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mrcamp1990

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Posts posted by mrcamp1990

  1. Since it costs a lot for tzeentch i think the only solution is to use belakor with kairos and the sorcer lord on manticore as seen in tzeentch 2.0 forum section. Host duplicitous of course.

  2. 20 hours ago, Kasper said:

    Not quite sure what the purpose of the Changecasters are? With Archaon you really want him juiced up so he can take a punch and deliver one as well. You typically see Kairos paired with him because Kairos can cast the Daemonic Power off the Chaos Sorcerer Lord much more reliably plus you have the added bonus of being able to ranged snipe a hero or something else with Umbrall Spellportal + Gift of Change. Archaon will be out and about doing stuff while the Changecasters will sit back and do very little.

    I feel like the typical Archaon list you see in Tzeentch is quite refined and honestly this just seems like a toned down version of it. 

    You are absolutely right. I was just thinking a list with archaon and varanguard togheter because i like the models. If you have some other suggestions please feel free to do it. I thought that Changecaster and balewind could help to deal some MWs.


  3. Hi guys, i have in mind this list:

    Allegiance: Tzeentch
    - Change Coven: Hosts Arcanum

    Leaders
    Archaon the Everchosen (800)
    - Lore of Fate: Infusion Arcanum
    Chaos Sorcerer Lord (110)
    - General
    - Command Trait: Spell Hunters  
    - Artefact: The Fanged Circlet  
    - Lore of Fate: Arcane Suggestion
    Changecaster, Herald of Tzeentch (110)
    - Lore of Change: Bolt of Tzeentch
    Changecaster, Herald of Tzeentch (110)
    - Lore of Change: Arcane Transformation

    Battleline
    3 x Screamers of Tzeentch (80)
    3 x Screamers of Tzeentch (80)
    3 x Screamers of Tzeentch (80)

    Units
    6 x Varanguard (560)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)

    Total: 1970 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 92
     

    what do you think? Are there any better solutions?

    Buff archaon, dealing mw with changecaster and waiting the charge of varanguard while at the same time taking objectives fast with screamers.

    Thank you in advace

  4. I really thank you all for the support. I tryied several combination of your suggestions and i figured out that the best solution for my game style is to use the sabres/hunter hambus. That was an epic win and a great game. Thank you guys. And i am happy because BCR CAN play against a shooting army.

     

    78D39E8E-8AF7-4F17-86AD-99F3F540D361.jpeg

    • Like 4
  5. 3 hours ago, Beastmaster said:

    A frostsaber/hunter ambush can do the same as the gorgers, but better for a higher investment. And they mix well with Winterbite.

    Mournfangs can also be fast and painful for shooters.

    @Beastmaster and maybe i could exploit the command ability of my Frostlord which allows BCR to reroll charges

  6. 7 hours ago, Dankboss said:

    Gloomspite Gitz' Madcap Shaman has a spell that gives -1 to hit from shooting attacks, and it affects friendly units, not keyworded. Might be worth allying in for 80 points.

    @Dankboss cool, i'll try to figure it out

    • Like 1
  7. 13 hours ago, PlasticCraic said:

    @mrcamp1990 30x Arrow Boys in Big Waaagh could come in very useful in this matchup.  You can cast their buff spells from the backboard (out of shooting range) because they have 24" casting range.  So you can set them up aggressively and still keep your Heroes safe.

    Most important spell will probably be Hand of Gork to get them in range, so buff the casting on that one.  

    They force a decent volume of saves with no rend, which should be enough to pop the Aetherwings given that they don't have a save.  They are not good in combat, but should force the odd save here and there if you need to charge in and finish off a unit of birds (or if they move into combat with you).   It's even worth charging the Longstrikes if you can: Arrow Boys are +2 to charge natively and will kill the odd model on a 4+ save, and force them to shoot into your pile of wounds for a turn or two.  Then you can move up your combat units for the killing blow.

    You'll need access to Mighty Destroyers (via the Ironfist Batallion or Brutish Cunning CT) to get your hammer units up into threat range on the turn you shoot off the birds.

    Within Ogors, have you considered taking Yhetees?  They can get up the field quickly (run 15" then pile in 6"), then you can blow up the birds with one unit, leaving the second unit free for its 6" pile in.  Winterbite could be worth a try in this case, for the -1 to be hit and the extra movement on Yhetees.

    Gorgers are another one to look at: you can start them off the board (= safe from shooting), then they can come on 9" away and hopefully blow up the birds, after which it's game on.  They'll be on a 9" charge but they do reroll that natively, you could even invest in Cogs for the matchup (will help you start off far away then get up the board quickly).

    Finally, remember that the Longstrikes only get the +6" range in the Shooting phase, not the Hero phase.  A lot of people do that wrong.  You can deploy 24.1" away and only take Shooting phase damage.

    Thank you so much @PlasticCraic  for your deep explaination. I'm surely trying to make some lists with your suggestions and then i will try give you a feedback. Unfortunately we wrongly applied the rule of Longstrikes since they were shooting 30'' also in the hero phase.

    Are you sure about hand of gork? Because it's written that only IJ units could benefit from it.

  8. First of all thank you for the reply.

    I will try to go more in deep of my issues. The problem is not only the aetherwings. I mean if I setup close to the enemy territory with one drops he takes the turn and he shot my champions. If i try to set up close to the edge of the battlefield and maybe try to use the hand of gork, then he uses aetherwings to counter my charges. The shooting of BCR is not enough to destroy all these aetherwings. 
    Furthermore if i focuse the aetherwings, it means that he still have his Vanguard Raptor still alive.

  9. Hi community, what's up?

    I have a though question for you. A friend of mine is playing the competitive typical SCE vanguard list. However i tryied twice to face him with two destruction lists. One with BCR and one with BIG W. In both cases i put the "Plate of perfect protection" on my general. 

    Unfortunately in both cases I couldn't do anything. If I set up too far I had objectives and charges more difficult to reach, and if I set up close and i attemp to charge he uses the aetherwings ability to shield. Seems he counters me.

    Do you have some suggestion in order to face this list? Which weaknesses should I exploit?

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