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Hungey26

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  1. It was after the hour mark but i dont remember the exact timestamp. They mentioned that they don't have the core book FAQ or Batlletome FAQ which may change how bonereapers are.
  2. Listening to Facehammer TV review the core book they did confirm that as of now (without an FAQ) we are indeed unable to use the new command abilities which makes sense as it is a restriction within our book.
  3. Oh wow would have assumed you went from some sort of brown. I do hear from friends that basilicanum grey and black templar are great but this may have just sold me.
  4. Looks great Archibald. What colours do you use for the darker bone like around the harvester's neck and "backpack".
  5. Whelp I cannot edit the post so here goes. I am not very good at the game and have little experience but I feel like 190 pts for them seems... decent? (again not too good so cannot be sure) Seeing as Mir Kainan is just a straight up better Soulreaper (not hard to do). I assume since he is a named character he cannot be given traits and such?
  6. Honestly I am just excited by the prospect of those weapons. A mortek unit with rend -2 seems crazy. That being said I would love to see a full unit of all those weapons (bow, mace, halberd) as they would look awesome.
  7. For me this nails it. Another warmachine doesn't interest me as much but the CHARIOTS are a must IMO. I need more of that TK fix.
  8. I feel Like the ranged problem is an AOS problem in general. Its power needs to be reigned in but I don't think it should exclude us form having them. Old fantasy negatives to hit need to be reintroduce, no more shooting in melee etc would help a lot to tone down their power as well as some rebalance to key offenders. I feel like Katakros would not be stubborn enough to not see the usefulness of chariots and feel that he (although not ride in one etc) could have them in his army. Especially if nagash was kind of telling him to do so. Otherwise I agree with your points. I actually feel like reinforce battle shields should just be a 5+ negation agains regular AND mortal wounds but that could make it a bit too strong on a big mortek blob. I do feel we could use other battle lines. I want our bigger constructs to be able to be conditional battle line but 2 wound beefy infantry would also be very accepted. I feel one or two infantry, chariots and one or two bigger/medium constructs would round us out quite well. Say archer, halberd/greatsword unit, chariot, big necro sphinx/warsphinx esque construct and 2 wound greataxe style unit (though the 2 wound could easily tread on our 4 wound models' identity). Also GW make morghasts better please. Give them warscroll RDP ability and just buff them in general. By the size of them I could see them at 8 wounds easily.
  9. Honestly I get where you are coming from but have you considered that we have to take crawlers because everyone else's shooting is also much too strong. AOS could have gone two routes, limit shooting on ALL armies and make it strong (but boring) or actually properly address shooting. Us getting a new archer unit doesnt fix all the super strong ranged spam armies. Having shooting units makes sense but as other have stated there shouldn't be builds removing all your characters and/or a chunk of your army just from shooting T1. Being able to do build like that AND them being the most efficient in the first place is the problem. Also we have other melee units then morteks like stalkers immortis morghasts yet these medium and big constructs don't get played as they are so outshone by the basic mortek spam. The book already has a hard time balancing our melee units internally let alone with more. Don't get me wrong I actually want a whole unit of the other warband guy revealed too, just big 2 handed axe squad sounds awesome but it certainly doesn't give as much variety as a ranged option. I will say I am also a big fan of setting limits on # of units being taken in an army but that's a whole another topic.
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