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LeonBox

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Everything posted by LeonBox

  1. Towards the end he realized that there was no point not eating the mortals in a Troggoth-heavy list where he could just regen the wounds back. I would say he gave me maybe 5 dice worth of DPs and the rest were all mortals. Yes, but now we don’t have Glutos’ +1 either, for a faction completely without pluses to cast. Pretty rough because when I did get Phantasmagoria/Soulslice off, they were amazing.
  2. Just finished, won 27-16 (he conceded bottom of 5). Early thoughts: DP generation is so easy I can see them errata’ing the numbers up pretty fast. I generated 72ish, and that was with quite a few forgotten temptation dice. Exalted Seekers of both flavours are excellent. Slickblades are super speedy and generate so much DP with EK. Our magic sucks hard now unless you take the epitome. My other armies are Skaven and Soulblight, and I sure do miss pluses and re-rolls. I’ll post a full batrep with pics in a bit. Overall, I’m super impressed with the new book. And temptation dice are *so* much fun.
  3. Exact same thing is happening to me right now! His Troggboss damage roll on Glutos:
  4. I’m struggling with the best list to come up with to deal with 2x9 Troggoths (which is the list my opponent took last time). I abandoned the idea of a Keeper general because it messes with battleline too much. I’ve settled on Glutos for sure, but everything else is up for grabs. Any suggestions on dealing with 18 3+ 5++ Troggoths that come back on a 4+?
  5. I have also got Gitz tomorrow -- I suspect a Troggoth-heavy list with that underpointed moon on a stick dude. Haven't written my list yet but I'll likely go with a Strength of Godhood Keeper as my centrepiece. I'll be sure to get plenty of pics and write up a batrep too.
  6. Am I wrong in thinking that we lost the ability to cast Acquiescence as many times as we like?
  7. No need to apologize for the length of your post -- that was a fantastic breakdown and has my mind abuzzing with possibilities for this tome. It's such a fantastic overhaul for the entire faction. You and me both -- I've got a bunch of Slaanesh I never finished painting, and they'll be taking the place of my current projects immmediately.
  8. ****** this looks amazing. The spells that have been shown already look way better. Shutting off redeploy is fantastic, as is a 3D6 charge. Can’t wait to see the other warscrolls!
  9. With Gnawholes, you generally want to castle up around one during deployment for your pluses to cast, chant, unbind and dispels. The other two can be deployed according to your opponent: a little forward if they're a castle, to force them to come forward if they want to shut them down, or in their backfield if they're elite and you want to force them to keep a unit back that could otherwise be doing damage to you. Either way, they should be placed in a way that makes them able to threaten objectives. And they should always make life harder for the opponent when it comes to shutting them down.
  10. The Lord of Hubris just went from a quirky tax on keeping your Slaangors alive to an auto-include in a Twinsouls/Painbringer list. Great ability. Very excited for this new book. Hoping for a bit of an update to the lore too, as they barely mentioned the coming of Slaanesh’s children in the last one.
  11. But it was, in effect, a flat +1 to hit across the whole army (in melee). It remains to be seen if the new allegiance abilities make up for that. On another note, with -1 to hit being our allegiance ability at 12+ DPs, I think we can expect changes to Glutos' ability, since he gave -1 to hit in a 12" bubble.
  12. New rules look pretty damn great, and it's nice to see we get buffs for holding onto DPs. Seems like we've lost exploding 6s across the army (which makes Sigvald cry), but if we've got better DP, better bonuses from DPs and more options to generate DPs, that may not be too bad.
  13. Your screens are made of paper obviously, but if you can dictate who goes first (which you have a good chance of doing) this list could do a lot of damage. I've actually heard of people running 3 Stormfiends with a melee profile recently. They're decently tanky with their wounds profile, but with fewer ways to buff than ranged ones (unless MM can affect them? Not sure on that one) I can't see them being as good.
  14. At present I'd echo what others have said regarding this guy: barring any sort of supporting synergies, he's simply an expensive way of keeping attacks off one unit for one phase of combat (because anything worth distracting will kill him). I guess it remains to be seen if that will make him worth his points.
  15. Are we entitled to use the updated warscroll from the new Beasts book without a FAQ that explicitly replaces the warscroll in our book?
  16. Also his mortal wound ability is amazing. Mid-range characters that would usually be impossible to chew through (Eltharion springs to mind) are eminently killable if you Finest Hour and all-out-attack Cado.
  17. I'm curious as to why the game was so stressful, other than it being against the kings of NPE! I may be missing or misinterpreting a rule, but how do bats come back if they're wiped? I thought Endless Legions only allowed Deadwalkers and Deathrattle summonables to come back?
  18. I just played a game with it and I have to agree with it not being really worth it and making your deployment way too tricky. I'll stick with Pack Alpha (Vyrkos is super CP-thirsty) or Hunter's Snare in future.
  19. Quick question regarding Spoor Trackers: whilst this is a great trait for getting surprisingly fast zombies/faster Dire Wolves, it is also very short-ranged (wholly within 9"). I was tempted to put it on a Necro but, given his small base and its limited range, I feel I won't get too much out of it. The other target is a VLoZD, but that might hamstring his being where you need him if he's babysitting zombies/wolves. Who would you put it on and why?
  20. Hey guys, I've been assembling and painting my SBGL since November or so, but I've recently had my first games via TTS. The first one was decent (it was Beastmen, not the scariest proposition) but yesterday I was absolutely ruined by a very nasty Seraphon list. I've also included my list, which I now cannot change because we're apparently doing some kind of tourney. Any advice on handling a list like this?
  21. Interesting take. I knew about the ruling as I use it all the time to stack Warp Lightning Storm on the same enemy model, but I hadn't considered Dreaded Death Frenzy working in that way. It's definitely something I can see them getting rid of once our new book rolls around, however.
  22. I don't think Dreaded Death Frenzy would stack on a single unit like that. Its wording is "whenever a model from any of those units is slain, before it is removed from play it can make a pile-in move and attack with all of the melee weapons it is armed with." Death Frenzy and Dreaded Death Frenzy stack because they're different spells, but I don't think multiple instances of Dreaded Death Frenzy would. It would be quite frankly broken if a single Stormvermin model got to make 12 attacks before it was removed [3 Dreaded DF + DF + Skavenbrew].
  23. I don't have any Plague Monks painted up yet (Pestilens is my least favourite clan) so I can't comment on their unit size, but I agree 100% that Stormvermin should go to 20/40/60 (or 15/30/45 at least). The fact that Stormvermin (and I assume Plague Monks?) lose the +1 to wound with just one casualty is pretty weird. It's also weird that they fixed the giant rat oversight in the summer FAQ, but not this.
  24. Clanrats and Stormvermin both need their saves characteristic to be modified by their shields/numbers, rather than "add 1 to save rolls..." Also they need to fix the bravery buff from "strength in numbers" so that units have their bravery buffed for every 10 models, rather than simply reducing battleshock losses by 1 for every 10. I fought FEC the other night and the number of Clanrats I lost to Crypt Flayer death shrieks was insane.
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