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DrDoom

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  1. Oh ******. I thought the Koatl's artifact was like the command trait and not forced. So I have to use a battalion to get access to any of the other artifacts? All of the constellations have an associated artifact. You're right on +3, on the other list I was looking at I put an Astrolith in there for the last point. This list will be +2 for the starpriest.
  2. That makes sense to me. The ability would say "you can" if there was a choice in the matter.
  3. I think the pterodactyl and 5 guards are weaker in your list. Your spells should be awesome enough to bust up minor heroes so a suicide 3 dactyl could be something more. I also think 5 guards 10wnd soak should be enough most games to guard the slann. Maybe use the +180 pts on 5x knights for flanking and holding points, and a bound geminids which does 1d3 dmg to units it flies over and applies a debuff of -1 to hits or attacks depending on. You'll have some pretty good board presence with your dinos and 10/5/5 knights
  4. I was about to write a bit about how that reads like it would be mandatory to allocate the wound to the protector; but I suppose the Slann has to choose to use that ability? If an ability can trigger in combat must it do so? Could I choose not to trample skeletons with my carnosaur even though there's no conceivable reason for me not to?
  5. I've seen a handful of recent Seraphon lists and they are all really heavy on skinks and slann. Does this list have enough teeth to compete without the summoning? I keep hearing how awesome salamanders are, maybe less knights for some salamanders or bastiladon? I can easily see where losing teleporting isn't a big deal with how many units are on the table to begin with.
  6. Here's the 1k list I'm going to smash against my friend's Stormcast or Nagash army: - Mortal Realm: Hysh - Constellation: Koatl's Claw LEADERS Saurus Scar-Veteran on Carnosaur (210) - War Spear Skink Starpriest (120) - General - Command Trait : Master of Star Rituals - Artefact : Aetherquartz Brooch - Spell : Tide of Serpents Skink Starpriest (120) - Spell : Hand of Glory UNITS 10 x Saurus Knights (200) - Lances 10 x Skinks (60) - Boltspitters Celestite Daggers & Star Bucklers BEHEMOTHS Bastiladon (220) - Weapon : Solar Engine ENDLESS SPELLS / TERRAIN / COMMAND POINTS Bound Geminids of Uhl-Gysh (70) 1000pts; 60wnd +3 to cast after constellation will allow me to cast successfully with the general pretty often I'm thinking. As they fumble avoiding the Geminids or after being debuffed best by them, I find the best time to smash the Scar-Vet and Knights into their line. When the enemy battleline finally gets to mine Tide of Serpents will continue dropping mortal wound bombs. My other list I'm looking at drops the Carnosaur for Cold One and adds Bound Swords and some stuff at 50wnd. I'm nervous it'll just get blitzed before the double spells can do work. But dispelling both in one turn is tough; and it seems like an avg swords attack with bastiladon fire should own minor heroes. Does the list seem any good? Is a double bound spell build in 1k armies too greedy and not enough wounds?
  7. My friend and I are doing 1k pt armies to start, and I keep staring at the list with geminids and swords for 110pts instead of 5 knights to go with my 2 starpriests. The list only has 50 wnds in koatl claw coalesced, I'm thinking about finding out exactly how tanky a bastiladon is haha
  8. I've really liked these battle reports. I just got into AoS with a Seraphon book as my first tabletop and am excited to battle! I've played a lot of Catan and such, and got drawn to AoS after lots of hours in TotalWar Warhammer. Bound endless spells seem super dope, why wouldn't I run one in every army? Even the 20pt bound Maelstrom for an additional dispel and potential explosion seems pretty good. Even if it gets dispelled right away, the caster spends their turn doing that not something else while I used one of my million casts from Kroak to produce it. Or 40pt bound burning head that could do some dps or +1 to hit for my bastiladon solar engines. Am I missing something about the strength of another drop of 60pt skinks over one bound sun or geminids?
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