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Erik Sorbonen

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  1. Hi guys, Seems difficult to keep the BS forum vocal. We don't have a ton of options to build sadly. Do you think that points FAQ this Saturday could change some things? I'm going to a small one-dayer this weekend with the following list: Allegiance: Bonesplitterz - Warclan: Icebone - Mortal Realm: Ghur - Grand Strategy: Get Dem Bones! - Triumphs: Inspired Leaders Kragnos, The End of Empires (720)* Wurrgog Prophet (150)* - Artefact: Glowin' Tattooz - Lore of the Savage Beast: Glowy Green Tusks Maniak Weirdnob (100)* - General - Command Trait: Master of Magic - Mount Trait: Fast 'Un - Lore of the Savage Beast: Glowy Green Tusks Battleline 5 x Savage Boarboys (140)* - Stikkas 10 x Savage Boarboys (280)* - Stikkas - Reinforced x 1 5 x Savage Boarboys (140)* - Stikkas Units 10 x Savage Boarboy Maniaks (290)* - Reinforced x 1 4 x Savage Big Stabbas (160)* - Reinforced x 1 Core Battalions *Battle Regiment Total: 1980 / 2000 Reinforced Units: 3 / 4 Allies: 0 / 400 Wounds: 137 Drops: 1 Didn't have endless spells at my disposal (except portal and Geminids which is unplayable at 80pts) nor more boarboyz so I decided to go with big stabbas (probably a big V screen in most cases). The Grand Strategy is just for the laughs and mind-teasing the opponent with useless info about terrain. I don't think hold the line or prized sorcery is good for this list. New endless spell warscrolls are tempting for trying out a rogue idol with 6 wizards (3 wurrgog, 2 wardokk, 1 weirdnob), 2 warlords, a big block of savage orcs, 10 maniaks plus boarboyz and maybe some morboyz for the lolz of the 41 attacks on charge, or even multi wizard big waaagh. I will update you on the matchups next week but I don't expect much, since the local meta seems to have a ton of shooting and Seraphon... Let's see. Cheers
  2. Hey all! It's nice to see this thread active again in 3.0. I really think the army has potential (even arrowboyz without Bonegrinz, being cheaper than every battleline unit without being battleline and thus not giving the battle tactic to the opponent. They are still ok holders, one of the cheapest screens we have and do some poke, being also ok in combat). We also have pretty good counters to many good armies except Morathi DoK, maybe sentinels and maybe Kairos. Foxes should be tough but under control if we out-drop them and tag them T1 and Gargants or other heavy armies are match for our frenzied were-boar maniaks if we battle one target at a time. Not to mention that wurrgogs are now pretty infamous so they can function as a great bait, even T1 and even though it is a situational threat. I kind of like Icebone and the buff to pigs because T1 they can be devastating from 20" +2 to charge at -3 rend and +1 to hit. So mixing some units of boarboys with maybe a few arrowboyz/morboyz and maniaks seems to be the choice for me. No idea how the heroes perform, especially the big bosses. The weirdnob seems useless but fast un is basically a free 2ble move (and no fly) each turn on a support hero. I think -and hope- that after the December FAQ and the new books, we will have a much better chance of competing with the (nerfed) top-tier armies. i also hope to see some synergy with the arrowboyz and maybe pop the waaagh in the phase of our choice, but maybe I'm too optimistic. I will be taking the army to a one-dayer with a pretty good level of players and armies and post again. It is always encouraging to see people trying their hardest to make the army they love competitive!
  3. Hey all! It's nice to see this thread not being completely dead. As I read the stikka OR tusks rule it seems inclusive. That is, either tusks (if you have chosen chompas) or stikkas (tusks included if you chose stikkas). I think we would have the same problem if "or" was replaced with "and" : it could be interpreted as valid only in the case you choose stikkas, which would exclude tusks if paired with chompas. No clarification, sadly, as expected, in the FAQ. I really think the army has potential (even arrowboyz without Bonegrinz, being cheaper than every battleline unit without being battleline and thus not giving the battle tactic to the opponent. They are still ok holders, the cheapest screen we have and do some poke, so they are more likely to kill the opposing screen before being targeted or killed by it). We also have pretty good counters to most good armies except Morathi DoK, maybe sentinels and maybe Kairos. Foxes should be under control if we out-drop them and tag them T1 and Gargants or other heavy armies are match for our frenzied were-boar maniaks if we focus fire one target at a time. Not to mention that wurrgogs are now pretty infamous so they can function as a great bait, even T1. I will be taking the army to a one-dayer with a pretty good level of players and armies and post again. Thanks @Shirtripper for the report! It is always encouraging to see people trying their hardest to make the army they love competitive!
  4. Man they are terrible... A guy that has a spell from the lore as a warscroll spell - that's lazy. And compare the points to Morgaeth which is the equivalent... or even Zarbag - even the Gobbapalooza is better!! They may be cool for conversion, but still, that's a total disappointment for me
  5. ** I'm happy with the new bonesplitterz rules, but I think we lack character, like some named dudes, more types of savage big bosses, and maybe more leader warscrolls. I don't know how you guys feel about the warclans book
  6. @Verminlord I LOVE spiders! As a fantasy player I only played spiders and savage orcs and I'm not selling them because I'm waiting patiently for new rules before buying 50 oval bases and some round for arachnarok. Overall I'm really happy with bonesplitterz rules though, and I feel we are really underrated. Maybe our worst matchup is DoK or no Archaon Tzeentch, but still, if u play Bonegrinz or Icebone with Rogue Idol the alpha threat is big. Drakkfoot is also very strong but matchup dependent, so that many melt in front of you and others just counter you badly. @Boggler I don't think I'll make it to thundertome, and honestly I'm tempted to go 2000 pts just for the BM. If u consider the one-drop I love the idea of many more arrer boyz, though when practising they don't seem to fit my playstyle, being pretty fragile. I might go 2 or 3-drop Bonegrinz which is a bit faster T1 if u CP the runs to a 6 (5"+6"+5"+charge with plusses basically moving all the units from brutal rukk + rogue Idol) ; second idea is kop with units of 20 morboyz+ snaga + idol in icebone, list that honestly lacks the re-rollable warpaint and 1-drop, since it is extremely difficult to imagine bonesplitterz differently once you've played them that way. @PlasticCraic thanks for the wardokks tip man! I guess I was a bit scared of not having many bodies in my first tournament 😂
  7. PS : Sad that no-one had any monsters for the frenzied boyz. PS 2: when I say that Icebone or Drakkfoot would've been better options I meant if you are a new player or want to have damage. Bonegrinz needs smart play and thinking only in terms of blocking movement and objectives. The proof is that, for me as a player, a newbie in TTS but really familiar with bonesplitterz since release, made huge missplays that cost me game5 and maybe game1 as well.
  8. Hey guys! Erik Sorbonen here. First post for me and first tournament in TTS running bonesplitterz (17-18 of april). @Boggler I have read your reports which I found really enriching, since I had I similar one-drop in mind. However I didn't want to bring the same list as you in hammertime. So I brought a 2-drop bonegrinz : Brutal rukk (1090pts) : Big boss with the auto command trait + 30 stikkas + 30 chompas (idea behind choppas was first to play what I had real life and second to have a clear distinction between attacking and defending units. The choppas actually get more value from 10 man units, so you want them to go ham and use the charge to form a big line in front of enemy screens) + (2*5 savage boarboyz). kop rukk (860 pts) : 3 wardokks (2ble move, +1 to hit, +1 save, rng spell artefact, +1 to cast artefact, big wurrgog mask) + 4*10 morboyz. total 1950 pts, in 5 games always got the triumph which I almost never used since the game was always over by T2/T3 **It would have probably been better to substitute 1-2 units of morboyz for 1-2 units of boarboyz. Announcing the battleplans in advance was great for practising deployment and I honestly thought that scorched earth, total conquest and shifting objectives should be almost an auto win if I don't get matched into KO or maybe Tzeentch. Starstrike was going to be difficult and battle for the pass is ok but really long. Spoiler : went 2-3 but certainly I could've won all five games so I think 3-2 or 4-1 was fair for this list, since I dodged tzeentch and KO. 2nd spoiler : never got priority when it mattered and never got side selection. However my dice rolls where really solid except for games 2 and 3. Game 1. Starstrike : vs Tempest eye (10+10+20 irondrakes, 30 darkshards, 2*9 shadowbonkers, 2*3 aether wings, 3 vanguard raptors, hurricanum w battlemage, runelord, sorceress I think, and bridge) Great opponent, captain of the team of France wanting to chill trying out a really smart list. I take first turn and misplay deployment hardly, since I got baited by the commanding terrain in the right-hand side and got a volcanic exploding in the middle of my deployment killing 1 orruk from each unit AND an entangling in the middle. I naturally charge him T1 woth 30 chompas and 5 boarboyz, almost one shot all aetherwings and stonkers, he gets double, shoots all my 30 chompas in one turn and all my heroes in the next and the objectives fall on his strong side. Game over. I thought I'd lose cos of his tp but felt frustrated to not charge him with all my army, putting my general in the middle to give everyone run and charge. That way I would've had certainly a better chance. 1-19. Game 2. Scorched earth vs Stormcast Nice guy, I think was a spare player, fairly new to the hobby. I don't remember his list since he got too many rules for very few models. Basically had some gryph hounds, a Stardrake, 3*5 liberators and some ballistas on the board and put a celestamt prime with something else to deepstrike. I take first turn, correct my mistake from last game and run and charge him with 2*30 orruks and the big boss without buffs since my spells didn't go off. By the end of my turn I literally was everywhere and the only spots for him to deepstrike were his two corners. I don't remember who got the priority but it didn't really matter cos he didn't have the output, so he conceded after 1h30, 20-0. A pitty I didn't win my first game to get a harder matchup to see how this army performs in a favourable battleplan. Game 3. Battle for the pass vs StD. Nice guy, but god he brought like 120-140 marauders. 2-drop with old Belakor, 2 chaos sorcerer lords and 2 warshrines. First thing he asked me in terror was about my horde clearing spell and if I had a rogue idol in. He gets the roll off and gives me first turn. I should have stayed behind because I honestly didn't know how many buffs he could get. They were basically free triumphs. + A crucial Auto unbind and tp with free charges, which I wasn't bothered about. T1 I charge him and almost one shot 2 units of marauders but he gets the double, tp out of combat (pretty broken, as the shadowstalkers in game 1) and belakor my other unit of 30 sitting on the right-hand contested objective. Was a close game until T3 but lost all priorities and it felt like I shouldn't have moved pregame and T1. It also felt like, as in Starstrike, I should have brought more late game speedy units (boarboyz)... Tough loss 1-19. Game 4. Shifting objectives vs Fyreslayers. Very chill guy, with an interesting list : 2 fathers, 2 runesmiths, 2*20 hearthguard, one with poleaxes, the other with the other option, 5 auric guard, 2 gunhauler allies with obnoxious "disengage" and 2*10 vulkites. He didn't put anything in reserve which is questionable from my point of view. In any case I had blocked every 9inch triangle. T1 I charge only with 30 compas to barely tag his two units of 20, take board control, and keep my other units safe from those 2 mortal wounds in addition. I keep the boss in range for inspiring presence and those heroes last 3 battle rounds, in which he was pinned in his deployment zone. Then he manages to get the 2 units of 20 -which were deployed in the flanks- out of combat with his ridiculous damage but my other 30 were waiting for him on the objective and 5 boarboyz charged him on his back to waste another combat phase. Bottom of T3 he was fighting for secondaries, which he took again with ridiculous damage (domination and mass panic). Win 17-3 to me. Game 5. Slaanesh in Total conquest. The list that boggler played game 1. Really warm opponent and smart player. Obnoxious slickblades with 14 move + run + 6" pile in. I should honestly have won the game but missplayed hardly, wven harder than game 1. Naturally i get T1 and pre game move so basically I auto charge without double move and fly, get only one buff up, but I don't complain since he was really unlucky with dice (almost 60% of him rerolling ones were ones...) The HUGE missplay was charging in my big boss with the two units of 30 dudes. I wanted to play a faster T1 since in all my games I spent almost an hour of deployment and T1 and didn't know what was in range and what it did, except Gluttos who wasn't in range to hit him. So I rushed my big boss in and get him killed top of T1. Furious with myself I wanted to insta-concede but I tried my best and got a pretty closer game than it should've been, losing 20 models to battleshock T1 and both my 30man units in his double. Lost all but one priority I think, but honestly, I didn't deserve the game. Had I kept the boss alive I would've lasted at least the double amount of turns. Not to mention that I finished the game with 5 cp with my wardokks running around to chase my naughty orruks. 0-20. Final thoughts : - bonesplitterz felt strong. Have been practising with some people lately and the alpha potential (alpha-tag or alpha-delete one to two threats) is real. - I think in that tournament, a 3-2 would be more than possible, I didn't play as well as I could, and my opponents didn't have any counterplay when I did. Scorched earth board control was incredible. - probably slight modifications, like a list with more boarboyz or a 3-drop with Rogue Idol would have given better results. -the list lacks damage but the no retreat is a terror to deal with. Ice bone or drakkfoot are certainly better options and I imagine it is really fun to watch an Archaon, a Gotrek or Hagg Nar DoK and Fyreslayers melt. -the list also paradoxically lacked magic. I say this since I'm accustomed to play Big waagh magic heavy and bonesplitterz with 4-6 mages. I especially lacked the 2-cast from wurrgog and/or the mobile re-rolling caster in maniak weirdnob. *Side question : if u play kop rukk and wurrgog I imagine you can double cast his spell, once in the start of the hero phase from the battalion and once as a normal cast? - savage boarboyz do much more damage than what I expected. -morboyz are meh. However I'm cureently practising a 3-drop snaga-kop-idol list where they take the role of the big 30 man units and they are AMAZING in units of 20. 81 attacks + rogue Idol+ 8"pregame move + 2 to charge + rend is real. - thanks for reading guys and special thanks to @Boggler, @PlasticCraic, @kozokus, who all convinced me that posting here matters and sharing ideas is a beautiful thing ! <3 cheers and please share your experiences!
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