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Mesi

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Everything posted by Mesi

  1. I have Broken Realms book and not the new Battletome, I'll take another look! But thank you for the info on placement! I deployed Teclis back far enough and screened him out so he'd only be able to hit him with the 24" guns on the boats. Severith was fair game, I expected to lose him so deployed him alone to screen out Teclis. The KO player just had bad target priority and I don't think he realized what Severith could do because he ignored him completely at first. My Regent was the target for assassinate and I had him chosen as Precious possession. (I think that's the name) So he really wanted to get that auxiliary and deny me mine I guess. The reason he survived was because he was in cover, next to a 20 man block of spearmen, with Sanctum up. I was Syar so I popped an Atherquartz for +1 to save. Because I could still benefit from Purest Aetherquartz ability. And he had mystic shield up. Look out Sir, Sanctum of Amyntok and his rule Purest Aetherquartz stacked for a -3 to hit. With Sanctum putting him at a 2+ save, he had a 1+ save in cover with an additional +1 from the Quartz. So Even -2 Rends gave me a 2+ save still. And I was rerolling 1's. Basically his whole army was only hitting on 6s and I still got a 2+ save with rerolls vs mostly everything. Definitely an all in situation but it paid off. Much to my opponents frustration. Really he should have stopped shooting at him... but who was I to say otherwise!
  2. Just played a Tournament with the following list. Syar Teclis Cathallar Lord Regent - General Severith Wardens x20 Wardens x10 Sentinels x20 Shrine Luminor Spell Portal Sanctum Took 2nd overall and lost the finals match by a single wound on Knife to the Heart. Quite literally. Won all other games very solidly. And only lost the final because everything went wrong for me that game. Opponent was making 11+ dispels vs Teclis with no bonuses, Total Eclipse never went off which hurt a lot. Failed Ethereal blessing 3 times. With rerolls. Etc. My Thoughts: Teclis with Wind Discipline shores up so many weaknesses we had before. The teleport is absolutely clutch. It's really hard for me personally to build lists without Teclis because his access to all three spell lores just makes him the ultimate toolbox. I actually used the heal spell multiple times. A few times on Severith and a few times on the Regent. Severith is insane. His damage output is solid, the mobility is crazy. He just does whatever he wants and unless they have shooting he's untouchable. I charged him in frequently at the corner of an enemy unit to pin them down. And bounced out in their turn. I'm assuming his movement in the enemy shooting phase will be fixed. But even then he will be incredibly difficult to shift without some form of solid shooting. But if his movement like that is intended, he's definitely a unit many armies will need to tech to deal with. The shrine is quite frankly awesome. I mostly just garrisoned my Cathallar in there and kept my army within range of her ability in the shrine. Then moved out when needed. Maybe I'm blind, but normally Scenery has deployment rules, we couldn't find them. The warscroll lists nothing. So the TO just ruled as long as I place it in my territory and 3" from other terrain and the same distance from enemy territory as the battleplan states it would be fine. Regardless the 24" spell reroll is nice, and up to 10 free command points is honestly pretty awesome. Lord Regent with the Sanctum is solid. He tanked an entire KO armies shooting and lived to tell the tale. (-3 to hit, Look out Sir, His native -1, and Sanctum for the additional -1 and +1 save. Giving a 2+ save or 1+ in cover) Add mystic shield and have fun! He just performed well in every game and his mobility lets you put Goading Arrogance where you need it. The utility from Greater Hysh spell is awesome. His damage output wasn't all that but as a support unit and distraction piece he's great. Might try him not as the general so I can give him a different relic. Syar is nice as it lets you use an Aetherquartz if you need it and still benefit from his ability. Sentinels are sentinels and the Guided Arrow spell is awesome on them. Wardens are as ever a core unit. Spell Portal with Teclis is an auto include for competitive play. But I want to try a Helon list with 30 Roo Riders and two wind spirt. Might be fun, probably not ultra competitive but it would be a good time with all the movement shenanigan's.
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