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Vik Vijay

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Everything posted by Vik Vijay

  1. @Liquidsteel The Vengorian lords damage can be okay-ish with certain buffs -> Rousing commander buffs all his profiles, mannfred +1/+1 makes a big difference and Bella's exploding 6's help. It's a lot of work to get the output from him, but he's decently offensive + defensive for his points cost I think whilst still being able to take trait+artefact! I'd actually run Pinions over flaming weapon on second thought for my list on the vengorian lord. He can just cast arcane bolt instead if pinions isn't needed so gives some more flexibility. He's the one most likely to have a spare cast for bolt, after Bella casts exploding 6's + damage spell (lycancurse or burning head) or mystic shield if out of range, and Mannfred casts mystic shield (or debuff, in which case vengo lord casts mystic shield) and damaging spell (wind of death) or mystic shield if out of range. The army book is super varied, it's hard to hone down into one true optimal list, there's a lot of different builds in there!
  2. @Liquidsteel Absolutely agree with you, it's a very close call between the grave sand-shard and the fragment of the keep. I'm personally leaning towards the grave sand-shard, but whenever I suggest that online I tend to get people telling me I'm crazy for not doing fragment of the keep, so just in there as a placeholder. Mortal wound based shooting (Lumineth, DoK, Seraphon) is much more of a problem for Soulblight than rend based shooting or combat imo, so I definitely see the value in Grave Sand Shard (which is also useful for a critical turn when all the damage hits against things which aren't mortal wound shooting). The burning head is just to give me an additional bit of mortal wound output if needed. I'm down a little on the damage output by dropping the VLoZD, but up on mortal wound output with the +2/+1 cast wizards including Bella. Also the triumph is not so important for me with Mannfred in there, so it'd be more about possibly denying my opponent a triumph, I'll try the burning head and drop it if it doesn't come up enough. I really like your version of the list! Vhordrai having AP-3 and an additional attack on his lance is really strong. I struggle to leave mannfred out of the list though, as he's just brilliant! My favourite unit in the book so far.
  3. Hey guys, thank you! I've only played 3 games of AoS at all prior to this tournament, so bear with me on the details! (I have a lot of competitive 40k experience though) The list was a 2-drop and I got to pick 1st turn priority all 3 games. I chose to go second in each game. The army was split into 2 battle regiments and I would deploy the VLoZD and the 2 units of dire wolves as a screen along with 2 units of zombies in gravesites for my first drop. Then the rest of the army on the second drop (BK's and Manny) with the grave guard in the grave site. Game 1: Thunder Lizard Seraphon + Kroak - Loads of shooting and mortal wound output, bit of a worrying match up for the first game. Managed to sit myself onto the objectives and just grind him down on both primary + secondary points. Game 2: Ogor Mawtribes - This one was tighter on Veins of Ghur as I couldn't just sit on the objectives early game, so I split my army into 2 halves and played defensively, killing anything that came too far forward. Once the objectives were down I put the zombies + grave guard down out of the gravesites onto them and held on to a lead into the end of the game. Game 3: Beastclaw Raiders - 3 stonehorns - Easier game for me now that I'd had some practice into it! On my T1 I set up a big screen of dire wolves, and put my grave guard behind them between 2.1-2.5" from the front of the dire wolves. So that when he charged into my dire wolves, his 2" reach doesn't hit my grave guard, he pounds the dire wolves, and I pulled casualties to open a space for the grave guard who are within 3" to pile into a Stonehorn, and they picked one up. On my turn the grave guard picked up another one, with me re-establishing the screen with some zombies, and then on the turn after the grave guard picked up the next one! Grave guard MVP! --------- My thoughts on the list are that I really liked the 2x20 zombies coming out of the gravesites, their damage is negligible, but 2-3 mortal wounds here and there is nice. The main thing is they just clog up the board, give me a squishy screen that I can easily pull in strategic ways to allow my harder hitting units to counter punch efficiently. Mannfred was incredible, his +1/+1 command ability is a huge force multiplier and he's a great mobile screen. I made an error of leaving him in combat on game 2 against 4 iron guts, I ended up failing a silly number of saves and had him left on 1 wound, shouldn't have even risked it and just made his teleport move, but I'll know for the future! The VLoZD was really nice and tanky, his damage output is swingy even in Mannfred's aura. Unholy impetus was useless, I just couldn't manipulate a situation to make it trigger. Going forward I'd like to make a few changes to the list. I think I can squeeze in more damage output and utility by switching to Kastelai and running a Vengorian Lord instead of the VLoZD, rousing commander fits into the list a lot more elegantly than unholy impetus and the fragment of the keep for a -1 to wound aura is a really tasty relic. I also want to get Belladama in there for the exploding 6's to hit aura, which is another strong force multiplier for the entire army and can give me a bit more magical output. I've attached my updated list - would love to hear all your thoughts on anything I've written above! Vik
  4. Went to my first AoS tournament today! Managed to get 3-0 and come in 1st place at a 32 person event with my Legion of Night list I posted a few pages earlier. Super happy with how the army played and can't wait to get some more competitive AoS games in! EDIT - Please note I was using great wight blades on the grave guard!
  5. Hey guys, I'm attending my first AoS tournament at the end of the month and was hoping I could get some feedback on the potential Legion of Night list I'm planning on taking! Thanks for your help in advance :D
  6. Pre-ordered Teclis! Hoping to use this list, any thoughts/advice? Game plan is to put out a bunch of mortal wounds and disrupt the enemy movement phase using the endless spells + voice of the mountains & crippling vertigo/cathallar signature spell. The dawn riders are there for playing the objectives. Great Nation of Zaitrec Archmage Teclis The Light of Eltharion Scinarii Cathallar - Fast Learner & Gift of Celennar | Total Eclipse, Ethereal Blessing 10 wardens - Lambent Light 10 wardens - Lambent Light 10 sentinels - Speed of Hysh 10 sentinels - Speed of Hysh 5 dawnriders - Speed of Hysh 5 dawnriders - Speed of Hysh Umbral Spellportal Rune of Petrification Geminids of Uhl-Gysh 2000
  7. Hey guys, I'm just starting to get into Age of Sigmar, does this seem like a decent list? . If anyone has any advice for me would be much appreciated :) Zaitrec Scinari Cathallar Alarith Stonemage Light of Eltharion 10 Vanari Wardens 10 Vanari Wardens 10 Vanari Wardens 10 Vanari Sentinels 10 Vanari Sentinels 10 Vanari Sentinels 5 Dawnriders 5 Dawnriders Alarith Spirit of the Mountain Auralan Legion 1990 points Vik
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