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Diemer84

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  1. Playing against a Sons if behemat Tvis weekend. havent played against Them before. Any advice? I was considering something alting the lines of: Arch Warlock. 175 General, CT: Overseer of destruction. Amulet of destiny Thanquol. 405 death frenzy, braziers Deceiver. 345 spell: Flaming swords Plague priest 85. Lieber bubonicus 40 Clanrats 260 20 Clanrats 130 30 stormvermin 330 Ratlin 65 Ratlin 65 Ratlin 65. Emerald lifeswarm 60. 1985
  2. I have a 6 hour deadline to send in my tournament list, so panicking😆 Which lists would you consider most competitive at the moment?
  3. should I drop the stormfiends instead for more reliable shooting as say 9 jezzails?
  4. What would you suggest instead of thanquol then? It’s impossible for me to fit in the WLV...
  5. Hey folks I ha e a tournament coming up, and a deadline for sending in the army rooster in 3 days... I have no idea of what to play😆 I am considering these two lists: Skaventide LEADERS Verminlord Warbringer (280) Verminlord Warpseer (320) - General - Command Trait : Master of Magic - Artefact : Skavenbrew Grey Seer (140) - Lore of Ruin : Death Frenzy UNITS 20 x Clanrats (120) - Rusty Blade - 1 x Standard Bearers - 1 x Standard Bell Ringers 20 x Clanrats (120) - Rusty Blade - 1 x Standard Bearers - 1 x Standard Bell Ringers 40 x Stormvermin (450) - Halberd & Shield 6 x Warplock Jezzails (280) 40 x Plague Monks (280) - Foetid Blades - 2 x Standard Bearers - 2 x Plague Harbingers TOTAL: 1990/2000 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 2/4 ARTILLERY: 1/4 ARTEFACTS: 1/1 ALLIES: 0/400 or LeadersVerminlord Warpseer (320)- GeneralThanquol on Boneripper (400)- 4 Warpfire Projectors- Lore of Ruin: Death FrenzyWarlock Engineer (100)- Artefact: Vigordust Injector - Lore of Warpvolt Galvanism: More-more-more Warp Power!Battleline20 x Clanrats (120)- Rusty Blade- 1x Standard Bearers- 1x Standard Bell Ringers20 x Clanrats (120)- Rusty Blade- 1x Standard Bearers- 1x Standard Bell Ringers20 x Clanrats (120)- Rusty Blade- 1x Standard Bearers- 1x Standard Bell RingersUnits40 x Plague Monks (280)- Foetid Blades- 2x Standard Bearers- 2x Plague Harbingers6 x Stormfiends (520)- 2x Windlaunchers- 2x Ratling Cannons- 2x Shock GauntletsTotal: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 166 I need some advice, what do you think? best regards
  6. I am going to a tournament soon and was thinking of this as a list, what do you Think? Allegiance: Skaventide - Mortal Realm: Ulgu LEADERS Verminlord Warpseer (260) - General - Command Trait : Master of Magic Grey Seer (120) - Lore of Ruin : Death Frenzy Arch-Warlock (160) - Lore of Warpvolt Galvanism : More-more-more Warp Power! Verminlord Corruptor (260) - Artefact : Sword of Judgement UNITS 20 x Clanrats (120) - Rusty Blade 20 x Clanrats (120) - Rusty Blade 20 x Clanrats (120) - Rusty Spear 40 x Plague Monks (240) - Woe-stave - 1 x Icon of Pestilence - 1 x Contagion Banner - 1 x Doom Gongs - 1 x Bale Chimes 15 x Skryre Acolytes (180) 6 x Warplock Jezzails (280) ENDLESS SPELLS Warp Lightning Vortex (100) Aethervoid Pendulum(40)
  7. Where are you seeing this? I can’t find anything to support that and the website says it is shipped with 25mm rounds.
  8. I’ve been considering the exact same lists... 4 morghasts hits much harder, but the VLOZD is so much more survivable!
  9. Hot peanut, what about playing your Nagash list with the 4 morghast, how did that go? Where you outdeployed or alphaed a lot? Would you have preferred another 40 skeletons instead? I am really considering making a similar list to yours, just with 30 grimghast instead of skeletons and 4 harbingers instead of 4 archai:-)
  10. Hot Peanut... How did you tournament go? I liked your lists and am curious...
  11. Really looking forward to the next drafts with whatever edits you will make. Having a game against bretonnia next weekend, so I wait in eagerness. Also, I think I forgot to mention the retreat and charge mechanic. I really dislike that. The ability to keep dealing mortal wounds each turn with an extreme range capacity(12"+3d6, from any model in the unit) is just too good. Also I hate it fluff wise. The one problem with the knights should be if they fail to do lethal damage on the charge and are stuck in a prolonged combat. They have no weaknesses right now. Best regards
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