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Diemer84

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About Diemer84

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  1. I am going to a tournament soon and was thinking of this as a list, what do you Think? Allegiance: Skaventide - Mortal Realm: Ulgu LEADERS Verminlord Warpseer (260) - General - Command Trait : Master of Magic Grey Seer (120) - Lore of Ruin : Death Frenzy Arch-Warlock (160) - Lore of Warpvolt Galvanism : More-more-more Warp Power! Verminlord Corruptor (260) - Artefact : Sword of Judgement UNITS 20 x Clanrats (120) - Rusty Blade 20 x Clanrats (120) - Rusty Blade 20 x Clanrats (120) - Rusty Spear 40 x Plague Monks (240) - Woe-stave - 1 x Icon of Pestilence - 1 x Contagion Banner - 1 x Doom Gongs - 1 x Bale Chimes 15 x Skryre Acolytes (180) 6 x Warplock Jezzails (280) ENDLESS SPELLS Warp Lightning Vortex (100) Aethervoid Pendulum(40)
  2. Where are you seeing this? I can’t find anything to support that and the website says it is shipped with 25mm rounds.
  3. Question: If my necromancer uses a Balewind Vortex, it must be placed within 1”, it is 4-5” wide and spells from it gains 6” extra range. This will effectively give him 11-12” extra range, if I place it in front of him since I now measure from the base og the BW, with his spells first turn. Correct? effectively giving +12” to range first turn, is this correct?
  4. I’ve been considering the exact same lists... 4 morghasts hits much harder, but the VLOZD is so much more survivable!
  5. Hot peanut, what about playing your Nagash list with the 4 morghast, how did that go? Where you outdeployed or alphaed a lot? Would you have preferred another 40 skeletons instead? I am really considering making a similar list to yours, just with 30 grimghast instead of skeletons and 4 harbingers instead of 4 archai:-)
  6. Hot Peanut... How did you tournament go? I liked your lists and am curious...
  7. WollyMammoth, just for curiosity where have you seen these broken lists or 60 reapers lists, in the tournament lists I´ve seen I haven´t seen anything like that... Best regards
  8. If you have 40 points to spare in your list, then why not upgrade your VLOZD to Vhordrai? If the standard VLOZD cannot be your general I feel like Vhordrai is a lot better, and with a. pinions and his shooting attack he is scary.
  9. Really looking forward to the next drafts with whatever edits you will make. Having a game against bretonnia next weekend, so I wait in eagerness. Also, I think I forgot to mention the retreat and charge mechanic. I really dislike that. The ability to keep dealing mortal wounds each turn with an extreme range capacity(12"+3d6, from any model in the unit) is just too good. Also I hate it fluff wise. The one problem with the knights should be if they fail to do lethal damage on the charge and are stuck in a prolonged combat. They have no weaknesses right now. Best regards
  10. Not to be impolite, but I don’t think that you have read the steam tanks actual warscroll. The green knight vs steam tank is an odd comparison which I am not going to do. Also, in general, perhaps one should be careful not to cherrypick and always compare to strong units for their points. Said with the best of intentions.
  11. Sure, even though the mourngul is nerfed to the point is it nigh unplayable, it still has many similarities to the current green knight. Before the mourngul lost it´s 5+ save against wounds and mortal wounds, at 400 points the mourngul was no powerhouse, but still usable. I merely wished to make the clear that the extreme difference in points(160 and 400) should call for a point increase and also removal of abilities for the green knight. Thank you for pointing out that the mourngul is mismanaged! It has a great spot on my shelf which it will not be removed from for a while;-)
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