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baiardo

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  1. Allegiance: Stormcast EternalsLeadersKnight-Incantor (120)- Spell: Azyrite HaloKnight-Incantor (120)- Spell: Celestial BladesLord-Exorcist (90)- Spell: Lightning BlastLord-Arcanum on Tauralon (280)- General- Command Trait: Staunch Defender - Celestial Staves (Artefact): Staff of Azyr- Spell: Chain Lightning- Mount Trait: Steel PinionsBattleline5 x Judicators (140)- Skybolt Bows5 x Judicators (140)- Skybolt Bows10 x Liberators (180)- Warhammer & ShieldUnits4 x Fulminators (440)3 x Evocators on Dracolines (260)- Lore of Invigoration: Celestial BladesBattalionsGrand Convocation (130)Endless Spells / Terrain / CPsEverblaze Comet (100)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 100 want to make tauralon work desperately, I have a match against seraphon and tzeench and I thought that list, heroes are for support and spells, dracolines go for the charge, dracothian and lib start in the sky, enter protected by lib and shoot. The group of heroes could work well protecting the army from enemy spell responding with a comet every turn plus fulminators are good against the enemy shooting. For more body and defense I could change evo on cats and x5 lib for protectors x 10 or for more shooting 6xraptors. or go full spells: give me your impression please!😄
  2. We could agree that the stormcast eternals ARE the starting faction with average power and stats.
  3. yeah, last big events there were few stormcast players, even 1event with 97players and 0 stormcast list.
  4. For me, Frost Heart tournament is another event that shown that the best stormcast list at the moment is still the vanguard chambers list. Best result for stromcast is the 16th/60th, 7stormcast players (11,67%) makes them the most played faction at the event. 3lists used the new stormkeep patrol and wardens battalions, unfortunately without success. That make me think that the celestar balista is an old good piece but outdated even within our faction, the most useful thing is the switch single/multiple shots but at this point I prefer experience new things like judicator/raptor + stormkeep patrol. Also we know that the field of play will be reduced and many factions can move fast, judicators/raptors can be moved over the field and protected slightly better than celestar balista.
  5. The great gap between the two is that you need to take a lord ordinator if you choose the celestar balista
  6. Point cost? We need to wait our battletome, of course this is new with new releases and mybe 3rd ed. in mind, I'm pretty sure we'll have our glory....with a bit of hope hahaha.
  7. And again this year you made our battletome(and you didn't want to) 😂, hope somebody read it and approve it in GW HQ, at least that they can take inspiration from it. Great Job.👌
  8. Wooow, so cool!Amazed by those units! Decimators could be the first step to enable a debuffing morale army could be fun!
  9. Well, you anticipated some of the last changes, our battletome should hit this summer? Edit: wow good job I noticed only now the 2020 updates!
  10. @PJetskiIntersting idea but there's no point to choose between hammers or swords if the stats are the same, what about protectors, 3+ 3+ -1 1dmg?
  11. Oh no, leave tanks and engine to 40k players🤣 I can make an exeption only for skaven and city of sigmar! Seriously, hope for heavy improvement of what we just have, battletome, battalions some units stats and point cost. I would like to play a better version of paladins/tauralon/stardrake/prosecutors/hunters and palladors
  12. So, I'm in the same situation, but I don't get the solution, if I have the miniatures, stormcast, and the terrains, I need: - Warcry Battleplan Cards, There's only one set? - Warcry: Sentinels of Order -Warcry: Stormcast Warrior chamber Other books I need since there are plenty of them?..thank you!
  13. Haha, I thought he could help me with the fulminators, teleport-move-charge but I happily move in an exorcist!thank you for the advice!
  14. Absolutely, on paper raptors make more damage and I played them a lot but against seraphon even I started to think judicators are a good alternative for high amount of wounds. My friend play them(seraphon) competitively and raptors didn't make it after 1/2turns of magic and shooting phase
  15. Allegiance: Stormcast Eternals - Stormhost: Celestial Vindicators Leaders Lord-Arcanum on Tauralon (280) - General Lord-Arcanum on Celestial Dracoline (210) Lord-Relictor (100) Knight-Heraldor (100) Battleline 5 x Liberators (90) - Warhammer & Shield 5 x Liberators (90) - Warhammer & Shield 5 x Liberators (90) - Warhammer & Shield Units 4 x Fulminators (440) 6 x Evocators on Dracolines (520) 3 x Aetherwings (40) 3 x Aetherwings (40) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 119 Hi, given that I want to test this list after the restriction in my country, the idea behind is that: -LA on dracolines + evo on cats buffed with heraldor/tauralon go and charge the unit most dangerous. -Fulminators and Tauralon go together, the first to receive the buff +1to hit for missile weapons and second wave after La on tauralon, choose them over concussor because I need the most survivable unit since evo on cats are the alpha strike. -Aetherwings to cover countercharge for fuminators or grab objective. -We have 2good mages so we can make something even in our magic phase, in fact I'm a bit tempted to make a room for the comet, -Last I choose celestial vindicators, really good for fulminators in charge, hallowed knight is also good and I could remove an heraldor for a comet..what do you think?
  16. @PJetskiwhat's your current anvilstrike list?☺️
  17. I hope for a focused combat hero. Stormcast have a plenty of support heroes, so we need much points to play them and if they die we are in troubles.
  18. Haha, my face was priceless when I learned they cost 60points and I instantly thought what can I play for 70pts, look at you castigators!
  19. I tried gav bomb with pally against seraphon, skinks spam and chamaleon, not ended well for me!XD Magic and shooting phase are really insane.
  20. All fire from raptors to flamers, destroy that units. Venators on Lord of Chage with d6+3 dmg. Basically move and/or protect raptors as much and at best as you can.
  21. 400+points single miniature in a 1k game is lamer haha, especially if you don't play one. My second game was against a tzeench player with Lord of Change - Greater Daemon of Tzeentch, flamers horrors..2nd turn I had only 2heroes my opponents still had 850points. Now I play 1k only with the rule: units 300 points max
  22. I prefer raptors more, even with xbow, but 7wounds per ballista is always helpful.
  23. I like the list, personally I would find a way to play raptors longstrike, even one unit could snipe out some hero after the magic phase or remove screenings. Out:sequitors and geminids In: 1x5liberators, 1x3raptors + extra command point. Tot.2k
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