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Neil Arthur Hotep

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  1. Neil Arthur Hotep

    City of Schwarzerden
    The Free City of Schwarzerden is located in the realm of Chamon in the Spiral Crux. After its original founding for the purpose of the exploitation of nearby natural ressources and magical places of power, the Schwarzerden quickly became home to one of the Mortal Realms most influential universities outside of the major Cities of Sigmar. The College of Schwarzerden is most know for its advancements in the realms of engineering, magic and above all alchemy. This alchemical know-how has also contributed massively to the wealth of the city, which is know to produce refined metals, optical lenses, porcellain, medicine and immitation gold of exceedingly high quality.
    The biggest success of the College of Schwarzerden in the application of the principles of alchemy is what is know as Celestial Steel, the method of creation of which is also the city's biggest trade secret. Through the alchemical purification of what is known as Goblin Ores, raw metals that are usually regarded as mining waste and which release toxic gasses when smelted by the usual methods, the alchemists of Schwarzerden are able to obtain a crystaline substance know as lapis mirabilis (the Wonderous Stone). By introducing lapis mirabilis to steel during production in accordance with alchemical principles, an exaltation of the base steel is achieved. The resulting product is Celestial Steel, which is lighter and more heat resistant than ordinary steel without a loss of protective ability. Recognizable by its characteristic blue sheen, Celestial Steel is what allows the Ironweld of Schwarzerden to construct the superior Steam Tanks and Gyrocopters that make up the back bone of the Schwarzerden army. Lapis mirabilis also finds application as part of the propellant of the Comet's Tail rockets fired by Schwarzerden's Helstorm Rocket Batteries and in the manufacturing of the high-quality optical lenses that make the celestial mages of Schwarzerden some of the most respected outside of Azyr.

    Schwarzerden is a small city-state with a population of only about 60000, predominantly humans and dwarves. Due to this, Schwarzerden is only able to maintain a single Freeguild, which is however remarkably integrated with the resident Ironweld and Collegiate Arcane. This Freeguild, the Sun's Splendor, is recognizable by its white and orange heraldry and structures itself in accordance with the same alchemical principles that govern most of life in Schwarzerden. It organizes itself into smaller battle groups in which a Steam Tank serves as the central focal point, which is then supported by a unit of Handgunners and a Gyrocopter, the function of which is to protect it against ambushes and aerial threats. After an inital artillery strike from the city's rocket batteries, several such groups are supposed to engage enemy troops in a coordinated attack, preferably on open ground, bringin to bear the huge destructive power of the Steam Tank. They are further supported with strategic intelligence and magical support by a Celestial Hurricanum and the battlemage commanding it. Supposedly, this "admixing" of different elements of warfare is an instance of alchemical "exaltation" in the martial realm, in which separate elements are combined into a more powerful whole and "transmuted" in order to gain abilities not found in the component elements alone.
    The city of Schwarzerden supports a staggering amount of tanks for a city of it's size, at almost two dozen, although it lacks the manpower to field them all at the same time. While the high quality of its troops has occasionally allowed Schwarzerden to successfully engage foes much mightier than itself, the large amount of expertise and drilling necessary to implement its military doctrine makes it very hard for the city to quickly replace its troops should any of them be lost in battle. The operation of a unit of Rocket Batteries, for example, requires no less than three full-fledged engineers for every four batteries as well as several more skilled artillery men, and this is after the adoption of a "rolling fire" system which reduces the amount of crew necessary. These crews are usually drawn directly from the engineering department of the College of Schwarzerden, and the loss of even a single man might take months to replace.
  2. Neil Arthur Hotep

    City of Schwarzerden
    An excerpt of the Methodus Alchemiae by Magister Atersolus of the College of Schwarzerden:
     
    The first step is ULGU, the impure state of the substance. It is the task of the alchemist to divide the impure, flawed parts from the pure, perfect parts with which they are intermixed.
    The second step is AQSHI, the calcination of the substance. Heat and motion are applied to the base substance, disrupting its structure and dissolving its bonds.
    The third step is SHYISH, the putrefaction of the substance. The substance is in an unstable state and will dissolve into its constitutent parts as is intended by nature if left undisturbed.
    The fourth step is CHAMON, the transmutation of the subtance. The individual parts are to be separated, casting to the ground the impure materials and taking care to save the left over subtances which have taken a novel, purified shape.
    The fifth step is GHUR, the cibation of the substance. The substances thus obtained, although pure, exist in a weak and basic form. They to be tempered, shaped and nurtured.
    The sixth step is GHYRAN, the potentiation of the substance. Given the right treatment,the base substances are enriched, increasing their potency and revealing their refined character.
    The seventh step is HYSH, the exaltation of the subtance. The refined substances are now to be re-introduced to each other, combining their noble natures into one.
    The eigth and finals step is AZYR, the perfection of the substance. With the impurities removed and the constituent substances refined, only perfection remains. This is the ultimate end of alchemy.
     
    The Alchemist should do well to remember that all of the world is drafted after the same pattern. The metals and minerals found across the realms alike to the realms themselves, as the method of Alchemy clearly shows. The same is true of the body, the mind, and ultimately even the soul. Thus the alchemist cannot be content with just the perfection of matter. Many have said of Alchemy that it is for the production of gold and silver. For me, such is not the aim, but only to consider what power and virtue may be drawn from the perfection of the soul.
  3. Neil Arthur Hotep

    City of Schwarzerden
    Long ago, during the age of myth called 2nd Edition, I started a Cities of Sigmar army. The Cities had just got their battletome not too long ago, I had just got my Legions of Nagash/Tomb Kings army to a pretty solid state and I wanted a bit of a change of pace. I had a list of a number of requirements for whatever new army I would start, and Cities of Sigmar met them all:
    A different play style and aesthetic from Legions of Nagash. Something that I could build and paint "as intended" without constantly having to think about proxying or hunting down out of production models. Something elite, because I was burnt out on skeleton hordes. A chance to actually paint people with the skin still on. These considerations eventually made me settle on a concept that I believe was mentioned on Warhammer Weekly at some point: A modern day combined arms force in the mortal realms. That means tanks and infantry supported by aircraft and artillery. Cities of Sigmar has access to all the units necessary to serve that theme: Steam Tanks, Gyrocopters, Handgunners, Helstorm Rockets...

    Pictured: The Mortal Realms, probably. (Source)
    Of course, when you translate your initial theme into an actual list that, ideally, wins games sometimes, you have to be willing to make some concessions.
    Right of the bat, even in 2nd edition, Steam Tanks were always going to be a bit of a pet choice. Not exactly bad bad, but definitely not good either. Since I knew I wanted a bunch of tanks, though, I decided that the rest of the army would be where I compromize the theme for viability. Handgunners would still be my backbone unit, but I would also take a unit of Greatswords along eventually to have an actual hammer. A Hurricanum would be added for that sweet +1 to hit aura, even though it does not really fit the war machine theme. Even though the Cities of Sigmar artillery looks cool, it was mechanically just not worth it, so Helstorms and Helblasters are out. A Knight-Azyros is a cheap, fast support hero that should probably go in the list, even though it's really too mystical to fit the theme.
    I decided to first get a bunch of Steam Tanks ready for the tabletop, since those are what I was most excited about in the army, followed by a Gyrocopter and Knight-Azyros conversion. At some point, the Broken Realms campaign started and brought with it a box with two Hurricanums and the ven Densts.

    It may not look like much, but it's an honest 1300 or so points.
    ---
    Then 3rd edition rolled around and brought with it a bunch of changes. Suddenly, a lot of the units I had previously planned to include as a compromise for the sake of viability were actually not at all good anymore. With buff stacking removed, the Hurricanum had limited value in combination with Steam Tanks (who have two sources of +1 to hit on their warscroll). The Knight-Azyros basically stopped working with Cities armies alltogether. What's worse, some of the units were part of the core theme of the army also started to become pretty unviable: Handgunners lost much of their damage potential and were suddenly no longer the only unit with the ability to shoot in the charge phase. Gyrocopters lost a lot of their horde killing potential and could no longer be taken in squads of three. Steam Tanks got worse, while other, smilar units (monsters) got a lot better.
    So I decided that if my Cities army was going to be bad anyway, I would at least include all and only the models that I am excited about. However, for me that meant finding a new theme, as well. In concrete terms, it would mean that artillery is back on the menu in terms of Helstorm rockets. And it would mean that Handgunners are probably out for now, because while I love these little weirdos and their puffy sleeves, their current models are just not up to par. At the same time, I want to include more magical stuff, like the Luminark, since I found that I liked those weird baroque buff wagons a lot more than I originally thought, as well as more witch hunters, which also seem to be on the horizon.
    However, where my previous plan had a clear theme, this new collection of units was kind of lacking unity. What do wizards, tanks, helicopters, rocket artillery and witch hunters have in common, after all? The old "modern combined arms" list could get by without any real fluff, because the theme was (at least for me) strong and evident enough. But I felt like the new army would need to have a bit more thought put into it. It would need a theme that would make you go "Ah, I get it now" after hearing about it and seeing the models.
    Finally, after a bunch of deliberation, I have decided that the overarching theme of this army will be "alchemy". How exactly that works as a unifying theme for this army might not be 100% clear to you at this point, but making it clear is going to be the purpose of this blog! In the future, I hope to post a collection of lore posts, "behind the scenes" stuff on the real-life inspiration for the lore and modelling/painting content about my newly-named City of Sigmar of Schwarzerden on here. I hope it will be of interest for some of you!
     
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