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StickEGreen

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  1. Tzeentch could be fun, using your destiny dice to trigger the D6 mortal wounds on the claw. Also there's several nasty agendas that could buff it for the rest of the game: +1 attacks on charge or +1 save or +1 to hit in melee. Put him next to a tzeentch daemon hero and he's -1 to hit in melee thanks to locus of change, put an aura of mutability on the daemon hero then he'll be +1 to wound. Add in some mortals like a Fatemaster and he could reroll hits (along with some other nearby units )for 1 CP. Add in a mortal caster and he could have a shield of fate for reroll saves and 4+ spell immunity. Put him in hosts duplicitous and he can't be retreated from
  2. Did the skyfires feel worth 400 points? They seem really weak on paper compared to current year units.
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