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LoonKing98

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Everything posted by LoonKing98

  1. This might not be the appropriate thread to ask but I couldn't think of anywhere else- by chance did anyone enter in the Black Library submission contest last month? If so did you get your feedback yet? Just curious.
  2. Had my first 3E game with Gutbusters a couple days ago, and Gluttons are as neutered as I thought they were going to be. Even in the min squad of six, I never had more than three-maybe four if I piled in tactically- fight at a time, and I had to sacrifice attacks repeatedly to kept coherency. Until a battletome comes out justifying their inclusion, I will probably run exclusively Ironguts and Leadbelchers from now on. Which is a shame, as buffed up Gluttons were always a joy to charge across the field, but now they are so limited in their damage potential that I just cant justify bringing them when Ironguts are around the same price.
  3. Does the Huskard on Thundertusk get a little more viable with the buffs to priests coming out? Being able to hand out 6+ ward saves sounds very tempting. Also, I'm still a relatively new Ogor player and I was unaware just how deadly Gluttons can be when buffed up. Loved watching my 12-man unit with Blood Feast, Spinemarow, and Rockchomper delete a Chaos Mammoth in one round of combat.
  4. Working on a fluffy Vrykos list and just wanted some opinions. How many wolves is too many wolves? I want to start out in the 1250-1500 points range, for reference. Also have people found zombies or skeletons better objective campers?
  5. Just making sure I am reading this right, but Red Banqueters can use both Vampire Lords on Dragon as well as on foot? Or is it just the ones on foot? Just planning out my purchases, as I like to build around battalions.
  6. More than likely the consequences of her actions will be felt in a future installment, but already alienation from Sigmar's support is big enough. Mortathi actually holdings so far include Har Kuron and bits of Ulgu, correct? She herself has immense power, but her actual empire is quite small in comparison. I'm assuming any Khaine temples would been rooted out in cities still loyal to Sigmar, following Morathi's betrayal. On a different note, with Morathi's role in Kroak's model reveal trailer- are we setting up a split right down of the middle for Order? Morathi, Seraphon, and any Idoneth swayed by her gifts on one side- Sigmar, Teclis/Tyrion, and Arrielle on the other? The Duardin would of course fight for whichever side would pay better.
  7. Is there a general consensus on whether the SC for Skeleton Horde is a safe purchase going into SGL? Same goes for the FEC SC for the ZloZD and Vargheists. I know the skeletons are going to be phased out, but surely Mannfred and Neferata are going to be in the new book?
  8. New LRL player here. My wonderful girlfriend got me a box of Wardens for Valentines day. Do y'all recommend painting the shields separate from the rest of the miniature before attaching them?
  9. I actually find the influx of new Lumineth models pretty reasonable. Reading the battletome, its painfully obvious that some of what is coming was surely originally planned to release last year: take for example the "Perfect Blade" artifact- a melee-focused artifact but the only characters who can take it are two wizards who would never want to be in combat? Obviously that was meant for someone along the lines of the mounted hero or the Loremaster. Also, there is really only a single list you can make for them atm: sinking a huge amount of points into Teclis, some groups of infantry....and that's it. I subscribed to the belief that most of this range was delayed due to production issues relating to COVID. I feel like most factions are in a better spot than Lumineth are in regards to amount of models. IDK or Fyreslayers? Possibly the only ones who I'd admit need an range update just as badly.
  10. Some lore questions for y'all (let me know if this was covered in the battletome and I'm just a careless reader) - Do all Great Nations follow a monarchical system of government? - How does one become a Cathalar? Is it a role you are raised to assume or do just powerful mages choose to become one? Also, reading over the organization of Teclis' vanguard, it appears Cathalar's lead the Vanari Legions, is this true? Thanks!
  11. Longtime lurker of this thread (and site) with a little AAR. First game with the Sons yesterday. 1000p vs Blades of Khorne. Ran Breaker Tribe with the FL that gave +1 to hit against Heroes. My buddy who plays Khorne LOVES to spam Slaughterpriests and the like and usually runs 3-4 heroes. My Gatebreaker took the CT which gave +2 attacks to the Flail and the +6 FNP Artifact. Took the Mega and a unit of 3 Mancrushers. He brought a lord of Khorne backed up by three units of Blood Warriors, some Blood Hounds, and a bunch of characters. Battleplan was Total Conquest. First "mistake" was him winning the roll off for realm- choosing Chamon not only slowed my gargants down but also forced me to reconsider attacking near terrain even though as Breaker Tribe I would want to. Really smart choice on his part (I would've of course chosen Ghur) Turn 1: I took first turn, charged up the center with my entire force. Mancrushers peppered his front lines with boulders and killed a couple warriors and hounds. Critically, my Mancrushers made their charge but my Mega didn't- that Entangling already was spoiling my plans. Hilariously, all three Mancrushers managed to stuff 3 two-wound Blood Warriors in their bags, plus did decent damage with impact hits. First turn combat saw me wipe out his Blood Warriors, while also bringing down his dangerous Lord of Khorne down to two wounds. His dice rolls were terrible first turn, only bringing one Mancrusher down to half. His first turn saw his prayers fail to go off, crippling his slaughter priests, but he soon brought the pain- two Mancrushers were killed in his combat phase, but between one falling on him and the last Mancrusher fighting back I was able to kill the LoK. His surviving Blood Hounds race along the flank and grab one of the neutral objectives. Score is 3-1 in my favor. Turn 2: I won the roll off. He spent his Blood Tithe points to attack in my hero phase and killed my last Mancrusher. At this point I have one model left, but I'm able to snipe a Slaughterpriest with the boulder and wipe out the last of his foot troops. He does decent enough damage, as I believe his subfaction allowed him to attack with slain models. As an added bonus I destroy the Skull Throne. His hounds tag another objective, evening up the score. Turn 3: He double turns me. At this point his characters are taking on my Mega (not a good idea) while his hounds race around the board gaining as many objectives as possible. He summons a unit of blood hounds onto another objective I abandon his original objective and wipe a squad of hounds off the table. He takes the lead. Turn 4: He wins priority again and actively is avoiding me, chipping me off with Blood Boil. I manage to kill a group of hounds off an objective, but at this point I'm banking on a double turn. Memory is foggy at this point, but if I remember correctly if I got the double going into turn 5 I would be able to table him and edge him out by a point, but alas the dice gods say otherwise, and we called it a game at that. Overall, very happy how the units performed combat wise. Mancrushers hit like tanks but the +5 save is BRUTAL against even -1. Mega Gargant was still a blender, even though at the end he had sustained 24 wounds. Happy with my choice of CT but not Artifact- might have been bad rolling but I think I would've chosen the one that gives you mortal wound damage on a 6 with your flail. As stated, Realm hurt ALOT. If I had managed to charge in my Mega, my Mancrushers would have been freed to fall back on the objectives that were eventually taken by the hounds. Obviously this all is prefaced by the fact that 1000 points is hard to do with this army. Splitting my Mancrushers into 2x1 units would have helped with board control but left me with 100 points or so to spare. My group usually plays late at night so the 1000 point amount is the sweet spot in terms of time. Will try single Mancrushers though next time. Gargants are a lot of fun to play with! And unlike Ogors or Troggoths (which are my two primary armies) requires alot more strategic thinking than I imagined they would.
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