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26 Lord Celestant

About Gitli

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  1. Gitli

    Events UK: Bad Moon Cafe : War in the Mortal Realms

    My first event since Blood Tithe in 2018. Looking forward to this.
  2. South London Leftovers will be there again. This year’s event was the best tournament ever.
  3. Gitli

    Events UK: Time for Heroes - Version 2 in play

    Am I reading that right? 2,000 point games and 90 minutes for rounds 1 and 4? Or is that an error as the other three are at 150 minutes?
  4. Hopefully I will get to this one. I enjoyed Honour and Glory!
  5. Gitli

    Let's chat : Blades of Khorne!

    So I’m pretty sure Mortal Khorne is solid against most Death lists. I’d be looking at bringing a big unit of reavers maybe 2 in gore pilgrims and also ally in Gaunt Summoner with familiars on balewind to deal with any big units of skellies or zombies. Brazen rune artefact is really useful as it stops that vanhels or key mystic shield. Your slaughterpriests will also be useful in dealing with those aggressive heroes such as mortarchs. Use your numbers to hold/screen objectives and get the Summoner to deal with their big numbers, giving you the advantage. Just saying, Gorecleaver on a Juggerlord general is legit. Cheeky unit of Wrathmongers can really put a doubt into the opponents mind when considering charges with Morghasts or someone like Neferata. Hope some of that helps.
  6. Gitli

    Adding Slaves to Darkenss to Blades of Khorne

    Until you make the Juggerlord the General...
  7. Gitli

    Let's chat : Blades of Khorne!

    The worry is that it is all based on getting the bloodletters into combat before they get picked off. With just a 5+ save or coming up against say a gaunt Summoner, they will melt away fast. I have also been looking at 1k lists and I’ve not found one I’m happy with yet either.
  8. Gitli

    Let's chat : Blades of Khorne!

    Definitely give the Violent Urgency Command Trait a look. That re-roll charges aura is really useful.
  9. Gitli

    Can a Gaunt Summoner still get disc or familiars?

    In Generals Handbook 2017 the Gaunt Summoner with Chaos Familiars is 120points not 140.
  10. Gitli

    Let's chat : Blades of Khorne!

    In this list it is almost exclusively for a balewind vortex for the Gaunt Summoner. Although if he does before getting to summon it, and you get to 8 blood Tithe there is scope to add in 5 flesh hounds, but I think there are generally better uses for blood Tithe points. I find that movement, out of phase attacks or dispels are what I usually spend those on.
  11. Gitli

    Events UK: 7 April - Wayland Games, Essex

    That’s fair enough bud. I think the organiser would really be better off significantly adjusting the times. The event realistically needs an extra 2 hours.
  12. Gitli

    Is Blades of Khorne still a thing?

    Mortal Khorne can still be strong. Took them to the Blood Tithe event last weekend and finished with 5 major wins from 5 games. Maybe branch out and try some new things. Khorgoraths and Blood reavers are amazing.
  13. Gitli

    Events UK: 7 April - Wayland Games, Essex

    2 hours per round is extremely tight at 2,000 points especially with no time between rounds 2 and 3. 2.5 hours with 15 mins between rounds would be much more comfortable. Set up can take up to 30 mins in some cases then some armies have nearly 1 hour first turns.
  14. Gitli

    Let's chat : Blades of Khorne!

    Thanks. Yeah it is a tough one to get my head around the Gaunt Summoner in my list but it is quite effective. Unfortunately it’s not possible to give an artefact to a Summoned model as artefacts are allocated to units on the army list before the battle and summoned units are not named on the list.
  15. Gitli

    Let's chat : Blades of Khorne!

    To be honest the list is useful for several reasons but the main one is flexibility. If my opponent has an alpha threat I have an enormous chaff wall to get through with the reavers. If they are not required for that then they can be used to bubblewrap heroes or they can move up and deny a huge area of the board and claim objectives. With the option of pushing them with a balewind and whipping them with the stoker you can easily get them over the centre line and in some cases for a turn 1 charge. When they are fully buffed and charging they hit like a truck. 40 models, 3 attacks each, 2+ to hit, 3+ Re-rolling 1s to wound, -1 rend is brilliant at threatening multiple units at once. Including the balewind shovevtheor potential threat range turn 1 is something like 25”. With the battleshock immunity they can be a nightmare to shift entirely so can really pin armies back. Khorgoraths are my favourite unit in the game. Just so good and pack such a punch with a cheeky bravery de-buff. So useful for just sticking around and doing damage. Blood warriors again are tough to move and great objective holders especially with mystic shield. Lord on Juggerlord has a great command ability, useful command trait and can also run in and smash an opposing hero with each thanks to gorecleaver. Wrathmongers, as we know are major deterrents for hard hitting units and monsters etc. The addition of the Gaunt Summoner was huge. Adding chaff-wall clearance and some ranged threat. In general it just does most of what I need when I need it. It’s great at throwing the enemy off their game plan. It’s wkrst scenario is definitely duality of death though. So many characters near the back of the board makes it more about denial than scoring.