Allegiance: Stormcast Eternals - Stormhost: Celestial Vindicators Leaders Lord-Arcanum on Tauralon (280) - General Lord-Arcanum on Celestial Dracoline (210) Lord-Relictor (100) Knight-Heraldor (100) Battleline 5 x Liberators (90) - Warhammer & Shield 5 x Liberators (90) - Warhammer & Shield 5 x Liberators (90) - Warhammer & Shield Units 4 x Fulminators (440) 6 x Evocators on Dracolines (520) 3 x Aetherwings (40) 3 x Aetherwings (40) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 119
Hi, given that I want to test this list after the restriction in my country, the idea behind is that:
-LA on dracolines + evo on cats buffed with heraldor/tauralon go and charge the unit most dangerous.
-Fulminators and Tauralon go together, the first to receive the buff +1to hit for missile weapons and second wave after La on tauralon, choose them over concussor because I need the most survivable unit since evo on cats are the alpha strike.
-Aetherwings to cover countercharge for fuminators or grab objective.
-We have 2good mages so we can make something even in our magic phase, in fact I'm a bit tempted to make a room for the comet,
-Last I choose celestial vindicators, really good for fulminators in charge, hallowed knight is also good and I could remove an heraldor for a comet..what do you think?