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docofallplagues

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Everything posted by docofallplagues

  1. Building my way up to getting an exhalted chariot and I'm wondering how difficult it might be to use the new seeker models for it since they look so much better. Would the size difference throw things off?
  2. To be honest with exploding mortals and incredible movement, flayers have always been better at horrors at nearly everything they can do in my opinion. I take horrors for flavour these days but nearly always replace them with flayers if I'm being serious
  3. Are they worth magnetising? Did my first magnetised model not too long ago so wouldn't mind some more practice.
  4. Managed to snag a unit of hellstriders for a couple of quid off ebay, is it still in agreement that whips are the way to go? Only used whips so far so just wanna check
  5. I feel like their primary use these days is to see all the rules for a faction without getting the battletome whilst ignoring all their opinions on said rules.
  6. Very much a newer slaanesh player with only 3 games under my belt but I filled it out, stating no strong thoughts on units I haven't tried. Here's hoping shalaxi gets more interesting in the future.
  7. I was surprised when some tournaments banned Gotrek and a lot of people seem to be having issues with him since all three of my armies in BoC, FEC and slaanesh Control the board really well or have great answers to Gotrek I.e. Sigvald or Crypt flayers
  8. Sorry for the double post but thanks to nightfeast hunters and the ever reliable FEC start collecting, I have 6000 points of FEC. I haven't built my last gheist/dragon and I'm wondering if anyone has had success with an unmounted dragon? I'm struggling to see why I'd ever use one over an unmounted gheist except possibly gristlegore for exploding sword like claws now that gruesome bite doesn't stack. If it helps I don't actually have an unmounted dragon, got a GKoTG, GKoZD and two gheists.
  9. If you're using battlescribe yeah, stops him having monstrous vigour or Spectral hosts but I feel like mystic shield or arcane bolt are more than worth the extra spell slot.
  10. The generic Artefact arcane tome. If the user is already a wizard then they gain a cast. It's why I include the Warlord Battalion to have both the Dermal Robe and the arcane tome, go for magi superiority
  11. The 5+ ward is what I used against stormcast and I know that statistically it's quite good but I think an additional cast in a list with only two wizards is invaluable.
  12. As far as I know that's it but it's just vital if the flayers get Deranged Transformation and go monstrous hero hunting. Last thing you'd want is to have them get monstrous roared and not be able to receive feeding frenzy.
  13. Honestly better thought out than mine. My only question is if monstrous vigour is even required on a GKoTG, its not like we care about the gooses degrading profile. And in response to @KibaWildFangI've had decent success with 20 block Ghouls just because of the number of bodies, they don't live long when even looked at but I find every opponent has taken the bait of double terrorgheist, and if they don't then they have a different problem.
  14. Both an answer to your question and an opinion on a list against the freshly buffed petrifex elite OBR. Warlord: GKoTG - commander - arcane tome - flaming weapon - gruesome bite Archregent general - sub commander - Dermal Robe and dark Wizardry Varghulf Courtier - sub commander Crypt Ghouls - troops Hunters of the Heartland: Crypt Ghouls x2 Crypt Ghouls x2 Crypt flayers x2 Other: royal terrorgheist Grand strategy : can't decide between hold the line and hiding some Ghouls or beast master and hoping the terror geese kill faster than they're killed Points: 1990 Wounds: 107 I really can't decide on a delusion, Crusading Army or feast day couldn't hurt but I really wanna go courtless to have magic superiority. General strategy of having the GKoTG mystic shield himself and flaming weapon and the archregent giving one of the 3 fast threats ferocious hunger and the flayers deranged transformation. Create a big enough flustercluck on turn 1 to allow Ghouls to march up the board unimpeded.
  15. It totally slipped my mind that GHB changed a bunch of endless spells, sorry!
  16. I do prefer the second list, if you aren't trying to fill battleline with flayers then the only thing you're really missing out on is hellish orator since the GKoTG, dragon and six flayers don't need the deep strike and the worst shooting you'll face doesn't care if they're -1 to hit (*chough* Lumineth *cough*). The choice between dragon or terrorgheist should change depending on your local players though. Made the mistake of taking a dragon against coalesced seraphon. Edit to say that a +2 to cast archregent will be amazingly good in AOS3 whether its for corpsemare or just for ensuring ferocious hunger goes off.
  17. I'm going to be honest with the massive amount of +1 to saves that armies are getting from all out defence, mystic shield and others I fail to see horrors doing enough due to lack of rend or mortals. It could be interesting to run Hollowmourne not for the sake of horrors but for buffing flayers since the extra movement isn't as necessary in AOS3 that they'd get from blisterskin. I still think blisterskin would be better but the grand court itself isn't useless IMO.
  18. I guess that means slaanesh with its army wide euphoric killers and mostly bonuses from 6's to wound remain pretty unaffected by that then
  19. OK because my brain struggles with big blocks of text, can someone tell me what in the new rules says you cannot get both extra hits AND mortal wounds on a six to hit? The FEC board mentioned that gristlegore terrorgheists no longer deal 6 mortal wounds as well as get a hit with the gaping maw rule. Just wondering if there's any interactions with euphoric killers.
  20. I have this exact issue, I got my flesh eaters fairly early in my warhammer career so every single flayer, horror, ghoul and gheist/dragon is completely built. Worse yet all the ghouls still have mould lines on 😧 you've hit the spot though that flayers are the worst to do fully built.
  21. I can see where he's coming from, assuming you get a healthy wrap around you only lose out on 2 seekers' tongue attacks, and for that low price you get twice as many glaive swings and more importantly one activation rather than two. They'd get shredded by a light breeze of ranged fire but I can see the benefits.
  22. Thanks a million, it's primarily for seekers, instead of purple backs to lighter purple/pink underbellies I'm not planning on using that scheme to go from deep blue to white underneath
  23. I am desperate to know how you painted the right one, that's exactly how I wanted to do all my daemons and would be a good baseline for frozen skin on the mortals too.
  24. I feel like it's intended as a rule to allow you to fight with two units in a row if you charged, so it'll be savage strike attacks, then the regular GKoTG, then the opponent picks.
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