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oggurt_da_bog_zombie

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  1. If in the new STD book there is a way to make the new Ogroids and/or the new Chaos Legionnaires battleline, I might actually try something like this (altho probably not that many Fomoroids) with Bela'Kor, Eternus, Ogroids (Myrm and the new unit), Legionnaires, and Fomoroids. 🤣 Can't wait for the new STD book!
  2. Yep, I really want to get to the Tarantulos Brood and terrain from the new box set but... oh man so many things to paint, so little time.
  3. As an owner of a bunch of Underworlds warbands, the new Tome of Champions is pretty exciting. Been trying to come up with lists that thematically "finish" each Underworld warband (or at least the ones I own), basically it seems like those warbands are coming up between 500-700 points, so usually get a few hundred points to spare. Seeing if I can make an all Vampires warband work, or getting a few BoC models to get Gnashraks warband in, has been fun. I really like my Khagra's Ravagers warband: Khagra the Usurper - 200 (Leader) Chaos Lord - 240 (Hero) Dour Cragan - 140 Razek Godblessed - 145 Zarshia Bittersoul - 140 Chaos Marauder w/ Barbarian Flail - 55 Chaos Marauder w/ Barbarian Flail - 55 Total: 975 Pts It's low on bodies but can't wait to play it more. The Chaos Lord is an absolute beast, the rest of the gang can't really be shifted either, Zarshia is useful, and the Marauders are great too for 55 pts!
  4. Agree with everything here, and I'd add that its sorta the ultimate setup for a NPE "gotcha" moment. New(ish) player comes to the first tourney/matched play game and isn't aware of this rules update or doesn't have the of priority targets committed to memory, they setup their freshly painted unit -- that happens to be on the priority list -- and their opponent who is very aware of these rules goes after it. Opponent manages to kill the priority target early in the game, and then says "I get an extra VP (or two, if it was reinforced or a Mega) because I killed your priority target" and the new player is like... "what have I done to deserve this!?". I for one am not good at memorizing things like this, and can imagine being very unhappy if you get "gotcha'ed" in a competitive play setting. If this new priority target rule is here to stay forever, its yet another thing all players are expected to be updated on by... waiting every few months and downloading the latest PDF?
  5. Somehow missed this thread, as a big LoB fan I've had a great time with the new WD stuff, it certainly gives LoB an edge. This is the list I ran at a big tournament: Neferata and The Blood Cartel Allegiance: Soulblight Gravelords - Lineage: Legion of Blood - Mortal Realm: Ghur - Grand Strategy: Prized Sorcery - Triumphs: Bloodthirsty Leaders Neferata, Mortarch of Blood (365)* - Lore of the Deathmages: Overwhelming Dread Vampire Lord on Zombie Dragon (435)** - General - Deathlance - Command Trait: Premeditated Violence - Artefact: Soulbound Garments - Expertise: Martial - Mount Trait: Foetid Miasma - Universal Spell Lore: Flaming Weapon Vampire Lord (140)* - Expertise: Arcane - Lore of the Vampires: Amethystine Pinions Battleline 5 x Black Knights (100)** 5 x Black Knights (100)** 10 x Deathrattle Skeletons (85)** Units 5 x Blood Knights (195)* 5 x Blood Knights (195)* 20 x Grave Guard (280)* - Great Wight Blades - Reinforced x 1 Endless Spells & Invocations Suffocating Gravetide (50) Chronomantic Cogs (45) Core Battalions *Battle Regiment **Battle Regiment Total: 1990 / 2000 Reinforced Units: 1 / 4 Allies: 0 / 400 Wounds: 111 Drops: 2 The list certainly has problems but the new WD updates and drop in black knight costs gave it a competitive edge. I only went 1-4 at the tournament but had I had a bit better luck I think I could have gone 3-2. This list was able to win against a very tough HotEc Archaon + Varanguard list, but I got brutalized by a Thunderlizards shooting list and lost a tough match against the only other Legion of Blood player in the whole tournament. Then I had a very close game against Ossiarch Bonereapers but rolled super badly in some key situations. Even with the Arcane trait I barely got any spells of with Arkhan running around, and then my VLoZD whiffed on killing ~6 Mortek Guard I needed for taking an objective and getting broken ranks, so I blame this loss on luck. Finally lost against a LotFP list with a GUO who had the ridiculous Fourfold Blade + Nurgling thing and did 18 MWs against my VLoZD (opponent didn't explain the crazy rules interaction until too late) which basically cost me the game. The strengths here are obviously Neferata, Blood Knights, and super fast Black Knight chaff that I use to soak up unleash hell to get my knights and GG in safely. The decrease in points allowed me to fit in the Chronomantic Cogs, which combined with the Vamp Lord on foot casting bonus, I'm able to more reliably bring GG out of the grave and into combat right away (assuming a re-roll charge via CP, its a likely chance to get an 8+ to make a GG charge). The weakness is obvious, bodies and dealing with heavy shooting. Trying to play a more "elite" Soulblight list in anything but Kastelei is really tough. Successful Soulblight lists usually have lots of bodies for taking objectives, whereas this list needs to kill things fast to hold objectives. The VLoZD is very swingy so theres a lot of risk in this list, but I've had success with this list outside the big tourney, and some more practice I think I'll be able to win more often. My opponent who happened to also be a LoB player ran a Vengorian Lord with Soulbound Garments on it, which was just an awesome idea I hadn't considered, so I might try swapping out the VLoZD for a Vengorian Lord at some point and seeing if I can get more bodies into the list too. Anyway, LoB is certainly worth looking at now, although Vyrkos still seems to be the more flexible subfaction for competitive play.
  6. Thanks, my VT idea might work better with a VLoZD in Legion of Blood with Arcane battle trait and Soulbound Garments then. Admittedly I've really struggled against Mega Gargants before so I'm definitely over correcting a bit but I know I'll see them again at an upcoming tournament.
  7. You've just outlined in detail all the fears I've had about my idea for experiments with VT. 🤣🤦‍♂️ Are Gatebreakers really that much more killy? I've faced many gargants but maybe I've lucked out and its usually Kraken Eaters and Warstompas, and didnt seem like they'd be able to take down an AoD'ed VLoZD. Regardless, seems like the safer bet might just be to go all in on damage output with Sangsyron and Flaming Weapon, it's certainly a solid load out.
  8. Wanted to address a specific part of your list/comments: So I've been thinking about this VLoZD loadout a lot lately... and I might instead try arcane tome and vile transference. Don't get me wrong, Sangsyron and Flaming Weapon are awesome, and I also would make the VLoZD the general for either Pack Alpha or Hunters Snare, but I've been thinking about an alternative route. The idea is the VLoZD is by far the unit most likely to be in combat for like... the entire game. That means close range. For most low wound models, an 3"/D3 arcane bolt can be effective, and for high wound models (Maw Krusha's, Mega Gargants, any hero monster really), Vile Transference seems like it could be pretty deadly (I think the sweet spot would be around 8+ wounds, VT is more effective), and with Locus of Shyish sorta a nuclear bomb scenario against of Mega Gargant. Of course, you could just take Vile Transference and still take Sangsyron, but I'm thinking of taking the Arcane Tome as well to cast Mystic Shield, Arcane Bolt, or VLoZDs warscroll spell (seems useful if only for the longish range) too. With Vyrkos re-rolls to cast, seems potentially more deadly against high wound models than the normal Flaming Weapon and Sangsyron combo, and against low wound models the VLoZD is probably doing enough damage anyway. Of course, this makes even more sense if you're taking Hunters Snare and parking the VLoZD on an objective the whole game (and therefore, less utility from charge bonuses). Something to think about, I have a list in mind very similar to yours but with wolves and Radukar the Beast, but the VLoZD playing a similar role.
  9. Question for those here running cultist heavy lists, Idolators, etc. Has anyone ever experimented with a big block of Scions of the Flame for flame pot tossing? The exploding 6s on the pot throwing makes it almost seems meme-list worthy to have a reinforced unit of them, maybe add in the shrine rerolls or Daemonic Power buff to fish for more 6s. Math hammer-wise, the damage is there, but obviously the problem is the 8" range which means no mask of darkness yeeting them across the board to then shoot in the following phase. If the Scions could move a bit faster to get into shooting position then they seem pretty good, but the 6" move with the 8" flame pot range seems to be the main limitation.
  10. Ya, I've put it on a mounted Wight King and had some success. Ring of Dominion is alright so I usually alternate between the two, no favorite yet. If RoD went off on a 4+ instead of a 5+, I think it would be a lot better. Question that I'm not sure I've seen answered here. In the new AoS app, the most recent update makes it so the LoB battle trait is a choice for the entire army, not individual lords. I.e. according to AoS app, all VL and VLoZD share the same martial or arcane trait choice, and you can't for example make the VLoZD martial and a VL arcane. My reading of the rule seems it's a per unit choice and not army wide, and also happens to be how the Battlescribe repo guys interpreted it. Thoughts on the correct intent of the rule?
  11. Ya, I thought the same thing, and still sort of do... but I did lurk over to /TG/ and the post was specifically responding to a question about FAQ changes to the chaos factions. Although why they wouldn't take the time to just outline the changes in the FAQ to everything... makes it seem pretty fake. I just want Black Knights to not be garbage.
  12. I'm also pretty skeptical on the Necromancer (as we've chatted about in the main Soulblight thread), particularly because if he can't get Vanhel's to go off, he's basically useless. Soulblight has so many other better casters, so really just need the Necromancer to cast Vanhel's or one of his debuffs (or both if you give him the Arcane Tome). One thing I'm going to experiment with is running the Necromancer with an Unholy Lodestone Corpse Cart, big block of zombies, and a unit of Grave Guard. The Corpse Cart is there for the +1 to cast and giving the zombies a 6+ save, and the zombies are obviously to help keep the Necromancer alive and provide a big screen. Then I'd almost always put the Grave Guard in reserve and pop them out at a Grave Site within 18" of the Necromancer, and then in the next hero phase, cast Vanhel's on the GG. That being said, the Vampire Lord is usually more reliable for buffing up Grave Guard. As I've probably said before, Vanhel's on GG is great but a lot of times GG end up fighting something that can hit back really hard, so after losing a bunch of models, their second attack can be kinda wimpy. The Vamp Lord's CA makes that first attack hit real hard, especially in Vyrkos. My issue with the Vampire Lord is he is an easy snipe and MW target, whereas the Necromancer can shrug wounds to his zombie buddies. So lately I've been trying to make a Necromancer work again. Maybe I'm just overly paranoid as there seems to be a ton of shooting in my local, but I go back and forth on the Necromancer or Vampire Lord topic all the time. Obviously I could just run both, but at 125 and 140 points, it almost always seems better to make one or the other work, and spend those points on more GG or other battleline.
  13. Probably Vyrkos. Welcome to the vampire club 🧛‍♂️.
  14. Looking for thoughts/feedback on a Nagash and Vyrkos Dynasty Deadwalkers list. Allegiance: Soulblight Gravelords - Lineage: Vyrkos Dynasty - Grand Strategy: Prized Sorcery - Triumphs: Nagash, Supreme Lord of the Undead (970) Necromancer (125)* - General - Command Trait: Spoor Trackers - Artefact: Arcane Tome (Universal Artefact) - Lore of the Deathmages: Decrepify Gorslav the Gravekeeper (75)* Belladamma Volga, First of the Vyrkos (200)* - Lore of the Vampires: Vile Transference 40 x Deadwalker Zombies (230)* - Reinforced x 1 20 x Deadwalker Zombies (115)* 10 x Dire Wolves (135)* 1 x Corpse Cart with Unholy Lodestone (80)* Umbral Spellportal (70) *Battle Regiment Total: 2000 / 2000 Reinforced Units: 1 / 4 Allies: 0 / 400 Wounds: 123 Drops: 2 The basic idea is the Necromancer (along with Gorslav) hangs with the zombies and corpse cart, gives the zombies the 3" move in the hero phase from Spoor Tracker, then gets 2 spell casts from arcane tome, one of which will almost certainly be invigorating aura to heal zombies, and the other either a debuff, mystic shield etc. With the additional heal from Invocation of Nagash, hoping to keep the zombie pack(s) at full strength as long as possible. Corpse Cart gives the zombies a 6+ save and give the necromancer a bonus to cast, seems pretty good. Belladamma does what she does -- Lycancurse shooting threats -- with a unit of wolves to support and harass. Nagash does what Nagash does, and is obviously the main threat and damage dealer. Gorslav is arguably not necessary but if a unit of zombies or the wolves go down, I'd like to be able to bring them back if the Endless Legions roll fails. Seems pretty good to me but I haven't played much Vyrkos or used any Zombie mobs so looking for feedback or tweaks I can make. An alternative I've considered is dropping the unit of 20 zombies and spell portal for a second unit of Dire Wolves (and a cheaper endless spell, probably the gravetide), but I think the Spell Portal is a decent threat, and the 20x zombies unit gives the Necromancer/Gorslav a bit more protection since they'll have more bodies around them (as they'd be too slow to keep up with wolves).
  15. Watch GW use the same reasoning to again FAQ the Darkoath Warqueen/Chieftain so that they can no longer take a Mark of Chaos anymore. 😅
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