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Noob Vampire

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  1. Question about Zombies and their superior pile in of 6 inches. We do know the charge roll has to end at least a half of inch from enemy unit to success. How does this affect with pile in. Can pile in be used even if your charge roll fails? There is a good chance 6” is better than charge move. And what about marching? If you march then pile in can’t be used? Thank you all, n Vamp
  2. Hello there! Some tips and tricks against shooting would be greatly needed here. Was a bit surprise search tools didnt come up with it (or then it was me) but how are you going to play against armies with a lot of shooting. It seems all my friends play armies/towns with a ton of shooting and I find it a bit stressful. For example imagine all the warscrolls we have; what kind of build you would get against Cities of Sigmar on 1,5k game. Just finished a 1,3k match against a friend of mine and lost it stricktly to shooting. More likely how superior shooting seems to be. Army I faced had -2 units of musketeers (total 20) -1 unit of pistoliers (total 5) -2 units of Demigryph Knights (total 6) -2 sorceresses with deadly spells -20 spearmen -Celestial Hurricanum with that insane missile weapon+spells 4/8 of drops are projectile. Especially those musketeers with stand & shoot and Unleash Hell are murderous. Bringing back D3 skeletons wont do much after these swipe out whole units when its not even their own turn. So playing Legion of Night or Legion of Blood. How do you build your army against these 40k armies when playing random scenarios?
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