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Nostrammo

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Everything posted by Nostrammo

  1. I ment combined with something else not just Nurgle... "Life and decay" box...Sylvaneth vs Maggotkin something like that
  2. I personally expect a new maggotkin start collecting box...
  3. there are some archers in the background of the anvils chariot pick...are they new?
  4. "The bog-grot tribes that had harassed their stockades were driven back by crackling war machines, the swamp waters were drained in days and the land was baked into hardened clay. Walls and towers increased in size as the region's resources were plundered to build the fast growth of the city". Pg 54 Core Rulebook Maybe this is the new breed...Driven out of the swamps from humans building cities of order? Sorry if this has been posted somewhere else
  5. Blood Dragon Ogors...I wil let myself out...
  6. Hero Phase (same) Movement Phase (same) Charge Phase (same) Combat Phase (same) If you pick a unit to fight that has a ranged weapon and is NOT engaged in combat it can shoot...
  7. Integrate shooting in to the Combat phase ... 1)More interactive play because now shooting is also part of the I go you go... 2)Less down time 3)No more shooting while in CC 4)No problem from playing two consecutive turns because both players will get to play half the Turn anyway
  8. Just with these small changes I woud be ecstatic Units starting a normal move within 3"(6") of an enemy unit can either remain stationary (charge) or retreat. If a unit retreats, it can move within 3" of an enemy, but must end the move more than 3" from all enemy units. Models in a unit that retreats can’t shoot or charge later in the same turn. A unit can shoot when it is within 3"(6") of the enemy, but if it does so it can only target enemy units that are within 3" (6") of it with its shooting attacks. A unit can shoot at an enemy unit that is within 3" of another friendly unit without penalty.
  9. Well.......actually....No I am not saying bring back wheeling, reforming, static CR, psychology rules, scroll caddies, miscasts bound spells etc and generally mechanics that feel good but actually slow the game. But some things could be implemented to make the game more tactical and less gamey... AOS game speed is great dont get me wrong but phases should start filling up.
  10. I think that they are of the mindset that guessing ranges, and having modifiers tables slow the game...so they add dice to the roll to manipulate the propabilities which some times unfortunately has catastrophic consequences. I think if some of the "old" things made a comeback they would help the game a bit Running with no dice (marching) Marchblocking Charging without dice Charging Reactions shooting modifiers for attacks (shooting through screening units, shooting Long Distance, Shooting in Close combat)...
  11. I wish we could just merge the shooting phase in the combat phase. Hero phase,movement, charge, combat,battleshock. So when in combat phase you can decide whether to use your ranged or your melee weapons. This would fix double turn. It would minimize down time (because the I go you go would also include ranged combat too). Retreating would start making sense
  12. So as far as units are concerned I think we will get these pretty little things back Vampire Lord (obviously) Necromancers Coven Throne Skeletons Black Knights Zombies Dire Wolves Bat Swarm Blood Dragon Knights Vargheists Everything is actually there and apart from the zombies and the bats all other things dont show their age... Maybe its time to transfer those 120 skellies to round bases after all....
  13. The females were always with hair and less feral looking...I would wait to see a male vampire before saying gj GW
  14. In order to start the retreat/normal/run move when engaged in close combat you must be WITHIN 3"... But the moment you start the retreat move you must end your movement BEYOND 3"... So not moving is not actually an option ...
  15. So many blank eyes references ... what does it mean..???
  16. Can you please let a man dream for more than 15 minutes...you savages
  17. The City of Har Kuron...everybody is thinking Har Ganneth....BUT Har-Kuron---->UR-Harkon Some Hooks and swords depicted seem familiar
  18. I think that it is clear about who was responsible about something going wrong with the deepkin's creation...
  19. Silent People or Vampires...or both Lost Bloodlines of Warhammer Fantasy "The Mahtmasi are a lost bloodline created by Maatmeses, the Vizier and Grand Chancellor of Lahmia. Maatmeses was a corpulent, corrupt, hedonist who would help himself to the Queen Neferata's treasury. He was eventually found out before the fall of Lahmia and escaped to the desert where he knew he wouldn't be pursued. In the desert his fat, and flesh were eaten alive by carrion swarms. He eventually found tribes of warrior in Araby which he converted to his servants, and a few to his children. "Mahtamasi" means children of death. They are insect-like in both appearance and behavior. They cooperate in tribe like units to fulfill the desires of Maatmeses. They enjoy working as mercenaries. And overall just enjoy killing the living and devouring them. They are insane. And they feed like the Strigoi. They are great assassins and wear can wear face-scarfs and hoods to pass as humans."
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