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LeonBox

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Everything posted by LeonBox

  1. The issue was I was quite elite (e.g. Slicks) so he was killing like 2 models and then I was failing to wipe him, so he was hitting back with a lot of attacks. As I said, I was misplaying a lot because it was the last game of the day (and 7 hours of gaming total) so I was a bit overloaded at that point.
  2. Funnily enough, he went 3-0 and got best Chaos player. I have to wonder how many times he pulled fast ones on some of his opponents, though, as I did not find him a skilled player. I myself went 1-1-1. The time allotted per game was far too short -- we had 2 hours and 20 minutes to finish a full 2k game. I didn't get further than round 3 in any given game. Irongut/Bull-heavy list with 2 tyrants and some other foot character: Major Victory. We only played 2 full rounds, but my debuffs (and the Masque sneaking into a unit of 20 Gnoblars for early DP generation) meant he really struggled with this matchup. Teclis/Sentinel LRL: Draw. We only finished 2 rounds (his first hero phase took up about 20% of the match) but I wiped both units of Sentinels and put 8 wounds on Teclis, who walked right into the Crown of Dark Secrets debuff. Had we gone to round 3, I think I'd have tabled him. Also the Masque tanked Sentinel and Teclis shooting for the whole first turn, and it took him 2 turns to remove her, meaning she more than earnt her points back wasting a lot of shooting units' time. Droth-only Fyreslayers list: Major Loss. Just so many Droths reflecting mortals back on everything, and not enough shooting to deal with them. Also I was tired by this point and made a lot of stupid decisions (failed a battle tactic and didn't get any objectives at all turn 1), and the battle plan played too well into his strengths (only 3 objectives that he could park 2-3 Droths on; my low model count made it extremely hard to take them off them). Highlight was Glutos tanking 3 Droths for almost a whole double turn from them. The Lord of Pain survived every battle, but I was too cautious with him sometimes (he didn't buff at all in the Ogor matchup). Glutos was actually pretty rubbish the first two battles, but almost made it for it by one-shotting a Droth and putting another on 14 wounds. MvPs was Slickblades, who were champion EKs. Coupled with the Barbseekers, their rend is killer. Also the Twinsouls were great for dropping attacks and tanking LRL wardens. Our debuffs really hurt LRL, actually making them quite a decent matchup for us.
  3. Interesting, it's nice to see Keepers not with Aegises getting tried out. I'm really eager to try Godseekers myself too; their spells are fantastic and well worth it alone. My Shalaxi game was also against Gargants, and they also got smushed (and I rolled double 1s for their spear in their one round of combat). It would, on the surface of things, appear to be the perfect match for them, but Gargants have a lot of anti-monster tech so it can also be pretty rough for them.
  4. He was quite stressful to play against simply because I was dreading him rolling 1s/failing charges etc. Also it quite annoyed me that he decided to concede halfway through a battle round, rather than letting me play my turn, which is just bad sportsmanship. The writing was on the wall quite early when he declared (despite having not played against Hedonites yet) that our book was broken and DP generation was too easy. He continued to harp on about this throughout the entire battle, as each one of my buffs came online. Other "this is it, I'm sick of this" almost rage-quitting moments: - Rolling a 4 on a Daemon Prince charge - Rolling a 1 on a run roll to fail to get onto an objective - Rolling 3s on mortal wounds from refused temptation dice - Failing a save roll on his knights from Gluto's unleash hell to take 6 wounds - Anytime he rolled a 5 or 6 to give me depravity points He also: - Griped about most of his knights not getting to attack when the LoH taunted them, and claimed that their wasted attacks would get to go into other units (uh no) - Illegally charged his Khorne daemon into a space he wouldn't fit and had his base overlapping with his knights - Got super salty about me pinning his knights with two different units on either side after I pointed out that he couldn't pile away from either unit (which was the point). He's actually at the mini-tourney tomorrow, so I'm really hoping I don't get paired with him. Easily the worst opponent I've had since I moved here.
  5. Just finished my last pre-tourney match against Belakor Slaves. He had a huge block of Slaanesh knights, 10 warriors with the usual Nurgle/Banner tankiness, Belakor, a Nurgle Daemon Prince, a Soulgrinder (never even seen one before) and some little Warcry units (Untamed Beasts and Raptoryx something or other). He also had a foot Clord, some Khorne daemon thing that healed a wound for every model it killed, and a caster. He was in the Cabal thingy that lets you cast on 3D6. My opponent was the saltiest man of all time, and took every failed dice roll as a personal slight. He also took offence at the fact that I rolled my own temptation die DP generation without asking him as a "courtesy", which OK? This just meant he was saltier when he gave me a bunch of DPs off accepted temptation dice. My list wasn't super optimized -- I had too many heroes -- but I just finished the Lord of Hubris and really wanted to field him. I had: LoH LoP (general, Crown of Dark Secrets, Strength of Godhood) Glutos Epitome Masque 11 Blissbarbs 5 Painbringers 5 Twinsouls 5 Slickblades 5 Barbseekers He had way fewer drops, I plopped the Masque in front of his huge unit of knights because he screened his foot heroes out. He took first turn and the Masque died at the hands of the warriors/Clord/Khorne daemon. I didn't care because she held up like 60% of his army. In my turn, I pinged the Soulgrinder (off alone on his flank) for a few wounds with the Barbseekers and charged the Slicks in. I had chosen the Grand Feast battle tactic, which mean the Slicks needed to do 12 damage to a saveless Soulgrinder with no ward. They did 11. I won priority but gave him the turn. His knights had got all snarled up and charged my Painbringers in the middle, but I was already at -2 there (global debuff plus Glutos) and couldn't get many in. He killed like 2 Painbringers nonetheless, and I killed one back maybe. Elsewhere he failed a charge onto my Soulgrinder-engaged Slicks and nearly rage-quit (not for the last time). He also failed a charge with his warriors onto my engaged Painbringers. In my turn 2 he popped Belakor's Dark Master onto Glutos. Glutos failed every roll to do anything that turn, but he was putting in work with his -1 so I didn't mind. (At this point my opponent also tried to claim Dark Master shut off Glutos' -1 to hit aura, which nope.) My Twinsouls and Lord of Hubris charged his knight block in the middle, and my Slicks charged his Daemon Prince in his central backfield to try to kill him for Gaining Momentum. The Daemon Prince, weakened by Blissbarb and Barbseeker shooting and with his save largely neutered, died pretty quickly. In the middle, my Lord of Hubris did his best "are you not entertained?" impression at the Chaos Knights, who, with -1 attack from Twinsouls and not being able to fully pile in, did only 2 wounds to him. Painbringer, Twinsoul and LoH attacks back (all with the LoP buff, and now with mortals on 6s) reduce them to 7 left. He won priority and opted to take the turn despite the fact that he would have messed Glutos up by forcing another Dark Master turn on him. He made a bunch of charges and bounced off my Lord of Hubris (who was still tanking his knights) with his Khorne daemon dude. Belakor and 7-8 warriors killed one Barbseeker, suddenly very tanky behind their 5++. My Slicks put 5 wounds on his chaos lord. He failed his tactic to wipe a unit out (praise be to the Lord of Hubris again, keeping wounds off my 2 remaining Painbringers) and at this point it was saltiness overload; he quit before I got to take my turn 3. Still extremely impressed with the book 3 games in, and after my mini-tourney on Saturday I'm gonna start mixing it up and moving away from Pretenders with a LoP general. I'm still finding DP generation insane (I generated 46 tonight in 2.5 turns) and can honestly see there being some major changes to our DP thresholds for buffs and summoning going forward. Also the LoP is genuinely too strong, and I agree with whoever said upthread that we can expect a nerf to his ability to that it only affects melee -- or even that he can only pick one unit to affect with it. Even just affecting Glutos with it is crazy powerful.
  6. Great read, looking forward to the rest of the battle! I hear we've been having a tough time with Sylvaneth so I'll be very curious to hear the outcome of this one.
  7. My opponents have both largely enjoyed the experience. It’s not like there isn’t counterplay (refusing temptation dice early and alphaing us being two; magic domination being another) and our debuff stuff can be mitigated by good positioning.
  8. That's rough. I've been lucky so far I think -- I've had Troggoth Gitz and Sons of Behemat, and both had good options for generating EK. Since I'm finding EK our most important DP generator, I guess it really shuts us down if they're super tough (as in your case).
  9. How did you generate so little depravity from EK? Just no decent targets to go into?
  10. That's a shame about your grand strat! How much depravity did you generate, and how was he with accepting/refusing temptation dice?
  11. Yep, the book is just very strong even if you do make mistakes. A good Euphoric Killers target more than makes up for your opponent refusing temptation dice too — and refusing really hurts them over time. It really is an excellent mechanic no matter how your opponent interacts with it.
  12. My Sons of Behemat battle tonight in brief: - He made me take T1 and doubled me. I had foolishly moved everything up; he obliterated Shalaxi over the course of the double and a unit of archers, and had also charged my LoP general. He also kept putting strike-last on Shalaxi, so despite Brodd being strike last too (from Visage), she just got roflstomped by him and the fighty gargant. - I was convinced it was a done deal after that double did such a number on me, but we pressed on. Sigvald and Slicks charged and killed a horde-killing gargant. My LoP died after I overestimated his ability to hold a gargant in place for a turn. - I failed to win a priority roll throughout the whole 5 rounds. The Epitome also failed 5/6 casting rolls (despite the re-roll) over turns 2-3, then got stomped when Brodd finally caught up with her. - Sigvald was amazing. He killed two Gargants who had been injured by shooting and refused temptation dice. Speaking of which... - My opponent refused every temptation dice until around turn 3, when the tide began to turn and he had to start accepting them. This was (a) in stark contrast to other battles I've played and (b) hilariously apropos, because it was a case of him being steadfast and refusing temptation until he phsyically couldn't anymore (gargants were close to dying) and so he had no choice but to give in. - Because of this refusal and the fact he was too far away for me to charge T1, I generated 1 DP the whole turn. - At the bottom of 4, I had left: 4 Painbringers Sigvald with 3 wounds 5 Slickblades 1 summoned Viceleader 37ish DPs He had: Brodd, who’d taken 30ish wounds He conceded despite winning priority because he couldn't score a battle tactic and could get, at best, 1 point. I'd likely had got the full five points in my turn. Also, he failed his grand strat (cast all of the Gargant Prayers or something) and I had the 36 DPs I needed for mine. Final score: 20-16 Slaanesh Final thoughts: - I misplayed pretty hard at points (despite vowing my general would not be exposed again, he was and I left him there because I got cocky), but still managed to pull a win out of the bag. This was mostly because he didn't go after Siggy and the Slickblades (new band name) but absolutely should have because these two units basically wiped his army. - Refused temptation dice really sucks, but they actually did so much damage to him. By the bottom of 3 every gargant had 20+ wounds. - Phantasmagoria is just the best you guys. - Shalaxi is getting shelved for a looooong time. She rolled double 1s for her spear with her spell up. Slaanesh does not forgive such incompetence. - Should have gone with my second list (and intended to), but I forgot to print it. Glutos' -1 to hit would have put in work against gargants. Siggy messes up Brodd. Barbseekers prepare to run away from a Phantasmagoria'd killy gargant. Slickblades put a heavily wounded gargant down (probably by licking him to death; more than one gargant died to seeker tongues) Shalaxi gets tag-teamed and a gargant makes it into my Barbseekers. If you're wondering how this happened, it's because I'm dumb. An alternate angle of Shalaxi getting roflstomped in the double. Siggy and the Slickblades prepare to charge and kill this gargant, who at this point had killed 6 Painbringers. The Painbringers stoically kept passing their battleshock rolls. In the foreground, I inexplicably don't retreat the Lord of Pain.
  13. I've been kicking two lists around for my match with SoB: Army Faction: Hedonites of Slaanesh- Army Type: Pretenders- Grand Strategy: Glutton for Depravity- Triumphs: BloodthirstyLEADER1 x Shalaxi Helbane (420)**- Shining Aegis- Spells: Born of Damnation1 x Contorted Epitome (190)**- Artefacts: Arcane Tome- Spells: Phantasmagoria1 x Lord of Pain (135)**- General- Command Traits: Strength of Godhood- Artefacts: The Crown of Dark Secrets1 x Sigvald (205)**BATTLELINE11 x Blissbarb Archers (150)*11 x Blissbarb Archers (150)*10 x Myrmidesh Painbringers (290)*- PainmasterENDLESS SPELL1 x Dreadful Visage (60)TERRAIN1 x Fane of Slaanesh (0)OTHER5 x Blissbarb Seekers (200)- High Tempter5 x Slickblade Seekers (200)**- Hunter-SeekerCORE BATTALIONS:*Galletian Sharpshooters**WarlordTOTAL POINTS: (2000/2000) And: Army Faction: Hedonites of Slaanesh- Army Type: Pretenders- Grand Strategy: Glutton for Depravity- Triumphs: BloodthirstyLEADER1 x Glutos Orscollion (480)*- Spells: Born of Damnation1 x Contorted Epitome (190)*- Artefacts: Arcane Tome- Spells: Phantasmagoria1 x Lord of Pain (135)*- General- Command Traits: Strength of Godhood- Artefacts: The Crown of Dark Secrets1 x The Masque (140)*BATTLELINE10 x Myrmidesh Painbringers (290)*- Painmaster11 x Blissbarb Archers (150)**11 x Blissbarb Archers (150)**ENDLESS SPELL1 x Dreadful Visage (60)OTHER5 x Blissbarb Seekers (200)3 x Fiends (200)**CORE BATTALIONS:*Warlord**Galletian SharpshootersTOTAL POINTS: (1995/2000) I could also switch the Fiends out in the second list for Sigvald or Slicks. I'm not sure on Slicks in this list -- they've got high rend, but without support they'll get wrecked by the first gargant that looks at them funny.
  14. Bit of a trial by fire tonight -- I've got SoB in my second game with the new book. Thoughts on the best approach? Shalaxi seems like she'll actually be a good pick here, not only for really putting the hurt on them, but also to tank them with her -1 to hit and wound against heroes.
  15. I found Barbseekers super handy in my last match. The 12" range is a bit of an issue if your opponent is able to get a charge off against them, but I used them to tag stuff already in combat to build up the minuses to saves. They're a fantastic debuff unit and great at objective stealing when you need that.
  16. That's incredibly unlucky with the squig hero! She does seem quite tricky to use properly, and generally only if you can get the first turn. If it's up in the air whether or not you get first turn, then you'd be best not deepstriking her, or using her to force your opponent to take turn one.
  17. What did you send the Masque into, out of interest? The fact that she doesn't "deepstrike" in the traditional sense (end of movement) but goes down before the first battle round definitely makes her trickier to use effectively. She could be useful for forcing your opponent to take first and potentially giving you the double, but then she just dies.
  18. I've been giving thought to our fairly naff magic, and so next battle I'm going to take the Epitome + Cogs. The Epitome should be able to pretty reliably cast Cogs, and then all our casters will get to re-roll. Spells like Phantasmagoria are just too important to rely on a single roll of the dice.
  19. I didn't even realize the LoP's aura affected shooting too. I could have done a lot more damage with that had I known.
  20. I can see a lot of opponents wrinkling their nose at this, not least because it slows play down, but also because it's second nature for most people to simply roll all their dice at once. One thing I thought was great (though I think this will change as people wise up to Slaanesh's new tricks) was how readily my opponent accepted at first because it didn't seem like that big a deal to give me a measly D6 depravity. As time wore on, however, it became obvious that his blithe decisions earlier were snowballing and making his life harder. I don't think I've seen a more perfect blend of lore and mechanics.
  21. You know I totally forgot about Visage’s bravery effect. Very much worth keeping in mind.
  22. Yeah Trogs were tough when it came to Temptation Dice, but they were juicy targets for the Pretenders spells (the best lore in the book and it’s not even close). Soulslice Shards utterly shut them down.
  23. Some thoughts on Temptation Dice: I think they're going to be very, very tricky to get right. Several times in my battle I found myself offering pointless Temptation Dice -- his unit was going to die, so what did he care about an extra d3 MWs? I found the most effective use of them was (fittingly enough) offering him a 6 that he really wanted, like an extra hit on his Troggoth Boss' big attack. I actually gave him an extra hit in the combat phase that killed Glutos because I was a few DPs away from a global 5++, and I knew that he'd only give me DP for that if I gave him something juicy. I found them very easy to forget about. A couple of battle rounds I had a few left over. I'd therefore advise using them liberally. Troggoths were a bit of a hard counter to the D3 MWs because they just regen that away at the end of the turn. Against an army without a 5++ on most units and in-built regen, I can imagine that decision to be a bit trickier. Also some thoughts on Pretenders: Amazing. 3 CPs per turn (and the ability to issue a command 3 times for 1 CP) is unbelievably good. Until my LoP died, I had almost too many CPs. Also, I'll never put the LoP in harm's way again, even if his output is pretty good with Strength of Godhood.
  24. So my battle today was aganst Gloomspite Gitz (almost entirely Troggoths). My list was as follows: Glutos (Soulslice Shards) Shardspeaker (Phantasmagoria) Lord of Pain (General, Crown of Dark Secrets, Strength of Godhood) The Masque 5 Slickblade Seekers 5 Bissbarb Archers 10 Painbringers 5 Twinsouls 3 Slaangors My opponent's list, roughly: Troggoth Boss, ability to summon Scuttletide and one-shot one of the game's toughest characters, 4++ that went away if he rolled a 1 (narrator: he did not roll a 1) 2x9 Troggoths that between rally, regen and resurrect are tankier than a T-800 20 stabbers, nets, curious willingness to generate free DP for the opponent Skagrott, curse of arrow attraction 5 spore dudes that could block shooting (but not well enough) 2x3 River Trolls, stinky aura of -1 to hit, the game's most overtuned debuff to saves Fungoid Cave Shaman, Hand of Mork (or Gork or whatever) The battleplan was Ours For The Taking (table 2, battleplan 4). It's three objectives arranged diagonally, with L-shaped deployment zones. Bonus VPs for controlling opponent's home objective and having GCs on the centre one. Turn 1 Slaanesh He had one fewer drop and made me go first. Deployment is shown in the image below, but I have a feeling that this is gonna come out weird as it won't let me directly insert images so let's see what happens. I deployed my Slickblades directly opposite his Stabberz on my left flank, as I don't think he realized the danger in giving me an easy EK target. Behind my Slickblades were my Blissbarb Seekers. My centre was anchored by my Painbringers, with Glutos alongside them and the Blissbarbs, LoP and Shardspeaker behind. Out on my right flank, the Twinsouls screened for the Slaangors. Turn 1 magic was a wash. I got Dreadful Visage off, but it was too far to do anything (but would still prove later useful anyway). I moved everything up into the centre and got the Blissbarbs in range to plink at his big central Troggoth unit. I actually killed one, which was nice. On the left flank, my Bissbarb Seekers did a handful of wounds to the stabbers, and my Slickblades charged in. I made the first misplay of the game -- the Masque had come on behind his big central block, but he'd screened his characters out with the spore dudes. I charged her in and ate 2 wounds from the River Trolls. Because there was a real danger of her dying, I activated her first. This meant I couldn't use all-out attack on the Seekers, as I needed to use all-out defence to tank the stabbers' attacks. The Masque whiffed pretty hard, with -1 to hit doing a lot of harm (who plays an army with easy access to -1 to hit anyway), killing like 2 spore dudes. The stabbers almost killed a Seeker but I got lucky with my saves. My return attacks were not as impactful as I'd have liked, and I generated 10 DPs from Euphoric Killers. For the turn, I totalled 15 DP and got the -1 to hit buff. On my right flank, the Twinsouls advanced. I kept the Slaangors out of big rock range. Turn 1 Gitz My favourite ever endless spell, Scuttletide (spoiler alert: it isn't my favourite spell) goes off and gets parked next to my LoP, as he's decided that this 3CP-getting monster needs to die ASAP. He does 3 wounds to him with the subsequent roll. He tries to retreat his surviving stabberz out of combat with the Slickblades, but he doesn't have the room to do so. In the middle, his big Deathstar block moves up, but isn't quite brave enough to charge my 10-block of Painbringers backed by a LoP who's going to make his 9 troggoths go down to 1 attack each. He throws a few rocks and kills a Painbringer or two. I have parked my LoP exactly far enough that he can't get sharpshootered. The Troggoth boss decides the Masque needs to die. I'm sorta sad (because I misused her) but also not that upset because she's holding his big fighty general at the back of the board. The Twinsouls get wrecked pretty hard by 9 Troggoths. Those rock throws are really incredibly brutal, especially on MSU elite units like these. They subsequently get wiped out in combat. At least the Slaangors are OK. We roll for priority, and I win. I take the turn. Turn 1 victory points: Slaanesh 5 - Gitz 4 Turn 2 Slaanesh I eagerly take the turn because I need to bring some magic to bear on the Troggoth deathstar in front of me. I dispel Scuttletide (thanks be to the Dark Prince because it's the worst thing ever) and I get Soulslice Shards off (which will prove to be huge). I send my Slickblades after his resurrected stabbers (who came on near the back) and send my Blissbarb Seekers to threaten the flank of his big Troggoth block. My Myrmidesh, folllowed by a healed LoP (thanks to heroic recovery), the Shardspeaker and Glutos, move into the middle. My Slaangors decide that slaughter shouldn't come at any cost, and run away from the big Troggoth unit on my right flank. The Shardspeaker puts -1 save onto the big Troggoth central block, and the Blissbarb Seekers kill Skaggrot. I forgot about the LoP's +1/+1 aura, which was super pesky as I would have done so much more damage to the Troggoths with them. Despite this, I kill 4 Troggoths. Glutos, who'd sneaked around the side with his turn 2 run and charge, whiffs against the River Trolls. This will prove to be costly. The Slickblades get into the Stabbers in the backfield and wipe them out. They generate another 10 DP in doing so (I hit the 24-DP buff at this point). At the bottom of my turn, I control his objective and the centre, but have lost my home objective. I score 6 VPs despite this. Gitz Turn 2 I didn't get many pics during this turn, probably because of how traumatic it was. In brief: - His River Trolls vomit on a Finest-Houred Glutos, not only stripping him of ALL save buffs but putting him on -1. Glutos has gone from a 2+ save to a 4+. Can't stress enough how much I underestimated those trolls. - His general charges into Glutos and, due to the save debuffs, puts three wounds through on him. He then rolls this for damage: Glutos, already on 5 wounds, should have statistically saved 6 of those 18 wounds and lived to fight another day. He does not. The Blissbarb Seekers, who redeployed to dodge the Troggoth. He wins the double, and I weep at the amount of hurt he's about to put on me. Turn 2 points: Slaanesh 11 - Gitz 8 Gitz Turn 3 Turns out I also forgot to get pics for this turn, too. In brief: - My Lord of Pain was unable to keep up with the chip damage from rock and vomit attacks and dies. - My Myrmidesh die from the Troggoths (now unencumbered by the Lord of Pain's debuff) and the Troggoth boss. - He rezzed the little spore dudes because apparently Gitz can rez 3" away from opponents and zoning out their Loonshrine is functionally impossible? Would be nice to have that on the Fane. - His other big block of Troggoths starts for the centre, leaving 3 River Trolls babysitting my home objective. Slaanesh Turn 3 My Slickblades sweep through his backfield to threaten his Fungoid (who's been zipping around using Hand of Gork to support Troggoths here and there). The Slaangors move up, ready to charge his River Trolls now their big nasty brethren have left. An action pic of his big block of Troggoths moving to the centre for some reason: The Slaangors make their charge and do decentish, killing a River Troll and putting 3 wounds on another (that -1 to hit is brutal). My Slickblades kill his Shaman. I put 7 wounds on the Troggoth boss from shooting (and with -2 to his save from the Twisted Mirror and Seeker debuffs). He promptly regens/heroic recoveries most of this away. You come at the Troggoth king, you'd best not miss. I win the priority roll and take the double. Turn 3 score: Slaanesh 16 - Gitz 13 Turn 4 Slaanesh I get Phantasmagmoria on his Troggoth Boss. This is misplay #2, as I'm aiming to kill his Troggoth boss, not run away from him. It should have gone onto his River Trolls. I also get Dreadful Visage off and slow his River Trolls down. Shooting takes his Troggoth to a single wound remaining. The Slickblades finish it off and kill a River Troll. Also I summon a Viceleader because Acquiescence might be nice later idk. The state of the table at the end of my turn. Gitz Turn 4 Not too much happens, because he has no hero phase now. He kills my Slickblades with Troggoths and River Trolls. He doesn't score much because he hasn't got much in position. He also rezes 2 River Trolls because he passes his rez roll literally every time. I win the roll for turn 5. Turn 4 score: Slaanesh 21 - Gitz 16 Turn 5 Slaanesh I don't have many viable battle tactics left, so I go nuts with a Slaanesh original -- Excessive Carnage. All I need to do is get either my Viceleader or Shardspeaker onto the central objective and kill one spore dude. Thankfully I manage this. My shooting plinks wounds off his Troggoths because they can't auto-pass battleshock. He still passes. Below is the state of the table at the end of my turn 5. He declines to take his turn 5 because he's 11 points down. Final Score: Slaanesh 27 - Gitz 16
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