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Salcomine

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  1. Thanks for the reply, it was exactly what I wanted. Dont worry about sounding overly negative because it's in a pretty constructive way. All games if toy soldiers are for guns but winning is nice too. So I'm pretty sure the warpgnaw can come in along side a unit using a gnawhole as the FAQ says you can only use the tunnel through reality on the gnawholes warscroll once per turn, but the warpgnaw has his own rule realm guide that just stipulates he comes out near a gnawhole so doesnt use any of the gnawholes rules at all. Only 3 units start off the board for the the null deploy but thanquol and the deciever dont need to be anywhere in threat range, just near a gnawhole so I can put them safely on the board edge. Warpgales pretty important in that when I drop my dudes in the plans to be about 6"+ movement away from the warpgaled unit so they're looking for a 12" charge to come get me. So I'm thinking just to go all in on rolling good and keep death frenzy and warpgale and count on the deciever rolling his 6(5 near a gnawhole) to get the party started. The rattling guns was just filler points could easily be swapped for an endless spell though I'm not sure what.
  2. Hi again, so I've been thinking again about gnawbombs and came up with this. The idea basically is to semi null deploy and bring on my main threats off a piece of terrain and the plaguemonks off the warp grinder to setup for a following turn charge with the big boys. If the plaguemonks make their charge great but they are mainly there to screen. I am kinda thinking a second skitterleap on thanquol might be better than death frenzy as I'm not sure if a more reliable placement of the deciever is better than having the plaguemonks fight on death the following turn.
  3. 🤔 I guess i read that wrong, welp back to the drawing board. Making the charge is gravy, was more of a zone thing with death frenzy but I see that doesnt actually work either. Thanks for proofing this, havent played yet luckily
  4. That's why you gnaw bomb, so to start you place all 3 your gnawholes on your backline then you can skitterleap the deciever forward to a piece of terrain and gnawbomb it and bring thanquol, the bell and abomination through the new gnawhole.
  5. Hey I'm starting a skaven army what do you thing about this for a gnawbomb army? Dropping thanquol, a deciever, an abomination, and a bell up in somebodys face with 40 plaguemonks coming in off a warp grinder seems like fun.
  6. Hi, I am just getting into AOS and was looking for some c+c on my list idea. thinking of running a pretty magic/body heavy list. The ideas to fire units of marauders across the table hopefully with some buffs so they do some damage. If Sayls spell goes off they dump outside 9" but have a minimum 8" charge with the new datasheet so they only fail that charge on snake eyes. If his spell doesnt go but you got a moderately well placed tree they still have a move 6"+3" from guo, advance d6+1, and charge 6+1+d6", with auto advance 6 they are threatening out 23+d6".
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