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NicholasFlamelGames

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Everything posted by NicholasFlamelGames

  1. I am hoping for a surprise IDK/Maggotkin release. Sort of like when the DOK/Slaanesh release came out that I was not expecting. I am sure some people followed rumours more closely or may have had an idea but for me the DOK release came out of left field. Would be pleasantly surprised to see this :). Not a rumour but hopeful speculation that I could see happening.
  2. If Ogors receive a model refresh I fear for my wallet :p. Between adding a very large SBGL and DOK I should probably take it easy....but if Malerion comes out to play or new Ogors...or Duardin or even updated Seraphon sculpts (love Kroak but still too much derp) I couldn't help myself 😀.
  3. We need that Big O energy. New Ogor minis 2021 lettttssss go.
  4. This hobby is so expensive and when you put all the time, effort and money into an army you usually want to see GW put continued effort into it as well. You get wrapped up in lore, rumours and tournament play and I find are usually rooting for the armies you play at events. All this considered, if I was a Fyreslayer player or KO player (I did play KO btw and sold my army recently) I wouldn't be happy to see me army souped. I don't mind something being added in the lore but if I play army A and it is souped with army B I would be kind of annoyed personally because if I wanted to play a different army I would have done so in the first place. I would prefer they add on to these armies and keep them separate. Maybe add some souping rules in an expansion or white dwarf. However, I do know some love the idea of KO and Fyreslayers being together and that's ok too. I would just love to see Fyreslayers expanded on. Possibly because I have 20 Hearthguard sitting around and am listening to Realmslayer currently :p.
  5. I would absolutely love for Fyreslayers to get a few new models and some love from GW. I have 20 Hearthguard painted up just because I love the models and lore. If GW shows them some love then I will too and start the faction...here's hoping. Also, It would be fantastic to see Ogors get a re vamp this year too with updated sculpts for things like Gluttons.
  6. Those are some mighty big socks to fill! Ohhh baby I am hoping for a Tiki Mask-Crash Bandicoot style army with some dark swamp flair. Bring on the creepy little gribbly monsters.
  7. That is nice for you. I am sorry you can't **** off to your feminine miniatures anymore but she is a badass chaos warrior. I am not sure if being "feminine" is her number one priority 😂.
  8. Kastelai Vhordrai 455 pts Coven Throne 310 pts *artifact: grave-sand shard *command trait: rousing commander Radukar the Beast 315 pts 10x Blood Knights 390 pts 5x Blood Knights 195 pts 20x Skeletons 170 pts 10 Skeletons 85 pts 1 Command Point Total 1970 *Triumph bid Really looking forward to trying out some different builds between these guys and Vyrkos. Of course you can play around with artifacts and battalions and battleline etc.
  9. Do we know the artifacts for Vyrkos? If anyone has them I would love a pm! Or just post the rules here.
  10. Appreciate the constructive reply though! I am sure with lots of brain storming we can all come up with some fun and/or competitive lists :).
  11. That would require getting your 4 inch move units into the protected units you really want to deal MWs too. I find with MW output you are usually targeting high priority and strong units that tend to be fast or protected. I do like Lauka but it is not very reliable. Terrorgheists seem kind of weak for their points in Kastelai and Vyrkos and Vhordrai....he is just a boss. I feel you but I do think there is still a weakness with having no shooting, unreliable mw output that requires a lot of things being in place and only a few higher rend options. I do really like the book and am looking forward to playing! More observations of things I believe may be weaknesses to overcome in future games. There are def some janky and funy plays though.
  12. This ^^ rend please. For the love of god where is all the rend :p.
  13. I did notice that which I thought was fantastic. Zombies I am not sure what the damage output will really look like. Time will tell. I am more looking to play a "semi-comp" army with the models I enjoy so Bella and Radukar are a must.
  14. I have been taking a look throughout the book specifically for abilities to help with shooting based armies. I find in general I don't rate casting highly with murderers row running around (Teclis etc) and find the hardest armies to deal with have high mobility, MW output and shooting. We seem to lack MW output and shooting and high powered casting but who knows what is going on with 3rd edition :). Maybe there will be a nerf. I own a KO army and Deepkin army as well so I am not looking to smash every list I play but this book is going to take a little more work and figuring out. Should be fun! I think the Kastelai artifact that increases the FNP to 5+ for a turn with blood knights and the innate re rolling ones will be awesome to help stop shooting alphas and the -1 to hit on a vampire lord on zombie dragon. I really didn't want to run a Zombie Dragon because the model is just....derpy. But -2 rend is so important to have. Also, the Vykros artifacts aren't out correct?
  15. If only our Queen could provide -1 to hit in general for all that filthy shooting 😅
  16. Does anyone who speaks Spanish here want to translate the Neferata and Skeletons warscrolls for everyone? 😛 PM me and I'll send the photos.
  17. 3rd wave Rainbow Unicorn Elves who worship the element of being fabuuulouuussss.
  18. I understand your thought process here and can definitely respect that. I am of the belief that the lore can never really effect the game in a perfectly realistic way. Otherwise, Teclis/Nagash would be able to wipe out small armies themselves. Or for example, one space Marine could defeat 500 guardsmen etc. The lore influences the rules and then the writers try to balance (which is never perfect). If we wanted to play a perfectly balanced game we would play Chess. So far I have personally really liked everything revealed but I respect others do not. To be fair, I played Harlequins and Deepkin for years and when 9th edition came out in 40k the Harlequins facebook group was screaming doom and gloom and I had a strong feeling they would be super competitive (which they did) and then when the Broken Realms update came out for Deepkin there were many complaining. When new updates come out I find it tends to bring out polarizing opinions aka a lot of doom and gloom. Which I get sometimes. Imagine being a Sylvaneth or Slaanesh player 😅. Enjoying more competitive play I tend to still want fluffy rules that feel lore driven that are also balanced internally. There was a 60 player tournament in Australia recently where there were 10 differect factions in the top 10 which shows the game is in a pretty decent place so I have strong hopes for the tome and rules.
  19. I was really surprised how much I enjoyed it. I loved it so much I was really tempted to buy a LON army right then and there but I had a feeling new models were coming. One of the fantastic things about the book without spoilers is one of the main characters is a Black Knight and the skeletons get a ton of character. I enjoyed it much more than Ulfenkarn. I tend to not get worried or put too much thought into things until I see the entire tome and warscrolls etc but I understand that when you put a ton of money and time into your minis you want them to have strong rules. I have really liked what I have seen so far.
  20. Neferata is definitely my Mortarch of choice and I was hoping for some strong rules for her and a bit of a fools hope for Blood Knight battleline (I knew it wasn't happening). I have to say after getting into some recent lore and listening to her recent audiobook Neferata: The Dominion of Bones, she ends up resurrecting a loyal servant to be a Black Knight and it was really cool to see the character develop for this skelly boi. After listening to the audiobook I can definitely see Black Knights being batteline in her force.
  21. I'm not sure if this has been posted but I thought it was pretty cool. ‘I know beasts. I have spent my lives – both of them – hunting them, studying them, taking their measure as I run them to the ground and drive my spear into their sorry hides. So listen to me when I tell you of these creatures, and listen well, because it just might save you: whatever it is they want in Ghur, it goes beyond a simple desire for violence. As long as they and their Earthquake God roam free, none of us are safe.’ - Yndrasta, the Celestial Spear
  22. The Sword and Lances actually have the same stats :). Which I love because many times you only end up using the stronger weapon options so I feel this will help with model diversity.
  23. The Blood Knights are such a hit for me. I cannot even start with how happy I am that both the swords and lances having the same weapon profiles. Too often I find units using the same loadouts because it feels like a handicap by not taking the better option. The rules previewed have a fantastic balance between strong for matched play and also very fluffy. Love them!
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