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FeralMulan

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FeralMulan last won the day on April 8 2023

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  1. I think my biggest complaints are twofold: - Lack of Identity. Using either the Hedonites, the Gitz or the Slaves books, every subfaction feels like it has a clear purpose. Relics/Trait support a specific playstyle that players can gravitate to. We... don't really have that outside of Avengorii. LoB feels like the herohammer faction but lacks proper buffs for the Vampires. Vyrkos is perhaps the horde faction? But buffing the horde's damage outside of Graveguard is still clunky and lacklustre. - Lack of Combos. Nothing stands out as "ohh, I can' wait to use this artefact/trait". I don't want broken combos, but most of it does very much feel like baseline stats and good luck with the rest. Just my two cents. I enjoyed my first game and I'm hopeful for us, but nothing really... excites me about the book.
  2. I heard this before but like, other than you, I have so far seen one person saying it needs an FAQ. Guess I'm just built different? Seems really clear to me.
  3. Sorry I should have made myself clearer: You are thinking like a programmer *dealing* with bad code. I was not, in fact, calling you a bad programmer. Sorry if it came across that way. Very impressive qualifications, I still think you are dead wrong. I for one read the rules as written and understood what it was trying to do, as explained: each individual dice roll checks for a 4+and resurrects a model on success. If someone tried to argue your method to me in a game, I think I would thank them for their time and politely pack up.
  4. You're thinking like a programmer with bad code, mate. Each roll is a separate activation of the rule. People arguing otherwise are just doing it for the sake of it. And even if not, this would be so mind bendingly obviously the intent that if anyone uttered your way of looking at things in real life, they would be sucked into a black hole of irrelevance by the rulers of the cosmos. Seriously, the rule is fine.
  5. Read that again, mate. We fast roll to save time, but dice rolls happen one at a time: - For each slain model, roll a dice - If you roll a 4+, you return one model Wording is perfectly fine.
  6. In friendly games over a pint of beer In all seriousness, my problem with our previous book is the same one as with this one: nothing we have really lends itself to clever combos or innovative builds. The buffs we have are restrained and directed, the playstyle clearly defined, the relics/traits a little underwhelming... As I mentioned above, I do think that we have a lot of tools for a grindy playstyle, which I like a lot, but the heroes that are supposed to be the hammers feel a little underwhelming. Legion of night.... I'm not sure honestly. The teleporting heroes around sounds interesting, but with no shooting or overwhelming damage magics, the question becomes, why would you? Avengorii on the other hand I am determined to make work. I have been on the Vyrkos train since they came out, but I think there is something to our monster faction. Shame that their trait/relics are the WORST of them all. I'll play some test games with them and report back how they felt.
  7. I haven't seen ALL the abilities But Katakros is stupid good Whole army hitting on 2s with him around They are swimming in CP with a ton of really useful command abilities. They have some pretty great spells too, not to mention the subfaction I played against had a dumb*ss -1 damage thing on their best units.
  8. Okay ladies and gents, I've had my first game and here are my thoughts/observations: - I was playing Vyrkos, and while initially I was down on the Trait change, the sequential activation is amazing. You are able to set up some lovely little Deathballs and get the most out of your buffs, it was magical. - We definitely seem to be an attrition faction now - most of the damage buffs are gone/fairly anemic, but the healing and the regen feels so much better. I was playing into new OBS (who have some INSANE abilities, btw) and I just ground him down. - The +1 to Ward Vyrkos Relic is real clutch on the Wight King. - Vengorian Lord is still just a damage sponge, barely did anything all game but never came close to dying. - New spells feel far better, the extra effects on 9+ are great when they happen, but don't feel essential. Spirit Gale is real nice to add to the attrition, Vile Transference is clutch against a lot of Centerpiece, and all of the Deathmage ones are great. Especially Fading Vigour can insanely mess up your opponent's elite units. - Belladama Volga is still the greatest, her exploding 6s spell having a 24" range makes her a phenomenal support unit - especially since she can heroic action D3 Dire Wolves into existence each battle round to keep her safe. Would recommend. - Grave Guard having 2" wepons is sweet, but hitting on 4s feels rough. Essentially needing All out Attack to be efficient is not the best. Being able to get the +1 attack from a Vamp Lord without CP spent IS the best, however - Lot of our Battle Tactics are pretty pants. Very situational. Ended up only using one (have a Summonable unit die) and it still felt like giving my opponent too much control. Grand strategies are better: Empire of Corpses is a near Guarantee with the new mechanic, and Lust for Domination plays into our attrition playstyle. Hope to get some more games in with different subfactions and report back. I'm feeling positive!
  9. I like the basic idea, but I guess I don't really see what your hammer is in the list? Radukar, I guess? Nothing is really taking advantage of the +1 to wound all that well... but you did say you didn't want to go old models, like Grave Guard. Overall, hope it's a good one! Just wish we could get some games in to test these haha.
  10. Batallions are rumored to be on their way out, so no, this didn't particularly bother me.
  11. Looking like just on Foot - It isn't bolded, which is usually what signifies a keyword. Careful with battallions though, might not be around in AOS 3.0
  12. I guess I just kind of hate that the Soulblight start collecting does not include any Vampires... I dunno, feels weird.
  13. Vampire Lord from the Zombie dragon set is best - although quite rare
  14. Weird question but I see a lot of people talking about taking heroes with Realm Artifacts. I thought those were no longer allowed in Tournaments? Or are they just talking casual games?
  15. Leaders cannot be Battleline. Only the actual units Terrogheist and Zombie Dragon become battleline, not the VLoZD.
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