Jump to content

Jacek

Members
  • Posts

    42
  • Joined

  • Last visited

Jacek's Achievements

Judicator

Judicator (2/10)

19

Reputation

  1. No, keywords are in bold. So you can run it in Scathcoven but not in Vyperic Guard.
  2. That is why I prefer bloodwrack viper, in most games it kills more than it is worth (basically it does not return its points if you fail to cast it)
  3. Heart of Fury is not a prayer. It is invocation. So you can try to summon it in addition to any prayers you use. I played with it few times and also against it. For 80 points in my opinion it is too random. You can't take it out if you want to move it somewhere else (totally random roll at the end of each battle round) and even if it dissapear you can still fail to resummon it. So in short you can end up in situations: - It dissapears and you fail to resummon it - You need to move army out of it's bubble but it did not dissapear so you can't summon it anywhere else That is only my opinion, feel free to play with it because if it kicks in with good rolls it is awesome (I was unlucky and experienced both situations I listed above)
  4. Depends on your build. If you take avatar on foot - no need for circlet (as it rerolls 1s, not unmodified 1s - that is my understanding so far) so if you are near avatar on foot (+1 to prayer rolls) you just succeed on 2+ and on 1 you take no dmg. Then you can replace circlet with something else.
  5. But those friendly avatars of khaine are not on 3rd round, I understood this rule as: if avatar of khaine has zealot's rage then it is animated? Now that might be a nice surprise. Unexpected but a welcome one
  6. ALL avatars? how? Sacrament of Blood is only for one model and only that model gets additional round bonus. You can cast it on avatar / cauldron to "move" it to round 3 so it would be animated AND have hit of 1s re-roll but that is still only one model. I don't see where it awakes all of your avatars (unless you have only one in the army, then 1 = all )? @Edit - I wrote for model because I meant avatar or cauldron, normally it may also be unit
  7. Hi all, I made a fun list for DoK temple Khelt Nar for snakes. Very mobile but quite fragile and most importand very fun to play with many options so I can react to what enemy is doing. Won local tournament with this 3-0. 4 drops total Retreat and charge same turn - AWESOME (especially for Shadow Queen or any unit you manage to cast mindrazor on even if they are already in combat) + remember that Mindrazor works until YOUR next hero phase if you charged (so in enemy turn it works as well) 2x Khinerai + Shadowstalkers for teleporting on/near objectives + ironscale buffing Blood Sisters meaning you can practically capture up to 3 enemy objectives if he is not paying too much attention. Also help because enemy must make some hard decisions a lot of times or you will just reposition to your advantage. I took Crystal Heart for Medusa if I need teleport + her built-in spell (-1 to wound rolls for enemy unit) or because of positioning casting Bloodwrack Viper (by default try to use it with Morathi) 2x Bloodwrack shooting = nice anty-horde. You can use any unit as sacrificial pawn to keep enemy in combat or lure them - losing anything does not hurt much as all units in the army have great use. Allegiance: Daughters of Khaine- Temple: Khelt NarLeadersBloodwrack Shrine (160)- General- Command Trait: The Circling Flock- Artefact: Gaisa's Falx- Lore of Shadows: Steed of ShadowsMorathi-Khaine (210)- Lore of Shadows: MindrazorThe Shadow Queen (390)Bloodwrack Medusa (100)- Artefact: Crystal Heart- Lore of Shadows: Mirror DanceMelusai Ironscale (110)Battleline15 x Blood Sisters (390)5 x Blood Stalkers (140)5 x Blood Stalkers (140)Units9 x Khainite Shadowstalkers (100)5 x Khinerai Heartrenders (80)BattalionsVyperic Guard (140)Endless Spells / Terrain / CPsBloodwrack Viper (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 107
  8. I think Iron circlet is better. DoK never had strong casting, there are too many possible unbinds waiting even for successful mindrazor. I treat it as bonus (if it goes through - nice). Prayers can't be unbound so if it kicks in - you have it. If you want to be super safe for prayer - get 1 avatar on foot (it gives prayers +1 to work so with iron circlet you have 2+ with re-roll 1). Also - in this situation your worst roll outcome is 2 if you roll 1 so you do not receive MW even if you fail (on prayers it is roll of 1, not unmodified roll of 1 )
  9. @Panacea Im quite new as well. Seems you can just move them without retreat.
  10. I suppose you can. Retreat is a normal move (but you can't charge later same turn - unless you are Khelt Nar ) Units starting a normal move within 3" of an enemy unit can either remain stationary or retreat. If a unit retreats, it can move within 3" of an enemy, but must end the move more than 3" from all enemy units. Models in a unit that retreats can’t shoot or charge later in the same turn.
  11. It may be intention but until FAQ shows up and corrects this - it clearly states it can be used once (there is nothing about onluy 1 unit having it once or that only one model can usi it once etc). I know it's sad but that's what we get for now
  12. So now the only reason to take 2 is maybe positioning to have possibility of picking 1 of units that are far away from each other and one ironscale could not cover them both?
  13. Why take 2x Ironscale? From what I see you can use CA only once per turn in your Hero phase?
×
×
  • Create New...