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frenk_castle

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  1. Native english speaker need help with Blades of Khorne grand strategy. Rule states: The Blood Legions March: Your warlord has vowed to open a gateway between this Mortal Realm and Khorne’s infernal domain to bring forth his legions of daemons. When the battle ends, you complete this grand strategy if in every battle round after the first, you summoned KHORNE DAEMON units to the battlefield by expending blood tithe points. Do I need to spend all the blood tithe points I have each battle round after the first to summon daemons or I can have some left over? Say battle round one three units die and I have three blood tithes. Battle round two I go first and I spend 2 to summon 5 bloodletters and 1 blood tithe is left over. Does that counts for this grand strategy?
  2. After couple of months worth of competitive data what is the verdict on Stormdrake Guard loadout? Spears or swords? Swords look better overall and it seems they get more takes in recent tournament lists. Spears were all the rage in the beginning and have 2'' range which can be good given how models are posed and how hard is to get a unit of four to be all close together to hit a single unit. I have three boxes which two will become Knight-Draconis to have two of them modeled differently but I am still going back and forth on how to build the other four models.
  3. I do not like the new WD rules changes/addition. I think altar is now worse. Ability to invoke judgement from altar by non priest hero I do see ever doing. I need my heroes close to my units to provide buffs. I kept only priest closer to altar for prayers reroll so this one seems irrelevant to me. Army wide 6+ shrug on spells is ok let's say but won't come up often. Grand strategy I do not see ever picking and two out of three battle tactics I also do not see ever picking. So over all I would prefer if this WD release never happened. Blades are my favourite AoS army and with every rules change they seem worse and worse.
  4. May I just ask how can you make dragons harder to wound with new rules? The command trait "Master of Celestial Menagerie" was FAQed so it does not work on SDG. What is the other way to make SDG harder to wound?
  5. Answer is unfortunately yes. With the changes to Grand Alliance Blades of Khorne are weaker competitively and they were not in great place to begin with.
  6. I need some advice. I will be playing unoptimised Stormcasts in about two weeks time. By unoptimised I mean no Fulminators or Lingstrikes and probably Sequitors for battleline. One thing that "worries" me is Gotrek. I promised my friend a "showdown" between Gotrek and Skarbrand. The list I will be playing is: - Army Faction: Blades of Khorne - Grand Strategy: Sever the Head/ Hold the line - Triumph: Inspired LEADERS Slaughterpriest (110)* - Hackblade and Wrath-hammer - Prayers: Bronzed Flesh Slaughterpriest (110)* - Bloodbathed Axe - Prayers: Killing Frenzy Skarbrand (380)* Mighty Lord of Khorne (125) - General - Command Traits: Berserker Lord - Artefacts of Power: Gorecleaver Bloodsecrator (125) Bloodstoker (85) BATTLELINE 10 x Bloodreavers (80)* - Reaver Blades 10 x Bloodreavers (80)* - Reaver Blades 5 x Flesh Hounds (105)* 10 x Blood Warriors (190) - Goreaxe and Gorefist OTHER 3 x Bloodcrushers (130)* 1 x Khorgoraths (110) 3 x Mighty Skullcrushers (170) - Ensorcelled Axe 5 x Skullreapers (195) TERRAIN CORE BATTALIONS - *Battle Regiment - Battle Regiment TOTAL POINTS: 1995/2000 Created with Warhammer Age of Sigmar: The App Beside these units I have Exalted Deathbringer with a spear, 30 bloodletters, bloodmaster, skulltaker, karanak and all three invocations. Any suggestions how to tackle the angry duarding? Or should I just ignore him?
  7. It is commission painter. I can't paint at all. I took the theme from WD that had Lynus Ghalmorian and Sempiternals and he managed to replicate it marvellously. One of the little details is every hero and Prime has a white paint on the face of his/hers helmet.
  8. Blades of Khorne has really bad warscrolls. Allegiance rules in current battletome are in my opinion really decent but warscrolls are bad. That is why most people went the S2D route for competitive setting. I am hoping who ever gets to write next iteration of Blades of Khorne battletome does a much better job. Blades of Khorne are one of my favourite AoS armies and one I play often. I play mostly my custom Mighty Lord of Khorne and his mortal warband and it is painfully obvious they are not at all scary like they are in some of the novels.
  9. Celestial Blades is a good advice. As for stormhosts I picked Anvils based on the lore and they are all painted like that. I am aware rules wise they are the worst stormhost but I will keep it.
  10. I am considering this list for more "competitive" games at the local club. This is limited by the models I actually have. Battle regiment Anvils of the Heldenhammer Hold The line Thunderbolt Volley Lord-Relictor General High Priest Translocation (Mirrorshield if Yndrasta is in the list) Knight-Incantor Thundershock Knight-Draconis Amulet of Destiny Celestial Instincts (Yndrasta as an alternative for him) 3x5 Liberators with hammer and shields and one grand hammer 1x10 Judicators with bows (crossbows if Yndrasta is in the list prime has one of two big crossbows) 1x4 Stormdrake Guard with swords Given that Amulet of Destiny is now 6+ ward what of the two variants of the list would you say is better for "competitive" play. I am not going to tournaments just want to have an option if one of my friends wants to try something with more bite. Thanks in advance
  11. @Salyx Fantastic analysis. Was a really good read and I enjoyed it. I am also sorry if anything I wrote offended anybody that was not my intention. I want just to give some context to my background before I give my opinion just so you all have better understanding of "where I am coming from." I am not a native english speaker so I may not have perfect sentences. I started playing AoS in autumn of 2018. I was only 40k player until that time and my main army is Flesh Tearers. So I got some Stormcasts I got them painted as Anvils of the Heldenhammer, cause I loved Soul Wars novel, and started playing. And while Anvils were good I never really got into whole Shootcast idea and was looking for a more melee focused army. So when my friend offered to sell me his Blades of Khorne I took them and have been loving them ever since. Now two things to note. 1. I do acknowledge that Chaos was always a mix of various "individuals" and that is a theme of Chaos. So lore wise make sense to mix Blood Warriors, Chaos Marauders and Bestigors under one roff. 2. I do acknowledge that Blades of Khorne warscrolls are really bad. Especially Bloodbound which are my favourites and that they stand no chance competitively. Their allegiance abilities are decent but there is nobody potent enough to carry them. So I agree with you on those points. My only argument is game where multiple books are allowed in the same army is harder to balance. And that is one of the problems GW struggled constantly in all the time I played 40k and in AoS there are issues as well. Now we could argue which game is worse balance wise but I think both could use a lot of the improvement on the balance front. So while I do acknowledge that mixing of units in the same army is an established lore, both in 40k and AoS I still maintain that if that practice is removed from table top, for all armies, game will be easier to balance. Yes game will maybe be less fun, people will definitely have less options but game will be easier to balance I think. And then with each book having to carry its own weight alone GW would have to write decent stuff for each book or they will have no sales for that book. So while I do agree Blades of Khorne are not self-sufficient book I do think they should be. They should have a good enough warscrolls to "hold their ground". And I also think, and I could be wrong, that the option to "patch" bad warscrolls from one book with warscrolls from another book disincentivize GW to actually put an effort into making next version of Blades of Khorne battletome decent. I do not know if I am right. I could be completely in the wrong here. If I was a game designer in charge of both 40k and AoS I would remove all rules that allow for mixing of units and rules between books. I would literally make that each army needs, and can only use, a core rules and it's battletome/codex. Now would that make a more balanced game? I think it would but I also think we will never now since I do not think GW will ever completely remove the options for mixing. Anyway I will still play my Bloodbound, cause I really love the models and the way army plays and will hope next battletome is decent.
  12. In my opinion warscrolls that are not in Blades of Khorne battletome should not be able to use any of the rules from the battletome. I am not talking about lore I am talking simply about tabletop game mechanic. I never liked that it was allowed and I am glad it is gone. It allows to cherry pick stuff from multiple books and create easily abusable inbalances and then as a fix units are raised in points and people who play "pure" armies get punished for something they never used in the first place. If it was up to me I would enforce a rule that one army can only use one book. What to play Chaos Warshrine play Slaves to Darkness. What to play Bullgors play Beasts of Chaos. You are free to disagree with me. In my opinion people only used that to get better rules for their models. To "abuse" a legal rule. I had a conversation with a friend recently who wanted to play STD and Disciples of Tzeench. And when I told him you can still play same models in the army his reply was "I can but I will not get the rule and army will not be that good". I played Mighty Lord of Khorne, which is bad, like me in almost every game. He did not play Blood Warriors in every game, and they are bad as well. I played most of the Blades of Khorne game with mortal and concensus is Daemons are better. And I did that because I like that theme of the army more. I did not pick stuff based on the rules. Now I am not saying my way of playing is right and other are wrong. Everybody is free to play the game anyway they choose. What I am saying people wanted these rules because they make their models have access to rules they would not other wise and that existence of those rules created abusable situations and game was harder to balance. You could get "around" the problem by adding additional units and warscrolls to each battletome. But just having blank import I think creates more problems then benefits.
  13. I am personally happy with the design decision to remove this "souping of chaos factions". I see a lot of grief on the new update thread about Khorne getting nerfed but nothing from Blades of Khorne battletome was actually nerfed. What was nerfed is STD units can no longer use Blades of Khorne allegiance abilities and I think they should not. I never liked that mixing. People on tournament scene have not played Blades of Khorne. They played Slave to Darkness with Blades of Khorne allegiance abilites. Yes most Blades of Khorne warscrolls are bad and they need a rewrite but I never liked this patching of Blades of Khorne with other books. It make the game a lot harder to balance and it creates an illusion that some faction is competitively good when in fact it isn't. If it was up to me I would go a step further and removed allies rule all together. That would make a game easier to balance and would give an honest picture of every faction competitive status and then we could legitimately ask from GW to write a better battletome for us. Blades of Khorne are one of my two favourite AoS armies. And Mortal subfaction is my favourite one from the book. I played Blood Warriors in every game I had. I played either Khorgos or my Mighty Lord of Khorne coversion from Magore and Riptoof in every game I did and every time they were the army general. And what I would like to see is them being decent and army being pure Khorne army. So I will actually have use from this FAQ and I like that they are removing the soup from the game. I think GW did a good decision when they incentivised people to play pure armies in 40k I wish they went further in both games and removed it completely.
  14. Probably will not be a huge boost but I am glad my favourite units from the book got points drops. Migthy Lord of Khorne, Lord of Khorne on Juggernaut, Korghos Khul, Blood Warriors. Points drops on Skullreapers and Wrathmongers is also nice.
  15. I was in love in Anvils of the Heldenhammer ever since I read Soul Wars book. They are the "only" unique stormhost in a sense that they are the only one that have no memories of their former life. So I had a nice opportunity to make a back story for each of my heroes. Backstory that he/she does not remember but it still defines its personality. It was annoying during last edition cause they are all painted as Anvils and I always played them as Anvils and people always assumed I do that because they have the best rules. Now I can play my Stormcast with out people rolling their eyes at me since they have the worst rules.
  16. Stormdrake Guard is fast. Stormcast can get I think maximum of 10 Stormdrake Guard if they only take one Knight-Draconis. So if opponent split them into 5 units of 2 then each unit counts as 10 models on an objective. I am not sure about Nurgle points. I would assume you could just swarm objectives with Plaguebearers and hold them off on majority of the objectives.
  17. Thanks a lot. So for instanse Blades of Khorne prayer Resanguination, or generic prayer Heal, or Mawpot, or Healing Light from Lord-Arcanum on Gryph-charger when I get them of I can choose instead of healing D3 wounds to remove all disease counters? Or only the amount I would heal. For instance my Ironguts have 4 disease counters and I heal them with Mawpot and roll 4 on a D3 do they end up with 2 disease counters or I do not have to roll a D3 and remove all disease counter? Thanks in advance
  18. Hello gardeners of Nurgle. As somebody who does not play Maggotkin I wanted to ask how the new disease mechanics works? I read on community site and watched one batrep. I heard that there is some way to remove disease count from a unit but not how. Can some of you that read the battletome please share with the "enemy" how can I defeat you. Thanks in advance
  19. I want to say that I am not a competitive AoS player. Depending on what you are looking for there are several directions you can go. Lord-Relictor is great. Longstrikes are really good. Both Liberators with shields and Vindictors are decent/solid battleline choice. Evocators on Dracolines are I think worse then Dracoths (Fulminators and even Concussors) but could be decent in casual game alongside Lord-Arcanum on Dracoline. Balistas are I think to swingy and if you want multiple of them I would put Lord-Ordinator with them. Have fun and welcome to the Sigmar's chosen.
  20. I understand your point. If the faction specific strategies and tactics are good then armies that have them, because they got new rules, have an advantage. Question I would ask is why then have them in the first place if nobody will use them since they are bad? Personally I would exclude faction specific grand strategies and battle tactics, like I would exclude faction specific secondaries from 40k as well. I do not see the point of GW spending resources to come up with these faction specific rules and include them in the battletomes if they will not see play. Maybe I am just missing something.
  21. I am the "owner" of Stormcast and Orruk battletomes. Did not had a chance to read Maggotkin new battletome yet. And what I noticed while reading them is that faction specific Grand Strategies and Battle Tactics look worse than GHB 2021 counterparts. Since these are "matched play" rules efficiency on the tabletop is in my opinion important so I am honestly confused with the design decision GW took with faction specific ones. Both Stormcast and Orruk Grand strategies from respective battletome do not have a single one I would pick over Hold The line, Pillar of Belief or Prized Sorcery. For Battle tactics there is maybe one or two in each battletome that may be useful in certain specific situation but generally they look worse overall compared to GHB ones. So my question to you is do you share my opinion or you think I am wrong. I am also interested to hear how Grand Strategies and Battle Tactics from Maggotkin battletome look compared to GHB ones.
  22. Vanquishers in a unit of 5 make barely more damage than 5 Liberators with shields and one special weapon. Dual weapon Liberators outperform Vanquishers damage wise. And being 10 points more currently further damages their case. Even if they were 115 points like Liberators I would argue Liberators are better. It is really weird to me that they decided to make them "dedicated" melee unit but the sprue only gives you "special" option on 10 man squad while weapons reach is 1'' which completely negates additional models.
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