1. I ran Liege/Katakros for a while and ended up swapping the Liege for a Soul Mason. The Liege is redundant in that list, he shouldn't need to be giving something +1 attack unless Katakros is lagging behind, in which I would say Katakros isn't being used properly. Soulmason gives Soul Guide and the ability to unbind endless spells, which I found important as players were using them to block my slow mortek's movement.
The boneshaper's ability is fantastic for its cost and the soulmason is actually a pretty decent caster (getting 2+ spells each turn, and soul guide is amazing). Both have a place in competitive lists.
Nagash is a large chunk of your list, but he does a lot. His command ability makes your army just stronger in every way. 8 spells is a lot of damage (Arcane Bolt machine gun does a ton of mortals to something within 18") and his combat profile will do a lot of damage. If you get protection of Nagash off, he won't die that turn, and if you don't get it off, well you know before the movement phase and can play safer with him. Yes things can kill him, but you should be able to play around those units easily enough with 9" movement.
2. Stalkers have a place in lists, especially against armies like Orruk. I agree that Crawlers and Harvesters make that 200 point slot competitive, but Crawlers and Harvesters have problems of their own as well. Crawlers are feast or famine, and if you have some bad dice rolls, or they make some saves, they do nothing. Harvesters are a difficult unit to run as you need to play conservative to avoid mortek charging out of range of them, which means your slow army stays slow, and you
3. Give him a try, you can play him smart enough that he doesn't die, and whilst you run less units with Nagash. I find Nagash lists a bit more difficult to play, but I think the ceiling is higher as well, in that a great player piloting a Nagash list will accomplish more than he/she would with a standard list.
4. Pendulum doesn't have the control that Nightmare has, it might do more damage but Nightmare is the better endless spell as your opponent cannot plan for it's movement like he can Pendulum.
I would never put the boneshaper or soulmason on a balewind, they need to be moving (especially the boneshaper) and they get nothing out of the extra 6 inch range on their spells.
If your lists are hitting 50-100 points leftover, I'd consider moving some things around for more units. Mortek and Deathriders are priced so that you should be able to hit pretty much right on 2k if you move some things around. If you have 120 points you can pick up Shield Corps and get another artifact which adds a lot to your army.
On paper the Spirit Blades are better, especially as you can get them to Rend -2 Damage 2 with their ability. My stalkers have the Falchions as the damage output difference isn't massive, Rend -3 is good for the mirror (5+ Save with Shield wall saves a lot more than 6+) and because I play Warcry where they're good, and I don't want to buy a ton of extra models