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LordDave

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  1. That’s my plan too, not sure how competitive it is but I’m planning on something like this… Allegiance: Slaves to Darkness - Damned Legion: HotEC - Grand Strategy: Dominating Presenece Leaders Slaves to Darkness Daemon Prince (195)* - General - Axe - Command Trait: Idolator Lord - Artefact: Conqueror’s Crown - Mark of Chaos: Khorne - Prayers: Heal & Curse Chaos Lord on Karkadrak (220)* - Mark of Chaos: Khorne Chaos Lord on Daemonic Mount (170)* - Mark of Chaos: Khorne Bloodsecrator (125)* - Allies Battleline 5 x Chaos Knights (230)* - Cursed Lance - Mark of Chaos: Khorne - Ensorcelled Banner: Banner of Rage 5 x Chaos Knights (230)* - Cursed Lance - Mark of Chaos: Khorne - Ensorcelled Banner: Banner of Rage 1 x Chaos Chariots (100)** - Greatblades - Mark of Chaos: Khorne 10 x Chaos Warriors (220)*** - Halberd & Shield - Mark of Chaos: Khorne 10 x Chaos Warriors (220)*** - Halberd & Shield - Mark of Chaos: Khorne Units 5 x Flesh Hounds (105) - Allies Behemoths Chaos Warshrine (185) - Mark of Chaos: Khorne - Prayers: Heal & Curse Core Battalions *Warlord **Bounty Hunters ***Expert Conquerors Additional Enhancements Prayer Total: 2000 / 2000 Reinforced Units: 0 / 4 Allies: 230 / 400 Wounds: 133 Drops: 11
  2. Seems to me hounds and untamed beasts pretty much do the same thing so that’s the choice. Personally prefer hounds, but that’s mainly for fluffy reasons, in terms of other things… - Hounds have a faster move built in (beasts get a pregame move but that’s a one off), so if by some miracle they are still alive later on they can be useful for grabbing unguarded objectives etc. - beasts are StD so presumably synergise better with other buffs, but as both are there to soak up initial charges and probably die in the process not sure that matters much - beasts are 10 points cheaper and can be battleline (which may or may not be good) - hounds have a bigger base so cover more board - which if the main role is to be a screen then for me this is the main thing - hounds are allies so can impact on list building if you want tot ale other allies - from a hobby/practical perspective hounds are slightly cheaper models and potentially more versatile as can be used as coalition in god specific armies, on the other hand if playing ravagers you can recycle dead beasts as summoned units I suppose
  3. Looking for some advice please - Trying to make chaos knights work in 1.5k list - this is where I’m at. Not sure which slaughterhost/artefacts/prayers/grand strategy would work with it - any suggestions? Thanks
  4. Has anyone had any success with the Ogroid Myrmidon? Now it’s 5 less points and gets a mark I’m thinking could justify it? The model is sooo nice, but can’t help feeling using him would be a constant feeling of “this is almost as good as a chaos lord on foot, but not quite…”
  5. Good question. The rules on terrain seem a bit sparse tbh. I think that you can’t squeeze through gaps smaller than your base to move through/past terrain - you go up and over and that costs extra movement, but if going into a building to garrison it then doorways are irrelevant. 9.3.1 says when you move the base stays level with the table and has explanations of moving over things. The diagram on page 10 for moving does seem to show a model moving past some terrain without doing this, but that terrain looks like scatter terrain which as per page 18 is just decorative. In terms of garrisoning, 17.2.1 Just says,”In addition, a friendly unit can garrison a defensible terrain feature instead of making a normal move if all of the models in the unit are within 6" of the terrain feature and no enemy models are in the terrain feature’s garrison”. So you don’t even need to be next to the door to enter the building. That being said, you could always agree “house rules” that say different (sorry for the pun). course, that’s just my reading and I could be wrong…
  6. It works, I particularly like knights, shrine and daemon prince. but… Slaves units tend to only buff slaves as they use “S2D” keyword, but Khorne buffs tend to use “Khorne” (plus mortal or daemon). So chaos lord doesn’t buff bloodbound but bloodsecrator buffs S2D. Also, S2D tend to buff a unit then send it off to fight (like knights charging into enemy) whereas BoK buffs tend to be all units with a small radius of a hero - several infantry units staying together like a castle. So, other than daemon prince who works fine on their own, if you’re going to add slaves you might end up having to add 2-3 units to get the right buffs to stack and the units to work properly.
  7. Ok, so here’s my attempt, variation of a list I’ve been using. Key points: - based on speed, punch (knights and curse prayer) and reliability (lots of re-roll buffs, and +1 to prayers), but not great in long brawls and if key charges fail it all falls apart - so you might get tabled but it won’t be boring! - Not many models to buy/build/paint, no need for extras for reinforcements, all fairly core StD units, easily available etc etc - List includes priests, a wizard and a monster (with token shooting attack) so you can try out all those rules - could switch the crusher and marauders to upgrade the lord on mount to karkadrak lord and chariot to gorebeast chariot (or for 10 chaos warriors) if you wanted to make it cheaper/simpler - Marked as Khorne but you can change the mark for variety - single mark for whole army for starters is easier (not sure how I feel about giving arcane tome to a Khorne lord, it’s legal as far as I can tell, but…)
  8. Curse you! I’d almost persuaded myself it would be too difficult to start a SBGL army, but now… hmmm… looks so easy…
  9. 100% agree on unit champions - before they were almost irrelevant (+1 attack in most cases), but now if they die it hurts - which it should!
  10. Idolators and Khorne is a good fit as the priests fulfil the role of wizards… Especially at lower points with limited hero slots
  11. Only played small games, 5+ Save and 12 wounds is probably too squishy in anything competitive, but yes secrator really helps, and having a d6 MW auto hit missile attack is fun with unleash hell (and then stomp)… not being a hero really hurts as can’t heal, so a chaos Lord on manticore is probably better overall as a bloodthirster alternative, but I like the chimera model so on that basis he’s in…
  12. I’m not sure how useful Bloodwarriors are outside of Goretide. Maybe swap those 2 units for 1 each of crushers and reapers? Either MLK or Skullgrinder could benefit from warlord trait and artefact, but not both so maybe also swap grinder for priest (extra unbind probably helpful too). MLK with 5 attacks and axe power with r/r 1s to hit does have hero killing potential (if not shot first), although quite swingy…
  13. I really like skullfiend and mortals fluff and models wise, so would be really interested to see how you do. If you want feedback on using this list at the weekend presumably you just want suggestions based on what models you’ve got, so…. have you got anything that you’re not using?
  14. I still really like Khorgoraths, I’d use more (than 2) if it weren’t for the monopose issue. Also, I do wonder whether given restrictions on Inspiring Presence we can do something with bravery de-buffs - from Icon, Khorgoraths, Bloodletter musician, reapers trait, coalition knights etc. although not sure how easy to pull off the combo…
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