Lord of the Isle
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Everything posted by Lord of the Isle
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The Rumour Thread
Lord of the Isle replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
Actually a very interesting connection. Alarielle trapped him inside an unbreakable chaos repellent ruby in End Times, still not aware how he got out (kind of inverse Morathi - Slaanesh) -
Yeah I've always loved Lyonnesse, the politics and feuds in lore too. Thanks, really helpful lore refreshment above!
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What one miniature/unit would you love to see?
Lord of the Isle replied to RuneBrush's topic in Age of Sigmar Discussions
Maleeeerion -
Good catch! I wanted them for their lore about poetry and culture, seemed Hyshy I wonder tho if there wd actually be fun drama in a post Bret / post Druchii alliance including and despite such ancient beef! so with that in mind - which dukedom(s) would have had most historic enmity w DE? Generally coasts, but is there anything more specific out there?
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Oddly enough they are! Vaguely thinking of them as Brionne / Parravon
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The Rumour Thread
Lord of the Isle replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
I am a v proud owner of him though I haven’t yet worked out his best proxy in a Cities force... -
How to solve a problem like The Phoenicium
Lord of the Isle replied to Kyriakin's topic in Cities of Sigmar
Interesting. I wonder if that would take functional colourlessness a little far, though I’d really like to see mixed race cities concepts further down line (as in, humans and aelves side by side in units, not as in half-aelves) -
How to solve a problem like The Phoenicium
Lord of the Isle replied to Kyriakin's topic in Cities of Sigmar
I half wonder whether they should have just included rules for generic ‘City Aelves’ with accompanying lore suggesting Dark High and Wood flavours. Like the pretty awesome Dogs of War 6th list that had basic Dwarfs Knights and Ogres -
AoS 2 - Misthåvn (Broken Realms: Morathi) Discussion
Lord of the Isle replied to Double Misfire's topic in Cities of Sigmar
We have an extra Narcotic now right? but still no spells. Does anyone else house rule Anvilgard or Har Kuron spells in? -
It’s a long story but basically the surviving humans have tired of being manipulated and used as mercenaries and auxiliaries by the Lumineth and have teamed up with various tattered groups of non Lumineth aelves of Hysh who also don’t trust Teclis’s children. It’s an alliance of the defeated, desperate and opportunistic. It has however been orchestrated in the shadows by Mysterious Entities I’m now thinking Cities ruleswise with the knights and Bret heroes being SCE, the commoners being Freeguild, and City Aelf and DoK back up (the DoK are something else lorewise EDIT - on elves and Brets. Brets and WE were of course buddies in 5th and much less so in 6th but still unavoidably connected, while various places reveal HE influence. But my Hysh ‘Brets’ are mostly working with ‘Dark Elves’ plus Shadow Warriors. It’s going to be a fraught, divided, suspicious force for sure!
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How to solve a problem like The Phoenicium
Lord of the Isle replied to Kyriakin's topic in Cities of Sigmar
Definitely wouldn’t cut urban slickers DE but see no reason why so many classic HE got relegated to Legends, especially since Loomies are proving pretty different on the whole -
AoS 2 - Daughters of Khaine Discussion
Lord of the Isle replied to Chris Tomlin's topic in Daughters of Khaine
What about a return for the manticore, once called the ultimate beast of Khaine? -
Latest list (themed to be sorta AoS Bretonnian with miscellaneous / mercenary aelven back up) LEADERS Sorceress, General, Hawk-eyed Sorceress, Adjutant Lord (actually Lady) Arcanum on Tauralon Lord Aquilor, Patrician's Helm UNITS 10 Corsairs, handbows 10 Darkshards (Adjutant goes here) 10 Executioners, Honoured Retinue (General goes here, obviously) 10 Freeguild Crossbowmen 10 Freeguild Handgunners 10 Shadow Warriors 2 Fulminators (Aquilor hangs out with these) 3 Evocators on Dracolines (Arcanum hangs out with these) 10 Doomfire Warlocks (allies) Not a duardin in sight...!
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I'm developing a Mixed Order force representing descendants of Bretonnia in Hysh with various (non-Lumineth) aelven allies - can put up lore / poss lists here if of interest! Model wise contains very few Bret models, just Questing Knights and a few archers, mostly Mordheim / Empire / DoW humans plus various aelves
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How to solve a problem like The Phoenicium
Lord of the Isle replied to Kyriakin's topic in Cities of Sigmar
Side note - of all the oddnesses around Lumineth and their allies - Idoneth allowed, Cities not, though in background Cities seem to be fairly common and Idoneth more exceptional - no Phoenicium, fellow Hysh aelves, is at first glance surely the oddest Maybe could be rationalised as Phoenicium suspecting lingering Slaaneshi taint in Lumineth? Bad blood resulting from Spirefall? I dunno -
The Rumour Thread
Lord of the Isle replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
GW did the vamp turned vamp hunter once before with the gorgeous Marianne Chevaux in Mordheim -
Fyreslayers: discussing their design
Lord of the Isle replied to Greybeard86's topic in Age of Sigmar Discussions
Fyreslayers don’t do it for me but are pretty popular in the two communities I’m aware of - Soulbound and the Animosity narrative AoS discord -
Addendum - I have remembered a king of a third dynasty, Aquitaine, another Lou, Louis the Righteous, the Red Duke’s brother (not sure if older or younger) on the whole it seems likely that the Bretonnian Crown, like the Imperial one, passes around the leading noble families. But I still like to think this is through a distinctive Bretonnian line of hereditary descent (including the female line, so more English than French)...
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AoS 2 - Daughters of Khaine Discussion
Lord of the Isle replied to Chris Tomlin's topic in Daughters of Khaine
Cities and mixed Order both cool I think -
AoS 2 - Daughters of Khaine Discussion
Lord of the Isle replied to Chris Tomlin's topic in Daughters of Khaine
Do Shadowstalkers work well as allies for non D o K? -
Everyone I’ve come across thinks Cities is the land of proxying
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AoS 2 - Misthåvn (Broken Realms: Morathi) Discussion
Lord of the Isle replied to Double Misfire's topic in Cities of Sigmar
...but cooool! I’m not hippy enough to love Living City and when I tried to make a list I found all those expensive Sisters wouldn’t let me field enough of my lovely models -
AoS 2 - Misthåvn (Broken Realms: Morathi) Discussion
Lord of the Isle replied to Double Misfire's topic in Cities of Sigmar
Latest Misthavn list: LEADERS Dreadlord on Black Dragon (flanking) Exile Blade & Repeater Crossbow Sorceress Narcotic: Glatch Ink Freeguild General General Wily Foe Shadowsilk Armour Sorceress Assassin Adjutant UNITS 10 Corsairs, handbows, flanking 10 Dark Riders, flanking 10 Darkshards 5 Drakespawn Knights, flanking 10 Executioners 20 Freeguild Crossbowmen 20 Freeguild Handgunners 10 Greatswords Honoured Retinue 10 Shadow Warriors, flanking Balewind Vortex = 2000. Lots of aelves and humans on foot to spare and tempted in the longer term to find a way to increase knights to 10 but think will do for now! -
I have semi accidentally collected a Cities army which since Broken Realms I’ve been envisaging as a Misthavn force. While I’m still quite drawn in that direction the opposite idea struck me today - what if I stopped the agonised proxying, and instead leant into a unique concept and Mixed Order possibilities? The result is - Allegiance: Order Realm: Hysh Battlemage on Pegasus General, Strategic Genius (My classic Tzarina on an old, small manticore) *** Bretonnian Lord Steed, Relic Blade (My Dogs of War general) *** Mistweaver Saih (Probably old Isabella von Carstein or Neferata or one of various metal elf heroes) *** Tenebrael Shard (An old Dark Elf Assassin or Wardancer or other elf hero) *** Loremaster (Mordheim Elf Ranger) Then units, mostly actually WYSIWYG - 5 Questing Knights *** 10 Swordmasters *** 10 Handbow Corsairs *** 20 Freeguild Crossbowmen *** 20 Freeguild Handgunners (miscellaneous Mordheim black powder armed guys) *** 10 Darkshards *** 10 Freeguild Greatswords (miscellaneous Mordheim great weapon armed guys) *** 5 Doomfire Warlocks *** 10 Shadow Warriors Extra command point brings this up to 2000. How fun / terrible do these guys look? I also own five more warlocks and a lot more Dogs of War / Mordheim / miscellaneous aelves and humans who could serve as Corsairs / Freeguild Guard / Shadowstalkers /Flagellants etc EDIT: tempted to swap the command point in for a Witch Hunter and maybe a Maelstrom?