Thanks for your feedback. The reason this is a Ravagers army is that I already have an effective despoilers one, so I want to experiment with new things. I probably will get rid of the gorebeast and replace it for command points ( I am simply doing this so I can use Rally The Tribes each turn) As for the Karkadrak, he’s fun and a great line breaker but is just to many points for me to use competitively. Would a darkoath leader and possibly Thredda skull scryer with her band of warriors make up for that? Although vulnerable to range, using the mask of darkness spell could get them in combat quickly?
I will also change my 3 units of 10 warriors to two of 15 ( thanks, good point)
With was the Nurgle touch, it is definitely useful but I would like to be undivided, as that aura ability of ignoring Battleshock and the ignoring damage on 6s if the model is a general can be useful as you can change general every turn. The second reason is, most of my painting last year was devoted to the guys with patterns on there armour and all that, it would probably give me a breakdown to paint over that.
I’ll have the Warshrine, and depending on weather or not I’m fighting death I’ll either take the daemon drift or more marauders. My goal will be to use extra command points to summon on iron golems and more marauder, taking objectives with sheer numbers. Good old chaos
As a final note from this post I probably won’t be playing ultra competitive and I will give it lots of more thought listening to you but I really want this to be a rabble of undivided jerks with some tactics behind the war horns