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26 Lord Celestant

About hoonked

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  1. Interesting. Basically Aos just became a formations game! This also influences units on 25mm bases in a weird way: they can still make one long line, but there can be no space within the bases.
  2. If you want basic infantry, the "dark elves" have a fair bit of draconic symbols. Mostly decals for the basic darkling coven infantry, but also scaled cloaks for black ark corsairs. Also, irondrakes have a LOT of draconic symbols, their weapons are shaped like dragon mouths and their banner also has some dragons on it.
  3. I mean, in most games it will be hard to hit more than one unit when dropping. The thing is, their AOE range is 10", but they have to drop 9" from enemies, that means that you're going to hit just one inch of enemy lines... which is not a lot and if the opponent puts on any screen you are not going to hit anything interesting. (And even then, you have 1/3 chance of not doing anything) And the other thing: once these guys drop, you still have to charge 9". Sure, they reroll their charges, but other than that, stormcasts currently have only one good charge buff (Gavriel - a named hero).
  4. Ok so... do we have any information about the price? Because I love all of it, but considering the amount of new minis and the recent GW prices, I fear I would have to be a millionaire to be able to afford it 😂 Ok so, serious question: do we know how "limited edition" will the box be?
  5. It is already clear that we are different persons with different preferences, but I would like to point out that I have a different idea about what a "game" should be. To be fair it might just be because of linguistic differences, given that English is not my native language. While checking Merriam-Webster dictionary, the first definition of "game" is "a physical or mental competition conducted according to rules with the participants in direct opposition to each other" and only the third definition is "activity engaged in for diversion or amusement". Meanwhile, in the Treccani dicti
  6. In all honesty, it simply seems to me that different users of tga have extremely different expectations of what an Aos game should be. I don't want a game of Aos to be a cutthroat "contest of skill", if I were looking for a game to seriously compete in I'd honestly prefer better balanced games than the ones GW makes. And if I were looking for an extremely competitive game, I'd prefer a game where models were cheaper and could be painted/assembled in less time so that I could playtest multiple armies. To be completely honest I don't care at all about the competitive play aspect of Aos, whi
  7. I don't feel like GW is actually following the Chinese market that much. That said, Creative Assembly(the total war developers) DEFINETELY are. They have two games that are being developed for the Chinese market ( Elysium and Battles: warhammer) and most of their articles/news/faqs are available in English and in Simplified/Traditional Chinese. At the same time total war Three Kingdoms has probably been produced to appeal to the Chinese market. I wouldn't be surprised if it was CA to push GW to make Cathay happen. That said, I like the chinese aesthetics, so it's good news to me
  8. I voted "as little as possible", I like seeing models on the table, I like big battles and it's disheartenening to be tabled on turn 1-2. But I do agree that this is a time consuming game, indeed, ideally I would like the design of the game to allow for shorter games without adding too much lethality. Lethality is already a fairly big issue in regards to balance and game satisfaction (being tabled by shooting+magic anyone?) and I would wish GW to try to find new ways to shorten games without adding more of it (but I do understand it's easier said than done).
  9. To be fair the casting is fairly cheap and as far as I know it should be reasonably easy to make new casts of pre-existing molds. The expensive cost is the mold, so if the mold has not paid itself it's ok to use it to make new castings for a new board game. I'm not saying GW did that, they are not exactly transparent about their sales, but economically it could make sense.
  10. As mentioned in this thread , wayland might have sorted out European shipping with no extra VAT (you will just pay your country VAT and not the UK one): EU Shipping Information - Wayland Games. That said, there might still be some custom processing charges, and there is also a kinda vague " If you are ordering something that was manufactured outside of the EU or UK, duties may apply. " without any mention of when the duties will actually be applied. To be honest I still have to try ordering from the UK after brexit and I would suggest to wait a bit before doing so, UK-EU trade is s
  11. Yeah, this is really kinda unfortunate as an EU customer. Wayland and it's free European shipping were great for getting miniatures and hobby supplies at a cheap price.
  12. To be fair I think GW is slowly moving back to the whole Stormcast thing, probably the sales haven't been to exceptional. And I wouldn't be surprised if in the future the "typical" Order army becomes Cities of Sigmar + Stormcasts: it's pretty clear that cities is selling more than they expected, given that they are often out of stock and there's a lot of activity on Facebook/Tga/etc... surrounding the army. And in Broken realms not only did they add new rules for cities, but they also made possible to play cities in Stormcast armies. At this point I wouldn't be to surprised if they use th
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