) The 4+ to hit on CK’s is a big disadvantage though for sure… you can’t argue with numbers and yours show that the blood knights do more damage on average. I think the CK’s win on versatility, but I’ll probably have to revise my opinion that they are flat out better.
  8. … Regardless I do feel blood knights were overpriced before the nerf, and are more-so now. As far as I’m aware their positive performance has mostly been in LOB as a 10 in combination with Neferata, but outside of that I think they cost too much for what they bring. Riders of ruin is a really average ability now and basically reads: deal D3 mortal wounds to a unit with 3 or less wounds after charging. Compared to the old warscroll which cost 200 points with retreat and charge I think they are worse, despite the extra rend and reach, and they weren’t exactly breaking the meta before.
  9. Fair points. I’d add that with the lances they attack in 2 ranks which is pretty big, and with banners and mark of chaos they can be made more mobile, harder hitting or more survivable in any combination. Banners are a finite resource, so that’s probably not fair to include. On reflection “objectively better” is maybe misrepresentative when the warscrolls are read RAW, but within the army, they can be made into a power house unit that point for point I subjectively think are noticeably better than blood knights 😉
  10. I think FAQ’s show that the lack of internal balance within the new book is an issue. LOB makes points adjustments almost impossible in some cases (blood knights and VLOZD) because of how much better they function in the sub-faction. Blood knights are objectively too expensive for what they do (compare them to the likes of chaos knights in StD), but being able to spam mortal wounds with them and make them unkillable in LOB was too much. Riders of ruin feels really bad now. It was clearly designed to trigger when used with the “retreat” over other units in the old edition. Now it’s very hard to trigger because of blood knights base size. It feels like the already weaker sub factions will suffer for the sins of LOB.
  11. … found a seller on eBay who printed me 2 units of 20 with command group for £60. Im really happy with the detail and how they look, especially for the price.
  12. So I purchased some of the GG proxies I posted above and I’m pretty happy with how they look:
  13. Thanks, that’s not a bad shout and I’ll look into it if I fail my mission to acquire the official head without spending stupid money. It does look like a decent alternative, though I think the original has a lot of nice character and is very unique. I appreciate you taking the time to help 😊
  14. Hey guys. I’m wondering if anyone can help me out. I’ve swapped my Mannfred rider out for Neferata (permanently, no magnets, straight in with glue), and I’ve realised that I don’t have the head for her! She’s currently sitting headless and sad atop her mount. Is there anyone here that by any slim chance has a spare neferata head that they’d be willing to sell to me? (I’ve checked online and can’t find anything). (I’m UK bases in case it makes a difference) Thanks!
  15. Hello fellow nighthaunt players. I’m just wondering if anyone has much experience playing with Krulghast crutatior? I have a friendly tournament coming up and I have 150 points left to spend so I’m considering including it in my list. I know it tends to get quite positive reviews, but I’m wondering if its damage reduction ability is worth spending 150 points on or if it’s actually quite situational, as Krulghast doesn’t do much else. My alternative is using Knight of shrouds (mounted) and giving it spiteful spirit and soul fire ring for the mortal wound pulse, but that can be tricky to pull off. He does have a decent attack profile though and he’s fast for objective grabbing. Free all out attack 1/battle round is also nice.
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